Baneful Bunker (move): Difference between revisions

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==Effect==
==Effect==
Baneful Bunker protects the user from all effects of moves that target the user during the turn it is used, including damage. (This does not include damage afflicted by weather conditions it is susceptible to, or damage from a status ailment that it obtained on a previous turn.) Additionally, if Baneful Bunker blocks an attack that would make [[contact]] with the user, the attacker becomes {{status|poisoned}} (unless they're part {{type|Poison}}, {{type|Steel}} have {{a|Immunity}}, {{a|Comatose}} or another Status Condition. However, if an attack is blocked by Baneful Bunker, the effects of the user's [[Rocky Helmet]], {{a|Rough Skin}}, and {{a|Iron Barbs}} will not activate. If {{m|Sucker Punch}} is used on a Pokémon that has used Baneful Bunker, the move fails and the Pokémon does not get poisoned.
Baneful Bunker protects the user from all effects of moves that target the user during the turn it is used, including damage. (This does not include damage afflicted by weather conditions it is susceptible to, or damage from a status ailment that it obtained on a previous turn.) Additionally, if Baneful Bunker blocks an attack that would make [[contact]] with the user, the attacker becomes {{status|poisoned}} (unless they're part {{type|Poison}}, {{type|Steel}} have {{a|Immunity}}, {{a|Comatose}} or another Status Condition). However, if an attack is blocked by Baneful Bunker, the effects of the user's [[Rocky Helmet]], {{a|Rough Skin}}, and {{a|Iron Barbs}} will not activate. If {{m|Sucker Punch}} is used on a Pokémon that has used Baneful Bunker, the move fails and the Pokémon does not get poisoned.


Using {{m|Protect}}, {{m|Detect}}, {{m|Endure}}, {{m|Spiky Shield}}, {{m|King's Shield}}, Baneful Bunker, {{m|Wide Guard}}, or {{m|Quick Guard}} consecutively decreases<!--divides--> the chance of success of Protect, Detect, Endure, Spiky Shield, King's Shield, and Baneful Bunker <!--by 3--> for each consecutive use<!--, with a minimum (1/3)<sup>6</sup> (1/729 or ~0.1%) chance-->.
Using {{m|Protect}}, {{m|Detect}}, {{m|Endure}}, {{m|Spiky Shield}}, {{m|King's Shield}}, Baneful Bunker, {{m|Wide Guard}}, or {{m|Quick Guard}} consecutively decreases<!--divides--> the chance of success of Protect, Detect, Endure, Spiky Shield, King's Shield, and Baneful Bunker <!--by 3--> for each consecutive use<!--, with a minimum (1/3)<sup>6</sup> (1/729 or ~0.1%) chance-->.
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