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|text6=Prevents opposing Pokémon from fleeing. | |text6=Prevents opposing Pokémon from fleeing. | ||
|text7=Prevents opposing Pokémon from fleeing. | |text7=Prevents opposing Pokémon from fleeing. | ||
|text8=Prevents opposing Pokémon from fleeing. | |||
}} | }} | ||
'''Arena Trap''' (Japanese: '''ありじごく''' ''Antlion'') is an [[Ability]] introduced in [[Generation III]] | '''Arena Trap''' (Japanese: '''ありじごく''' ''Antlion'') is an [[Ability]] introduced in [[Generation III]]. | ||
==Effect== | ==Effect== | ||
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Arena Trap prevents all [[grounded]] adjacent opponents from [[Escape|fleeing]] (including {{m|Teleport}}) or [[Recall|switching out]] as long as the user remains in battle. However, if a Pokémon with Arena Trap switches in, opponents that decided to switch out at the beginning of that turn but have not yet moved will still switch out. | Arena Trap prevents all [[grounded]] adjacent opponents from [[Escape|fleeing]] (including {{m|Teleport}}) or [[Recall|switching out]] as long as the user remains in battle. However, if a Pokémon with Arena Trap switches in, opponents that decided to switch out at the beginning of that turn but have not yet moved will still switch out. | ||
Using {{m|Baton Pass}}, {{m|U-turn}}, {{m|Volt Switch}}, or {{m|Parting Shot}} will still cause the Pokémon to switch out. Holding a [[Shed Shell]] allows the Pokémon to switch out, but not flee or Teleport. Having the Ability {{a|Run Away}} or holding a [[Smoke Ball]] allows the Pokémon to flee or Teleport, but not switch. | Using {{m|Baton Pass}}, {{m|U-turn}}, {{m|Volt Switch}}, {{m|Flip Turn}}, or {{m|Parting Shot}} will still cause the Pokémon to switch out. Holding a [[Shed Shell]] allows the Pokémon to switch out, but not flee or Teleport. Having the Ability {{a|Run Away}} or holding a [[Smoke Ball]] allows the Pokémon to flee or Teleport, but not switch. | ||
If a wild Pokémon has Arena Trap and the player's Pokémon faints, if the player attempts to flee instead of sending out another Pokémon, they are unaffected by Arena Trap. | If a wild Pokémon has Arena Trap and the player's Pokémon faints, if the player attempts to flee instead of sending out another Pokémon, they are unaffected by Arena Trap. | ||
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====Generation VI==== | ====Generation VI==== | ||
{{type|Ghost}} Pokémon are now immune to Arena Trap. | {{type|Ghost}} Pokémon who are normally not grounded are now immune to Arena Trap. | ||
===Outside of battle=== | ===Outside of battle=== | ||
From {{game|Emerald}} onwards, if a Pokémon with Arena Trap is in the first place in the [[party]] (even if [[fainting|fainted]]), the wild Pokémon encounter rate of all Pokémon is doubled. It shares this trait with {{a|Illuminate}} and {{a| | From {{game|Emerald}} onwards, if a Pokémon with Arena Trap is in the first place in the [[party]] (even if [[fainting|fainted]]), the wild Pokémon encounter rate of all Pokémon is doubled. It shares this trait with {{a|Illuminate}} and {{a|No Guard}}. | ||
==Pokémon with Arena Trap== | ==Pokémon with Arena Trap== | ||
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{{movedescentry|{{gameabbrevmd|GTI}}|Unavailable}} | {{movedescentry|{{gameabbrevmd|GTI}}|Unavailable}} | ||
{{movedescentry|{{gameabbrevmd|SMD}}|Enemy Pokémon next to the Pokémon can't move! It has no effect on Flying- or Ghost-type Pokémon and Pokémon with the Run Away or Levitate Ability!}} | {{movedescentry|{{gameabbrevmd|SMD}}|Enemy Pokémon next to the Pokémon can't move! It has no effect on Flying- or Ghost-type Pokémon and Pokémon with the Run Away or Levitate Ability!}} | ||
{{movedescentry|{{gameabbrevmd|DX}}|Enemies next to the Pokémon can't walk. This Ability has no effect on Flying- or Ghost-type Pokémon and Pokémon with the Run Away or Levitate Ability.}} | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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|es=Trampa Arena | |es=Trampa Arena | ||
|ko=개미지옥 ''Gaemi Jiok'' | |ko=개미지옥 ''Gaemi Jiok'' | ||
|vi=Bẫy Trận Địa | |||
}} | }} | ||
{{-}} | {{-}} |
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