Appendix:Ruby and Sapphire walkthrough/Section 15

This is the Bulbapedia walkthrough for Pokémon Ruby and Sapphire.
These pages follow the original Game Boy Advance iteration, not Pokémon Omega Ruby and Alpha Sapphire. The guide for those games can be found here.


Route 126

 
Route 126
 
Route 126 (underwater)

The waters of Route 126 surround a massive crater, inside of which lies Sootopolis City. There's no way to reach the city from the surface, so the entrance must be hidden beneath the waves.


Sootopolis City

 
Sootopolis City

Sootopolis City rises from the crater of an inactive volcano and can only be reached by sea or sky. The final Gym in the Hoenn League is located here, but there are more urgent matters to attend to first. With Hoenn's weather becoming increasingly oppressive, you must race to the Cave of Origin and stop the super-ancient Pokémon from destroying the entire region!


Rest Up

The recent shift in weather has frightened all of the city's residents, and they've all taken shelter inside their homes. Their doors are locked tight, so you can't visit with most of the locals right now. The Sootopolis Gym, on an island near the crater entrance, is also closed, so instead Surf eastward to reach the Pokémon Center and rest up for the trial ahead.

Catch Up with Steven

Surf westward past the Gym to a grassy shore. Climb the north stairway and visit the Poké Mart to stock up on Ultra Balls for the cave ahead. Continue north until you run into Steven talking with another man. The man introduces himself as Wallace, Sootopolis Gym Leader and protector of the Cave of Origin. Seeing your Red OrbR/Blue OrbS, he asks that you follow him. He leads you and Steven to the cave entrance, where the two of them assure you that with the Orb you hold and your Pokémon by your side, it will finally become possible to stand up to the forces of nature!

Cave of Origin

 
Cave of Origin, 1F
 
Cave of Origin, B1F
 
Cave of Origin, B2F
 
Cave of Origin, B3F
 
Cave of Origin, B4FR
 
Cave of Origin, B4FS

The Cave of Origin is said to hold a great source of ancient power. Whatever lies in its uncharted depths, it has drawn the attention of the super-ancient Pokémon. It must be stopped, and only you can save Hoenn from its destructive influence!


Entrance

There's not a moment to lose! Sprint down the entry hall to reach the cave's interior. While Flash is recommended, the path to the final chamber is straightforward enough that it isn't necessary.

1F

Head in a clockwise direction to reach the ladder in the northeast.

B1F

Follow the tunnel to the ladder on the west side.

B2F

Great quakes continue to rock the cave as you descend to its lower floors, and a thick mist begins to swirl around you. Race to the south side to find the next ladder.

B3F

Hurry northward to find HM07 (Waterfall) in the northwest corner, and climb down the ladder in the northeast.

B4F

When you reach the pool's edge in front of the super-ancient Pokémon, the Red OrbR/Blue OrbS suddenly begins to glow. Its power dispels the mist, and causes the ancient creature to attack!

VS GroudonR

Groudon's Drought Ability summons harsh sunlight until it is replaced. This strengthens all Fire moves by 50%, and weakens all Water moves by the same amount. This behemoth specializes in physical Attack and Defense, and is able to boost these stats further with Bulk Up, making it an incredibly formidable opponent. Begin with Grass- and Ice-type moves to deal serious damage, then follow up with Rock and Poison attacks to wear it down further. Bring it down before all of Hoenn goes up in flames!

 
Type:
Ground Unknown
Ability:
Drought
Held item:
None
Groudon Lv.45
Slash
Normal
Bulk Up
Fighting
Earthquake
Ground
Fire Blast
Fire


VS KyogreS

Kyogre's Drizzle Ability summons a rainstorm until it is replaced. This strengthens all Water moves by 50%, and weakens all Fire moves by the same amount. This leviathan excels in Special Attack and Special Defense, and is able to boost these stats further with Calm Mind, making it an incredibly formidable opponent. Start off with Grass- and Electric-type moves to deal serious damage, then follow up with Fire and Ice attacks to wear it down further. Bring it down before all of Hoenn falls beneath the waves!

 
Type:
Water Unknown
Ability:
Drizzle
Held item:
None
Kyogre Lv.45
Body Slam
Normal
Calm Mind
Psychic
Ice Beam
Ice
Hydro Pump
Water

Aftermath

With the super-ancient Pokémon's rampage put to an end, the skies quickly clear and the climate returns to normal. Steven can be found waiting for you in front of the Gym, where he thanks you for all you've done. He also thanks you on behalf of Wallace, who has returned to his Gym. Steven encourages you to challenge the final Gym Leader before flying off on his Pokémon's back.

Sootopolis Gym

 
Sootopolis Gym, 1F
 
Sootopolis Gym, B1F

Sootopolis City Pokémon Gym
Leader: Wallace

Artist, and lover of water

The Sootopolis Gym Specializes in Water-type Pokémon. Grass- and Electric-type moves are best here, while Fire, Ground, and Rock Pokémon may struggle. The Gym features three platforms where each icy tile must be traversed once in order to defrost the next stairway. Walking over an ice tile once cracks it; passing by a second time shatters it, leaving you to fall to the Gym's snowy underbelly where plenty of Trainers await.

The first puzzle is a 3×3 grid of ice, with two icy rocks as obstacles. Starting on the south-central tile, move →1, ↑1, ←2, ↑1 and →1. This reveals the first stairway.

The second puzzle is a 7×3 grid, with two icy rocks as obstacles. From the south-central tile, move ←3, ↑2, →2, ↓1, →3, ↓1, →1, ↑2, and ←3. This reveals the second stairway.

The final puzzle is an 11×4 grid, with four icy rocks as obstacles. Starting on the south-central tile, move →2, ↑1, →2, ↓1, →1, ↑3, ←2, ↓1, ←1, ↑1, ←1, ↓2, ←2, ↓1, ←1, ↑1, ←1, ↓1, ←1, ↑1, ←1, ↑2, →1, ↓1, →1, ↑1, →1, ↓1, →1, ↑1, and →1. This reveals the stairway to the Gym Leader.

Wallace leads with his Luvdisc; not much of a threat, but it may still confuse its target with Sweet Kiss, and further hinder male targets with Attract. As a Water/Ground Pokémon, his Whiscash is only vulnerable to Grass moves; its Rain Dance temporarily strengthens Water moves, while Earthquake can deter Electric-type opponents. Sealeo's Ice/Water typing gives it additional weaknesses to Fighting and Rock moves; Water Pulse and Body Slam deal damage while Encore forces the target to repeat its previous move. His Seaking is little threat unless its target is of a lower level than itself, when Horn Drill may score a one-hit knockout. Finally, his Milotic can deal heavy damage with Water Pulse, and use Ice Beam to deal with Grass types; use powerful moves to defeat it quickly, before it can regain health with Recover.

Sootopolis Gym
 





Defeated, Wallace awards you the Rain Badge, which ensures obedience from all Pokémon and enables the use of Waterfall in the field. He also gives you TM03 (Water Pulse) as a prize. With all eight Badges, your next destination is the Pokémon League in Ever Grande City to the southeast. But first, consider exploring Hoenn's remaining areas, including Route 129 and beyond.


← Part 14 Route 128, Seafloor Cavern
Ruby and Sapphire
walkthrough
Abandoned Ship, Routes 129, 130, and 131, Pacifidlog Town Part 16 →


  This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.