Once during your turn (before your attack), you may put Marill from your hand onto Azurill (this counts as evolving Azurill), and remove all damage counters from Azurill.
Jump Catch ジャンピングキャッチ
Search your deck for a Trainer card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
e-Reader data
This card's ID is I-59-#. The Dot Code strip contains Pokédex information, a TCG glossary snippet, and a brief area summary for Pokémon Ruby and Sapphire.
Azurill spins its tail as if it were a lasso, then hurls it far. The momentum of the throw sends its body flying, too. Using this unique action, one of these Pokémon managed to hurl itself a record 33 feet.