Arena Trap (Ability): Difference between revisions

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|text6=Prevents opposing Pokémon from fleeing.
|text6=Prevents opposing Pokémon from fleeing.
|text7=Prevents opposing Pokémon from fleeing.  
|text7=Prevents opposing Pokémon from fleeing.  
|text8=Prevents opposing Pokémon from fleeing.
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'''Arena Trap''' (Japanese: '''ありじごく''' ''Antlion'') is an [[Ability]] introduced in [[Generation III]]. All {{OBP|Pokémon|species}} that have this Ability are {{t|Ground}} types.
'''Arena Trap''' (Japanese: '''ありじごく''' ''Antlion'') is an [[Ability]] introduced in [[Generation III]].


==Effect==
==Effect==
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Arena Trap prevents all [[grounded]] adjacent opponents from [[Escape|fleeing]] (including {{m|Teleport}}) or [[Recall|switching out]] as long as the user remains in battle. However, if a Pokémon with Arena Trap switches in, opponents that decided to switch out at the beginning of that turn but have not yet moved will still switch out.
Arena Trap prevents all [[grounded]] adjacent opponents from [[Escape|fleeing]] (including {{m|Teleport}}) or [[Recall|switching out]] as long as the user remains in battle. However, if a Pokémon with Arena Trap switches in, opponents that decided to switch out at the beginning of that turn but have not yet moved will still switch out.


Using {{m|Baton Pass}}, {{m|U-turn}}, {{m|Volt Switch}}, or {{m|Parting Shot}} will still cause the Pokémon to switch out. Holding a [[Shed Shell]] allows the Pokémon to switch out, but not flee or Teleport. Having the Ability {{a|Run Away}} or holding a [[Smoke Ball]] allows the Pokémon to flee or Teleport, but not switch.
Using {{m|Baton Pass}}, {{m|U-turn}}, {{m|Volt Switch}}, {{m|Flip Turn}}, or {{m|Parting Shot}} will still cause the Pokémon to switch out. Holding a [[Shed Shell]] allows the Pokémon to switch out, but not flee or Teleport. Having the Ability {{a|Run Away}} or holding a [[Smoke Ball]] allows the Pokémon to flee or Teleport, but not switch.


If a wild Pokémon has Arena Trap and the player's Pokémon faints, if the player attempts to flee instead of sending out another Pokémon, they are unaffected by Arena Trap.
If a wild Pokémon has Arena Trap and the player's Pokémon faints, if the player attempts to flee instead of sending out another Pokémon, they are unaffected by Arena Trap.
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====Generation VI====
====Generation VI====
{{type|Ghost}} Pokémon are now immune to Arena Trap.
{{type|Ghost}} Pokémon who are normally not grounded are now immune to Arena Trap.


===Outside of battle===
===Outside of battle===
From {{game|Emerald}} onwards, if a Pokémon with Arena Trap is in the first place in the [[party]] (even if [[fainting|fainted]]), the wild Pokémon encounter rate of all Pokémon is doubled. It shares this trait with {{a|Illuminate}} and {{a|Swarm}}.
From {{game|Emerald}} onwards, if a Pokémon with Arena Trap is in the first place in the [[party]] (even if [[fainting|fainted]]), the wild Pokémon encounter rate of all Pokémon is doubled. It shares this trait with {{a|Illuminate}} and {{a|No Guard}}.


==Pokémon with Arena Trap==
==Pokémon with Arena Trap==
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{{movedescentry|{{gameabbrevmd|GTI}}|Unavailable}}
{{movedescentry|{{gameabbrevmd|GTI}}|Unavailable}}
{{movedescentry|{{gameabbrevmd|SMD}}|Enemy Pokémon next to the Pokémon can't move! It has no effect on Flying- or Ghost-type Pokémon and Pokémon with the Run Away or Levitate Ability!}}
{{movedescentry|{{gameabbrevmd|SMD}}|Enemy Pokémon next to the Pokémon can't move! It has no effect on Flying- or Ghost-type Pokémon and Pokémon with the Run Away or Levitate Ability!}}
{{movedescentry|{{gameabbrevmd|DX}}|Enemies next to the Pokémon can't walk. This Ability has no effect on Flying- or Ghost-type Pokémon and Pokémon with the Run Away or Levitate Ability.}}
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|es=Trampa Arena
|es=Trampa Arena
|ko=개미지옥 ''Gaemi Jiok''
|ko=개미지옥 ''Gaemi Jiok''
|vi=Bẫy Trận Địa
}}
}}
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{{-}}
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