Appendix:Ruby and Sapphire walkthrough/Section 16: Difference between revisions

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{{itlisth|ocean}}
{{itlisth|ocean}}
{{catch/div|ocean|1F}}
{{catch/div|ocean|1F}}
{{itemlist|Harbor Mail|East side, northwest room|Ru=yes|Sa=yes|display={{DL|Mail|Harbor Mail}}}}
{{itemlist|Harbor Mail|East side, northwest room|Ru=yes|Sa=yes}}
{{itemlist|Revive|West side, north room|Ru=yes|Sa=yes|display={{DL|Revive|Revive}}}}
{{itemlist|Revive|West side, north room|Ru=yes|Sa=yes}}
{{catch/div|ocean|B1F}}
{{catch/div|ocean|B1F}}
{{itemlist|Dive Ball|In the cabin with the broken door|Ru=yes|Sa=yes|display={{ball|Dive}}}}
{{itemlist|Dive Ball|In the cabin with the broken door|Ru=yes|Sa=yes}}
{{itemlist|Escape Rope|Southwest cabin|Ru=yes|Sa=yes}}
{{itemlist|Escape Rope|Southwest cabin|Ru=yes|Sa=yes}}
{{itemlist|TM Ice|Northeast room (requires [[Storage Key]])|Ru=yes|Sa=yes|display={{TM|13|Ice Beam}}}}
{{itemlist|TM Ice|Northeast room (requires {{ho|Storage Key}})|Ru=yes|Sa=yes|display={{TM|13|Ice Beam}}}}
{{catch/div|ocean|2F}}
{{catch/div|ocean|2F}}
{{itemlist|Storage Key III|Captain's office|Ru=yes|Sa=yes|display=[[Storage Key]]}}
{{itemlist|Storage Key III|Captain's office|Ru=yes|Sa=yes|display={{ho|Storage Key}}}}
{{catch/div|ocean|Hidden Floor}}
{{catch/div|ocean|Hidden Floor}}
{{itemlist|Key to Room 1|Room 3, northeast corner (hidden)|Ru=yes|Sa=yes|display=[[Key to Room 1|Rm. 1 Key]]}}
{{itemlist|Key to Room 1|Room 3, northeast corner (hidden)|Ru=yes|Sa=yes|display=[[Key to Room 1|Rm. 1 Key]]}}
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{{itemlist|TM Water|Room 1|Ru=yes|Sa=yes|display={{TM|18|Rain Dance}}}}
{{itemlist|TM Water|Room 1|Ru=yes|Sa=yes|display={{TM|18|Rain Dance}}}}
{{itemlist|Key to Room 6|Room 4, in the trash can (hidden)|Ru=yes|Sa=yes|display=[[Key to Room 6|Rm. 6 Key]]}}
{{itemlist|Key to Room 6|Room 4, in the trash can (hidden)|Ru=yes|Sa=yes|display=[[Key to Room 6|Rm. 6 Key]]}}
{{itemlist|Luxury Ball|Room 6|Ru=yes|Sa=yes|display={{ball|Luxury}}}}
{{itemlist|Luxury Ball|Room 6|Ru=yes|Sa=yes}}
{{itemlist|Key to Room 2|Room 5, three step south of the left-hand trash can (hidden)|Ru=yes|Sa=yes|display=[[Key to Room 2|Rm. 2 Key]]}}
{{itemlist|Key to Room 2|Room 5, three step south of the left-hand trash can (hidden)|Ru=yes|Sa=yes|display=[[Key to Room 2|Rm. 2 Key]]}}
{{itemlist|Scanner|Room 2|Ru=yes|Sa=yes}}
{{itemlist|Scanner|Room 2|Ru=yes|Sa=yes}}
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===1F (east)===
===1F (east)===
Three of the four cabins here are connected. Visit the isolated northwest cabin for a {{DL|Mail|Harbor Mail}} and head downstairs.
Three of the four cabins here are connected. Visit the isolated northwest cabin for a [[Harbor Mail]] and head downstairs.


===B1F===
===B1F===
Fight Sailor Duncan and collect a {{ball|Dive}} from the north-central cabin. Visit the southwest cabin for an [[Escape Rope]] and climb the stairs in the northwest corner.
Fight Sailor Duncan and collect a [[Dive Ball]] from the north-central cabin. Visit the southwest cabin for an [[Escape Rope]] and climb the stairs in the northwest corner.


===1F (west)===
===1F (west)===
Pass through the north cabin to get a {{DL|Revive|Revive}}, then go through the south door to reach the outside of the ship. Climb the stairway there to reach the Captain's office.
Pass through the north cabin to get a [[Revive]], then go through the south door to reach the outside of the ship. Climb the stairway there to reach the Captain's office.


===Captain's Office===
===Captain's Office===
The Scientist inside is investigating the ship on [[Captain Stern]]'s behalf. Stern asked him to find a Scanner, but he hasn't had much success. Pick up the nearby [[Storage Key]] and return to the basement floor.
The Scientist inside is investigating the ship on [[Captain Stern]]'s behalf. Stern asked him to find a Scanner, but he hasn't had much success. Pick up the nearby {{ho|Storage Key}} and return to the basement floor.


===B1F===
===B1F===
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In Room 4, inspect the trash can in the northeast corner to find the [[Key to Room 6|Rm. 6 Key]].
In Room 4, inspect the trash can in the northeast corner to find the [[Key to Room 6|Rm. 6 Key]].


Enter Room 6 and collect the {{ball|Luxury}}, then use the narrow hallway to reach the adjoining room. Room 5 has three pieces of trash and one item; the [[Key to Room 2|Rm. 2 Key]] is located three steps south of the left-hand trash can.
Enter Room 6 and collect the [[Luxury Ball]], then use the narrow hallway to reach the adjoining room. Room 5 has three pieces of trash and one item; the [[Key to Room 2|Rm. 2 Key]] is located three steps south of the left-hand trash can.


Visit Room 2 to find the [[Scanner]]. If you show this to the Scientist in the Captain's office, he asks you to take it to Captain Stern back in {{DL|Slateport City|Slateport Harbor}}. Once there, Stern offers to trade either a [[Deep Sea Tooth|DeepSeaTooth]] or a [[Deep Sea Scale|DeepSeaScale]] for it. The DeepSeaTooth doubles a {{p|Clamperl}}'s {{stat|Special Attack}} when held, and triggers Clamperl's evolution into {{p|Huntail}} when traded. The DeepSeaScale doubles a Clamperl's {{stat|Special Defense}} when held, and triggers its evolution into {{p|Gorebyss}} when traded.
Visit Room 2 to find the [[Scanner]]. If you show this to the Scientist in the Captain's office, he asks you to take it to Captain Stern back in {{DL|Slateport City|Slateport Harbor}}. Once there, Stern offers to trade either a [[Deep Sea Tooth|DeepSeaTooth]] or a [[Deep Sea Scale|DeepSeaScale]] for it. The DeepSeaTooth doubles a {{p|Clamperl}}'s {{stat|Special Attack}} when held, and triggers Clamperl's evolution into {{p|Huntail}} when traded. The DeepSeaScale doubles a Clamperl's {{stat|Special Defense}} when held, and triggers its evolution into {{p|Gorebyss}} when traded.


==Mauville City==
When you return to {{ci|Mauville}}, you find [[Wattson]] standing near the Pokémon Center. He asks for a favor, and explains that the city has an underground sector known as [[New Mauville]]. There's a generator inside that hasn't been functioning properly, and he needs you to go and turn it off before the situation gets out of control. He gives you the [[Basement Key]] and directs you to the facility's entrance on {{rt|110|Hoenn}}. {{m|Surf}} eastward under the north end of [[Seaside Cycling Road]] to reach the facility.


==Route 110==
[[File:New Mauville entrance RS.png|thumb|left|New Mauville, Entrance]]
[[File:New Mauville RSE.png|thumb|New Mauville, B1F]]
===New Mauville===
[[New Mauville]] was intended to be an underground city extending dozens of floors below the surface. However, the project died in development when it was discovered to be a habitat for wild Pokémon.
{| class="expandable" style="margin: auto; background: #{{locationcolor/med|building}}; {{roundy}}; border: 5px solid #{{locationcolor/light|building}};"
|- align="center"
! Available Pokémon
|-
|
{{Catch/header|building|no}}
{{Catch/div|building|Entrance}}
{{Catch/entry3|081|Magnemite|yes|yes|no|Entrance|22-26|50%|type1=Electric|type2=Steel}}
{{Catch/entry3|100|Voltorb|yes|yes|no|Entrance|22-26|50%|type1=Electric}}
{{Catch/div|building|Basement}}
{{Catch/entry3|081|Magnemite|yes|yes|no|Basement|22-26|49%|type1=Electric|type2=Steel}}
{{Catch/entry3|100|Voltorb|yes|yes|no|Basement|22-26|49%|type1=Electric}}
{{Catch/entry3|082|Magneton|yes|yes|no|Basement|26|1%|type1=Electric|type2=Steel}}
{{Catch/entry3|101|Electrode|yes|yes|no|Basement|26|1%|type1=Electric}}
{{Catch/div|building|Special}}
{{Catch/entry3|100|Voltorb|yes|yes|no|Fake|25|Three|type1=Electric}}
{{Catch/footer|building}}
|}
{| class="expandable" style="margin: auto; background: #{{locationcolor/med|building}}; {{roundy}}; border: 5px solid #{{locationcolor/light|building}};"
|- align="center"
! Items
|-
|
{{itlisth|building}}
{{itemlist|Escape Rope|Near the center of the floor, on a blue switch|Ru=yes|Sa=yes}}
{{itemlist|Paralyze Heal|Northwest part of the floor, on a green switch|Ru=yes|Sa=yes|display={{DL|Status ailment healing item|Paralyze Heal}}}}
{{itemlist|Full Heal|North-central room, on a green switch|Ru=yes|Sa=yes|display={{DL|Status ailment healing item|Full Heal}}}}
{{itemlist|Thunder Stone|East of the generator in the northeast room|Ru=yes|Sa=yes|display={{evostone|Thunder Stone}}}}
{{itemlist|Ultra Ball|East-southeast room, north of the entrance|Ru=yes|Sa=yes|display={{ball|Ultra}}}}
{{catch/div|building|Fake Items}}
{{itemlist|None|
* Near the center of the floor, on a green switch
* Northwest part of the floor, on a blue switch
* North-central room, on a blue switch|Ru=yes|Sa=yes|display={{p|Voltorb}} ×3|sprite=100MS}}
{{itlistfoot|building}}
|}
====Entrance====
Use the Basement Key to unlock the door, and step inside to reach the southeast room.
====B1F====
The lower floor uses a series of colored buttons as a security measure; when stepped on, all similarly-colored doors open while all others close. Step on the blue button in the entrance room and go west. Press the green button in the next room and continue on. Pass by the third button and head north to reach an [[Escape Rope]]; collect the item and press the blue button beneath it. Go northwest to find a room with two items, a {{DL|Status ailment healing item|Paralyze Heal|Parlyz Heal}} to the left and a {{p|Voltorb}} to the right. Follow the hallway eastward to the north-central room and another pair of items, a Voltorb to the left and a {{DL|Status ailment healing item|Full Heal}} to the right; collect the item and step on the green button beneath it. The generator is located in the northeast room; press the red button to shut it down and collect the [[Thunder Stone|ThunderStone]] before leaving the area.
With your task complete, return to [[Wattson]] outside the Pokémon Center. Inform him that everything is all right in New Mauville, and the grateful Gym Leader rewards you with {{TM|24|Thunderbolt}}.


==Route 129==
==Route 129==
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{{itemlist|TM Normal|Southwest house, from the Fan Club Chairman's brother if lead Pokémon's [[friendship]] is low|Ru=yes|Sa=yes|display={{TM|21|Frustration}}}}
{{itemlist|TM Normal|Southwest house, from the Fan Club Chairman's brother if lead Pokémon's [[friendship]] is low|Ru=yes|Sa=yes|display={{TM|21|Frustration}}}}
{{itemlist|TM Normal|Southwest house, from the Fan Club Chairman's brother if lead Pokémon's friendship is high|Ru=yes|Sa=yes|display={{TM|27|Return}}}}
{{itemlist|TM Normal|Southwest house, from the Fan Club Chairman's brother if lead Pokémon's friendship is high|Ru=yes|Sa=yes|display={{TM|27|Return}}}}
{{itemlist|Wave Mail|Held by Coroso, the traded {{p|Corsola}}|Ru=yes|Sa=yes|display={{DL|Mail|Wave Mail}}}}
{{itemlist|Wave Mail|Held by Coroso, the traded {{p|Corsola}}|Ru=yes|Sa=yes}}
{{itlistfoot|ocean}}
{{itlistfoot|ocean}}
|}
|}
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===Time for a Trade===
===Time for a Trade===
The woman in the south-central house is having trouble catching different Pokémon around town. She wishes to trade her {{p|Corsola}} for a {{p|Bellossom}}. Corsola can be found on {{rt|128}}, but almost never appear. Bellossom evolves from {{p|Gloom}}, which can be found easily in several areas, including the {{ho|Safari Zone}}.
The woman in the south-central house is having trouble catching different Pokémon around town. She wishes to trade her {{p|Corsola}} for a {{p|Bellossom}}. Corsola can be found on {{rt|128}}, but almost never appear. Bellossom evolves from {{p|Gloom}}, which can be found easily in several areas, including the {{Safari|Hoenn}}.


===Friendship is Everything===
===Friendship is Everything===
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