Appendix:Pokémon Snap walkthrough/Section 4

Description: "In this course, the Zero-One moves along on the river. Most of the Pokémon here are Water or Grass-type like Poliwag, Slowpoke and Shellder."

This is the fourth course in the game, unlocked in an unusual way--you have to go to the three previous courses and take photos of different species of Pokémon, 22, mixed together in all three.

Secret Sign: Cubone Tree

Pokémon Available

This is a list of Pokémon you can take pictures of.

Pokémon Description Pokémon Description
  Poliwag These little guys will be on the right bank of the river. Hitting them with enough Pester Balls will make them do a running dive into the water. They will emerge multiple times together along the river, and can also be drawn out by throwing times into the water. A shot of sparking water in a Poliwag's jump is worth extra points.   Bulbasaur On the left bank, there are two Bulbasaur bulbs sticking out of stumps. They can be knocked into view with Pester Balls. Another Bulbasaur can be lured out from an opening in a log with Pokémon food.
  Slowpoke These are found just sitting on the left bank. It doesn't react to very much, though it will walk towards thrown food.   Shellder These will fly out of water and into the air. They can also be seen briefly when a fishing Slowpoke pulls one out of the water before the two combine to form Slowbro. Though difficult to time, photographing a Shellder as it clamps onto a Slowpoke's tail is the player's best shot at a nice close-up.
  Slowbro Lure a Slowpoke with Pokémon food to one of the spots marked with a Shellder sign, and it will go fishing with its tail. It will catch a Shellder, which will cause it to evolve into a Slowbro. It still won't react to much, however.   Vileplume This is sleeping on the right bank, releasing spores into the air. If Snap has the Poké Flute, he can wake it up and make it dance.
  Metapod These can be seen hanging overhead in the canopy of a tree. Hitting them with items will cause them to descend until hit again. Two are positioned so that they can, if used properly, be used to stop the ZERO-ONE.   Psyduck It can first be seen swimming around in circles. Hitting it with an item will cause it to sink. It will then start jumping out of the water where it was swimming and high into the air. Throwing items into the water may cause it to appear out of the water in other spots, sometimes jumping up very quickly with sparkles around it.
  Porygon On the right bank, there is a point where strange shapes are sticking out of the bushes, camouflaged to match the bushes themselves. Throwing items at them will cause Porygon to jump out. Their camouflage can be removed with a Pester Ball. Down the river, there is a third Porygon, which, when it jumps out, will hit a button to reveal the next stage.   Cloyster Just as Shellder can fly out of the water and float through the air, Cloyster can as well. One will eventually appear with the Shellder.
  Magikarp Throw items into the water, and one may jump out, perhaps performing a Splash.   Pikachu Near the end of the course, there is a pile of logs with a Pikachu poking its head out. Taking a picture of it will make it run around with a Quick Attack. If Snap can take a picture of this fast-moving Pokémon, it will be a special shot, worth bonus points.

Special Shots

Speed Pikachu

Close to the end of the course, there will be logs, with Pikachu's head sticking out from behind. Taking a picture will cause it to run around using Quick Attack, and if you manage to take a picture of this, it will be worth bonus points.

To Unlock the Fifth Course

Near the end, there will be an odd-looking rock moving along. Throw a Pester Ball at it and it's revealed to be a Porygon. There is also a red switch near it, so press the red switch, causing you to unlock another course, which is the Cave!


← Part 3 Volcano
Pokémon Snap
walkthrough
Cave Part 5 →
  This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.