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Araquanid (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Araquanid
By
leveling up
Generation VII
Other generations:
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Wide Guard
Rock
Status
0000
—
00—
—%
10
01
1
Soak
Water
Status
0000
—
100
100%
20
01
1
Bubble
Water
Special
040
40
100
100%
30
01
1
Infestation
Bug
Special
020
20
100
100%
20
01
1
Spider Web
Bug
Status
0000
—
00—
—%
10
01
1
Bug Bite
Bug
Physical
060
60
100
100%
20
05
5
Infestation
Bug
Special
020
20
100
100%
20
08
8
Spider Web
Bug
Status
0000
—
00—
—%
10
13
13
Bug Bite
Bug
Physical
060
60
100
100%
20
16
16
Bubble Beam
Water
Special
065
65
100
100%
20
21
21
Bite
Dark
Physical
060
60
100
100%
25
26
26
Aqua Ring
Water
Status
0000
—
00—
—%
20
33
33
Leech Life
Bug
Physical
080
80
100
100%
10
38
38
Crunch
Dark
Physical
080
80
100
100%
15
45
45
Lunge
Bug
Physical
080
80
100
100%
15
50
50
Mirror Coat
Psychic
Special
0000
—
100
100%
20
57
57
Liquidation
Water
Physical
085
85
100
100%
10
62
62
Entrainment
Normal
Status
0000
—
100
100%
15
Bold
indicates a move that gets
STAB
when used by Araquanid
Italic
indicates a move that gets STAB only when used by an evolution of Araquanid
By
TM
Generation VII
Other generations:
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM13
TM13
Ice Beam
Ice
Special
090
90
100}}
100%
10
TM14
TM14
Blizzard
Ice
Special
110
110
070}}
70%
5
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM20
TM20
Safeguard
Normal
Status
0000
—
00—}}
—%
25
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM28
TM28
Leech Life
Bug
Physical
080
80
100}}
100%
10
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM33
TM33
Reflect
Psychic
Status
0000
—
00—}}
—%
20
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM55
TM55
Scald
Water
Special
080
80
100}}
100%
15
TM79
TM79
Frost Breath
Ice
Special
060
60
090}}
90%
10
TM81
TM81
X-Scissor
Bug
Physical
080
80
100}}
100%
15
TM83
TM83
Infestation
Bug
Special
020
20
100}}
100%
20
TM84
TM84
Poison Jab
Poison
Physical
080
80
100}}
100%
20
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM94
TM94
Surf
Water
Special
090
90
100}}
100%
15
TM98
TM98
Waterfall
Water
Physical
080
80
100}}
100%
15
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Araquanid
Italic
indicates a move that gets STAB only when used by an evolution of Araquanid
By
breeding
Generation VII
Other generations:
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Aurora Beam
Ice
Special
65
100%
20
Power Split
Psychic
Status
—
—%
10
Spit Up
Normal
Special
—
100%
10
Sticky Web
US
UM
Bug
Status
—
—%
20
Stockpile
Normal
Status
—
—%
20
Moves marked with an asterisk (*) must be
chain bred
onto Araquanid in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Araquanid in that game.
Bold
indicates a move that gets
STAB
when used by Araquanid
Italic
indicates a move that gets STAB only when used by an evolution of Araquanid
By
tutoring
Generation VII
Other generations:
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Bug Bite
Bug
Physical
60
100%
20
S
M
US
UM
Giga Drain
Grass
Special
75
100%
10
S
M
US
UM
Icy Wind
Ice
Special
55
95%
15
S
M
US
UM
Iron Defense
Steel
Status
—
—%
15
S
M
US
UM
Laser Focus
Normal
Status
—
—%
30
S
M
US
UM
Liquidation
Water
Physical
85
100%
10
S
M
US
UM
Magic Coat
Psychic
Status
—
—%
15
S
M
US
UM
Magic Room
Psychic
Status
—
—%
10
S
M
US
UM
Signal Beam
Bug
Special
75
100%
15
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Water Pulse
Water
Special
60
100%
20
S
M
US
UM
Wonder Room
Psychic
Status
—
—%
10
A black or white abbreviation in a colored box indicates that Araquanid can be tutored the move in that game
A colored abbreviation in a white box indicates that Araquanid cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Araquanid
Italic
indicates a move that gets STAB only when used by an evolution of Araquanid
By a prior
evolution
Generation VII
Other generations:
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
Water Sport
Water
Status
—
—%
15
Bold
indicates a move that gets
STAB
when used by Araquanid
Italic
indicates a move that gets STAB only when used by an evolution of Araquanid