Appendix:Red and Blue walkthrough/Section 11

This is the Bulbapedia walkthrough for Pokémon Red and Blue Versions. This walkthrough follows the original Game Boy version, not FireRed and LeafGreen.
The guide for those can be found here.

Route 16

File:Rt16roadblock.png
A second roadblock

Also known as Cycling Road, the path that connects Celadon City and Fuchsia City (Routes 16, 17, and 18) is a favorite hangout spot for bikers. Except for a few battles, it's a pretty easy ride down the slope to Fuchsia. Before you go, cut down the small tree near the Snorlax and walk through the gate to find a house on the other side; the girl inside will give you HM02 (Fly) to keep her hideaway a secret. Teach that to something like Pidgeot or Fearow to visit any previous town in seconds flat.

The sleeping Snorlax blocks any travel, so use the Poké Flute to wake it up. There are only two Snorlax in the region, so if you don't catch this one, make sure to get the one south of Lavender Town. All Trainers must have a Bicycle in their possession, or the guard won't let them on Cycling Road.



Route 17

It's all downhill from here! To hit the brakes, hold down the A or B buttons. Cruise down the slope to reach Route 18 in the south.




Route 18

Turn to the right and ride to the gate. The kid on the second floor is looking for a Slowbro, and is willing to trade his Lickitung (the only one in the game) for it. Battle the three Bird Keepers south of the gate for some quick cash before heading east to Fuchsia.



Fuchsia City

 
Fuchsia City

With Team Rocket still reeling from their botched operation in Saffron, Trainers are free to continue on their quest. Fuchsia City's main attraction is the Safari Zone, a wildlife preserve where people can view rare species in their native environments. The city is also home to the Fuchsia Gym, the sixth in the Indigo League. Stop by the Poké Center in the south to heal up, then enter the Gym.


Fuchsia Gym

FUCHSIA CITY
POKéMON GYM
LEADER: KOGA
The Poisonous
Ninja Master!

The Fuchsia Gym is teeming with Template:Type2s. Psychic- and Template:Type2 moves will inflict double-damage, so plan accordingly. The ninja master, Koga, has installed invisible walls in his Gym to hinder his challengers, so you will have to find the open paths between the walls to find the path to the Gym Leader.

Fuchsia Gym
 





Defeating the Fuchsia Gym will earn a Trainer their sixth badge. The Soul Badge enables the use of Surf in order to cross bodies of water. This gives you the ability to leave the Kanto mainland for Cinnabar Island in the southwest a little later. It also gives a slight defense boost during battle. Koga rewards you with TM06 (Toxic) as a prize, a technique of the ninjas that is over 400 years old.

Leave the Gym, jump over the ledge near the Poké Center, and visit the Safari Zone Warden's home.

Warden's home

The warden is troubled; it seems that he has lost his set of false teeth somewhere in the Safari Zone. For returning them, the warden is willing to give his HM as thanks.

Before entering the safari, stop in the house next door and talk to the Fishing Guru inside to get the Good Rod. With this, you can finally reel in something other than Magikarp! A few aquatic species like Poliwag and Goldeen can be found in his backyard pond.


Safari Zone

The Safari Zone is the city's main tourist attraction. For $500, participants are given thirty Safari Balls and allowed to catch any Pokémon they find. There's one catch, though: using your own Pokémon to weaken the wild ones first is not allowed. A Trainer's only option is to throw either a rock or bait before attempting capture.

  • Throwing bait makes a Pokémon less likely to run, but harder to catch
  • Throwing a rock makes a Pokémon more likely to run, but easier to catch

Try different combinations to see what works best. There are many species roaming the park, and quite a few items to find, so expect at least one return trip. When you run out of Safari Balls or walk 500 steps, the game is over.


Entrance

Head to the northeast to enter the second area, Area 1.


Area 1

Grab the four items in this area, then pass by the rest house and go west to reach Area 2.


Area 2

Go all the way to the left, and head north through the tall grass onto the rocky ledge. Follow the S-bend past the three ponds to reach the northern section. Pass through two more patches of tall grass and pick up TM40 (Skull Bash). After looping past the rest house, grab a Protein and follow the path around to the southwest.


Area 3

File:SecretHouse.png
The Secret House, deep in the Safari Zone

In the final area, head directly south to find the warden's Gold Teeth. Walk to the west to find TM32 (Double Team), and enter the Secret House. It seems that no one else has ventured this deep into the park yet, so you win the prize! Teach Surf to something like Gyarados or Lapras to cross the pond south of the Secret House; otherwise, you'll have to backtrack and wander through some tall grass until the timer runs out, which probably won't be much longer. Pick up the Max Potion and the Max Revive on the way east to the entrance.


With this new-found surfing ability, you can reach the island in the entrance area to find a Nugget.

Back in the city, stop by the warden's house to return the Gold Teeth and claim your reward, HM04 (Strength). Teaching this to a sturdy team member, like Rhydon or Tauros, lets you move those big boulders around. Try it out now to raid the warden's Rare Candy stash.

With Fuchsia City cleared, fly back to Lavender Town and head south to Route 12.


← Part 10 Saffron City, Silph Co., Saffron Gym
Red and Blue
walkthrough
Routes 12, 13, 14 and 15, Fuchsia City, Route 19, Route 20, Seafoam Islands Part 12 →


  This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.