Arena Trap (Ability): Difference between revisions

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{{AbilityInfobox
{{AbilityInfobox/header
|name=Arena Trap
|name=Arena Trap
|jpname=ありじごく
|jpname=ありじごく
Line 5: Line 5:
|jptranslit=Arijigoku
|jptranslit=Arijigoku
|colorscheme=ground
|colorscheme=ground
|gen=3
|gen=III
|text3=Prevents fleeing.
|text4=Prevents the foe from fleeing.
|text5=Prevents the foe from fleeing.
}}
}}
'''Arena Trap''' (Japanese: '''ありじごく''' ''Antlion'') is an [[Ability]] introduced in [[Generation III]]. Three [[Pokémon (species)|Pokémon]] have this Ability, all of which are of the {{type|Ground}}.
{{AbilityInfobox/desc|III|Prevents fleeing.{{sup/3|RSEFRLG}}<br>Prevents the foe's escape.{{sup/ss|Colo}}{{sup/ss|XD}}}}
{{AbilityInfobox/desc|IV|Prevents the foe from fleeing.}}
{{AbilityInfobox/desc|V|Prevents the foe from fleeing.}}
{{AbilityInfobox/desc|VI|Prevents opposing Pokémon from fleeing.}}
{{AbilityInfobox/desc|VII|Prevents opposing Pokémon from fleeing.}}
{{AbilityInfobox/desc|VIII|Prevents opposing Pokémon from fleeing.}}
{{AbilityInfobox/desc|IX|Prevents opposing Pokémon from fleeing from battle.}}
|}
'''Arena Trap''' (Japanese: '''ありじごく''' ''{{wp|Antlion}}'') is an [[Ability]] introduced in [[Generation III]].


==Effect==
==Effect==
===In battle===
===In battle===
Arena Trap prevents fleeing or switching out as long as the user remains in battle.
Arena Trap [[Escape prevention|prevents]] all [[grounded]] adjacent opponents from [[Escape|fleeing]] (including {{m|Teleport}}) or [[Recall|switching out]] as long as the user remains in battle. However, if a Pokémon with Arena Trap switches in, opponents that decided to switch out at the beginning of that turn but have not yet moved will still switch out. Arena Trap does not affect Flying-type opponents, or opponents with the ability {{a|Levitate}}.


Pokémon rendered immune to {{type2|Ground}} attacks are immune to Arena Trap. This includes {{type|Flying}} Pokémon, Pokémon with {{a|Levitate}}, and Pokémon affected by {{m|Magnet Rise}} or {{m|Telekinesis}}. Likewise, if a Pokémon normally immune to Ground-type attacks is made vulnerable, they will be affected; if the Pokémon is under the effect of {{m|Gravity}}, {{m|Smack Down}}, a move that negates Levitate (such as {{m|Gastro Acid}} or {{m|Simple Beam}}), type change effects that remove Flying-type (such as {{m|Soak}}, {{m|Conversion}}, {{m|Camouflage}}, or {{a|Color Change}}), or a held {{DL|In-battle effect item|Iron Ball}}, it will be unable to escape.
Using {{m|Baton Pass}}, {{m|U-turn}}, {{m|Volt Switch}}, {{m|Flip Turn}}, or {{m|Parting Shot}} will still cause the Pokémon to switch out. Holding a [[Shed Shell]] allows the Pokémon to switch out, but not flee or Teleport. Having the Ability {{a|Run Away}} or holding a [[Smoke Ball]] allows the Pokémon to flee or Teleport, but not switch.


Using {{m|Baton Pass}} or {{m|U-turn}}, or holding a {{DL|In-battle effect item|Shed Shell}} will allow the Pokémon to switch out under all circumstances. {{a|Run Away}} will circumvent its effect in a [[wild Pokémon]] battle only.
If a wild Pokémon has Arena Trap and the player's Pokémon faints, if the player attempts to flee instead of sending out another Pokémon, they are unaffected by Arena Trap.
 
Arena Trap does not affect allies.
 
====Generation VI====
{{type|Ghost}} Pokémon who are normally grounded are now immune to Arena Trap.


===Outside of battle===
===Outside of battle===
From {{game|Emerald}} onwards, if the Pokémon with Arena Trap is leading the [[party]], then the wild Pokémon encounter rate is increased to 200%.
From {{game|Emerald}} onwards, if a Pokémon with Arena Trap is in the first place in the [[party]] (even if [[fainting|fainted]]), the wild Pokémon encounter rate of all Pokémon is doubled. It shares this trait with {{a|Illuminate}} and {{a|No Guard}}.
====Generation VIII====
In {{g|Sword and Shield}}, this Ability only affects the rate at which [[hidden encounter]]s happen.
 
====Generation IX====
In {{g|Scarlet and Violet}}, this Ability has no effect outside of battle.


==Pokémon with Arena Trap==
==Pokémon with Arena Trap==
{{Ability/head|Ground}}
{{Ability/head|Ground}}
{{Ability/entry|050|Diglett|Ground|Ground|Sand Veil|Arena Trap|Sand Force}}
{{Ability/entry|0050|Diglett|Ground|Ground|Sand Veil|Arena Trap|Sand Force}}
{{Ability/entry|051|Dugtrio|Ground|Ground|Sand Veil|Arena Trap|Sand Force}}
{{Ability/entry|0051|Dugtrio|Ground|Ground|Sand Veil|Arena Trap|Sand Force}}
{{Ability/entry|328|Trapinch|Ground|Ground|Hyper Cutter|Arena Trap|Sheer Force}}
{{Ability/entry|0328|Trapinch|Ground|Ground|Hyper Cutter|Arena Trap|Sheer Force}}
{{Ability/foot|Ground}}
{{Ability/foot|Ground}}
==In other games==
==={{g|Mystery Dungeon series}}===
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], when an enemy Pokémon attacks a Pokémon with Arena Trap, there is a 12% chance of the attacking Pokémon becoming immobilized. {{type|Flying}} and Pokémon with the Ability Levitate are unaffected.
In {{g|Super Mystery Dungeon}}, any Pokémon adjacent to a Pokémon with the Ability Arena Trap cannot move, but are still able to use moves and items. Flying- and {{type|Ghost}} Pokémon, and Pokémon with the Ability Levitate and Run Away are unaffected.
===Description===
{{movedesc|Ground}}
{{movedescentry|{{gameabbrevmd|RB}}|Immobilizes any attacker except Flying-type foes and those with Levitate.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Immobilizes any attacker except Flying-type and levitating foes.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|ひこうタイプ ふゆう いがいの こうげきしてきた あいてを いどうできなくする|Immobilizes any attacker except Flying-type and levitating foes.}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|Unavailable}}
{{movedescentry|{{gameabbrevmd|SMD}}|Enemy Pokémon next to the Pokémon can't move! It has no effect on Flying- or Ghost-type Pokémon and Pokémon with the Run Away or Levitate Ability!}}
{{movedescentry|{{gameabbrevmd|DX}}|Enemies next to the Pokémon can't walk. This Ability has no effect on Flying- or Ghost-type Pokémon and Pokémon with the Run Away or Levitate Ability.}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
{{moveanime|type=ground|exp=yes|gen=The user can trap the opponent by digging a large hole.|image1=Trapinch Arena Trap.png|image1p=Trapinch}}
{{moveanime|type=ground|exp=yes|gen=The Pokémon can trap the opponent by digging a large hole.|image1=Trapinch Arena Trap.png|image1p=Trapinch}}
{{movep|type=ground|ms=328|pkmn=Trapinch|method=Trapinch traps the opponent in a big hole.}}
{{movep|type=ground|ms=328|pkmn=Trapinch|method=Trapinch traps the opponent in a big hole.}}
{{movebtm|type=ground|user=Trapinch (Pokémon)|user1=A wild Trapinch|startcode=DP145|startname=A Rivalry to Gible On!|notes=Debut}}
{{movebtm|type=ground|user=Trapinch (Pokémon)|user1=A wild Trapinch|startcode=DP145|startname=A Rivalry to Gible On!|notes=Debut}}


==Trivia==
* Arena Trap's names in English, Spanish, and Italian are puns. "Arena" refers to a place of combat, and also means ''sand'' in Latin and Spanish; as such, it can be interpreted both as "a trap on the battlefield" and "sand trap", the latter having a similar meaning to its name in in other languages.


==In other languages==
==In other languages==
{{langtable|color={{ground color}}|bordercolor={{ground color dark}}
{{langtable|color={{ground color}}|bordercolor={{ground color dark}}
|zh_cmn=獅蟻 ''Shīyǐ''
|zh_yue=沙穴 ''{{tt|Sāyuht|Sandpit}}'' {{tt|*|Games}}<br>獅蟻 ''{{tt|Sī'ngáih|Antlion}}'' {{tt|*|Pre-Gen VII Media}}
|fr=Piège
|zh_cmn=沙穴 ''{{tt|Shāxuè / Shāxué|Sandpit}}'' {{tt|*|Games}}<br>獅蟻 ''{{tt|Shīyǐ|Antlion}}'' {{tt|*|Pre-Gen VII Media}}
|de=Auswegslos
|nl=Valkuil
|gr=Παγίδα Αρένας
|fr=Piège Sable<sup>{{gen|VII}}+</sup><br>Piège<sup>{{gen|III}}–{{gen|VI}}</sup>
|de=Ausweglos
|it=Trappoarena
|it=Trappoarena
|pt=Armadilha de Arena
|es=Trampa Arena
|es=Trampa Arena
|ko=개미지옥 ''Gaemi Jiok''
|ko=개미지옥 ''Gaemi Jiok''
|vi=Bẫy Trận Địa
}}
}}
{{-}}
{{-}}
{{AbilityVariations|Magnet Pull|Arena Trap|Shadow Tag|color=Ground|1color={{steel color dark}}|2color={{ground color dark}}|3color={{psychic color dark}}}}
{{AbilityVariations|Arena Trap|Magnet Pull|Shadow Tag|color=Ground|1color={{ground color dark}}|2color={{steel color dark}}|3color={{ghost color dark}}}}
{{-}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


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[[Category:Abilities with field effects]]
[[Category:Abilities with field effects]]


[[de:Auswegslos]]
[[de:Ausweglos]]
[[fr:Piège]]
[[es:Trampa arena]]
[[it:Trappoarena (abilità)]]
[[fr:Piège Sable]]
[[it:Trappoarena]]
[[ja:ありじごく]]
[[ja:ありじごく]]
[[zh:沙穴(特性)]]
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