Baltoy (Pokémon)/Generation V learnset

← Baltoy Baltoy

By leveling up

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
BW B2W2 Move Type Cat. Power Accuracy PP
0044 0011 Harden Normal Status 0000 00—}}—% 30
0011 0011 Confusion Psychic Special 05050 100}}100% 25
0077 0044 Rapid Spin Normal Physical 02020 100}}100% 40
01111 0077 Mud-Slap Ground Special 02020 100}}100% 10
01818 01010 Rock Tomb Rock Physical 05050 080}}80% 10
01515 01313 Psybeam Psychic Special 06565 100}}100% 20
03131 01717 Power Trick Psychic Status 0000 00—}}—% 10
02626 02121 AncientPower Rock Special 06060 100}}100% 5
02121 02525 Selfdestruct Normal Physical 200200 100}}100% 5
04343 02828 Extrasensory Psychic Special 08080 100}}100% 30
03737 03131 Cosmic Power Psychic Status 0000 00—}}—% 20
04848 03434 Guard Split Psychic Status 0000 00—}}—% 10
04848 03434 Power Split Psychic Status 0000 00—}}—% 10
05151 03737 Earth Power Ground Special 09090 100}}100% 10
03434 04141 Sandstorm Rock Status 0000 00—}}—% 10
05454 04545 Heal Block Psychic Status 0000 100}}100% 15
06060 04949 Explosion Normal Physical 250250 100}}100% 5
  • Bold indicates a move that gets STAB when used by Baltoy
  • Italic indicates a move that gets STAB only when used by an evolution of Baltoy
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM03 Psyshock Psychic Special 08080 100}}100% 10
  TM04 Calm Mind Psychic Status 0000 00—}}—% 20
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 00—}}—% 5
  TM13 Ice Beam Ice Special 09595 100}}100% 10
  TM16 Light Screen Psychic Status 0000 00—}}—% 30
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM18 Rain Dance Water Status 0000 00—}}—% 5
  TM19 Telekinesis Psychic Status 0000 00—}}—% 15
  TM20 Safeguard Normal Status 0000 00—}}—% 25
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM22 SolarBeam Grass Special 120120 100}}100% 10
  TM23 Smack Down Rock Physical 05050 100}}100% 15
  TM26 Earthquake Ground Physical 100100 100}}100% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM28 Dig Ground Physical 08080 100}}100% 10
  TM29 Psychic Psychic Special 09090 100}}100% 10
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM33 Reflect Psychic Status 0000 00—}}—% 20
  TM37 Sandstorm Rock Status 0000 00—}}—% 10
  TM39 Rock Tomb Rock Physical 05050 080}}80% 10
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM48 Round Normal Special 06060 100}}100% 15
  TM51 Ally Switch Psychic Status 0000 00—}}—% 15
  TM57 Charge Beam Electric Special 05050 090}}90% 10
  TM64 Explosion Normal Physical 250250 100}}100% 5
  TM69 Rock Polish Rock Status 0000 00—}}—% 20
  TM70 Flash Normal Status 0000 100}}100% 20
  TM74 Gyro Ball Steel Physical 0000 100}}100% 5
  TM77 Psych Up Normal Status 0000 00—}}—% 10
  TM78 Bulldoze Ground Physical 06060 100}}100% 20
  TM80 Rock Slide Rock Physical 07575 090}}90% 10
  TM85 Dream Eater Psychic Special 100100 100}}100% 15
  TM86 Grass Knot Grass Special 0000 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  TM92 Trick Room Psychic Status 0000 00—}}—% 5
  • Bold indicates a move that gets STAB when used by Baltoy
  • Italic indicates a move that gets STAB only when used by an evolution of Baltoy
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Baltoy in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Baltoy in that game.
  • Bold indicates a move that gets STAB when used by Baltoy
  • Italic indicates a move that gets STAB only when used by an evolution of Baltoy
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Drill Run Ground Physical 80 95% 10
B W B2 W2 Earth Power Ground Special 90 100% 10
B W B2 W2 Gravity Psychic Status —% 5
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Recycle Normal Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Skill Swap Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Stealth Rock Rock Status —% 20
B W B2 W2 Trick Psychic Status 100% 10
B W B2 W2 Wonder Room Psychic Status —% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Baltoy can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Baltoy cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Baltoy
  • Italic indicates a move that gets STAB only when used by an evolution of Baltoy
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Icy Cave Gravity Psychic Status —% 5
Icy Cave Zen Headbutt Psychic Physical 80 90% 15
  • A superscript level indicates that Baltoy can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Baltoy
  • Italic indicates a move that gets STAB only when used by an evolution of Baltoy
  • Click on the generation numbers at the top to see event moves from other generations

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV Endure Normal Status 0000 00—}}—% 10
III IV Headbutt Normal Physical 07070 100}}100% 15
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Refresh Normal Status 0000 00—}}—% 20
III IV Secret Power Normal Physical 07070 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Baltoy
  • Italic indicates a move that gets STAB only when used by an evolution of Baltoy
  • Click on the generation numbers at the top to see transfer-only moves for other generations