Appendix:Pokémon Ranger 3 walkthrough/Section 3

Arriving at Cocona Village

When you arrive, Booker will introduce you to a group of children, two unnamed and a boy named Ralph, who seem to really admire Pokémon Rangers. They talk about your uniform and captures, and also note that Ukulele Pichu doesn't come to Renbow Island very often. Ralph and the other children go to tell the people of the village about the arrival of a Ranger, as everyone seemed worried about the Pinchers lately. Booker then invites you to take a rest at his house. However, as you go inside, Pichu notices a group of Pinchers flying above, and runs off to chase them.

Booker's House

You are immediately faced with a very pessimistic character, introduced as Nick, Booker's apprentice shipbuilder. Before anyone can even say anything, he assumes Booker will replace him with your character, and begins to freak out, only until Booker calls him back to reality. You tell Booker everything that happened, and why you came to Oblivia. Booker shows his rage towards the Pokémon Pinchers due to them stealing Dolce Island's Pokémon. Your conversation ends up interrupted when you discover that Ukulele Pichu is missing. Ralph rushes in to tell everyone that the Pinchers have returned, and that they have headed to Teakwood Forest. He also says that someone named Arley has gone to check what was happening and hasn't come back. And so begins your first Mission, titled "Drive the Pinchers out of the Woods".

Cocona Village

Leaving the house, you'll find yourself in a beach area of Cocona Village. Here you can find a couple of Pokémon, one of which Krabby, who you could not see before this point, making this a good opportunity to register it in your Browser.

Heading down the east path, you will find yourself in Lapras Beach. Though you do not need to be here for any reason currently, and the path forward from here is blocked by the high tide, it is a fine opportunity to register Hoppip and Pachirisu in your Browser.

Heading back west to the screen you were previously in, head north to see a Save Machine, and also a Recharge Machine, which you can use to recharge your Styler's Energy if you're hurt, something you can also do with Pokémon with the Recharge Field Move. Head north, this time to the next screen, then north and west to another screen. Heading once again west, a man will come warn you that the Pokémon there are very frightened by all the commotion, so you should be careful. Proceed to the next screen and you'll finally find yourself in Teakwood Forest.

Teakwood Forest

Though you once again have a good chance to register quite a few more Pokémon in your Browser, most of them in this area will run the other way when they see you, making it so you have to chase after them.

Go north past the Hoothoot and you'll see one of the Pinchers again, capturing a Pokémon. Your Voice Nav. will now teach you about Poké Assists.

Poké Assists

You will now be formally introduced to Poké Assists, ways that you can use your friend Pokémon to help fill the Friendship Gauge during a capture. By tapping on the bottom right button with the Capture Disk on it, you can see which assists you have at the ready. Each Pokémon has its own Assist, and they can be reused as many times as you want, though they do have a cooldown, which varies depending on the Assist's strength. Type effectiveness applies when using assists, though dual typings do not exist in this game. You can see effectiveness when looking at your assists, as indicated by the blue arrow pointing upwards for a Super Effective assist, and the red arrow pointing down for a Not Very Effective assist. A Pokémon will not be released after its Assist is used, unlike other Ranger games. However, if the Pokémon using the Assist is hit by the Pokémon being captured, it will be released. Also note that you cannot capture a Pokémon using only Assists, you must always finish captures with a loop.

Teakwood Forest (continuation)

After the tutorial, follow the path that leads west. You may see a Wood Fence, which you should ignore as you currently do not have access to a Pokémon with the Field Move of Cut 2. Keep heading west, and then north. Make sure to capture one of the available Pokémon with the Cut 1 Field Move in order to cut the small log in your way. Hoothoot is the nearest but if you previously captured a Wingull or Hoppip, that will do aswell. After you perform the Target Clear, head north to the next screen, and you will see the Pinchers trying to capture Ukulele Pichu, until Ralph interferes. The pinchers order Buizel and Croagunk to attack you. This is your first introduction to a group captures. During most cases, it's important to focus down on a single Pokémon and capturing it before attempting to catch the next. Assists can also be very useful for these battles, as some Assists can hit multiple targets easily, filling the Friendship Gauge by a considerable amount. After the capture, the Pinchers fly off and Pichu runs into the cave. You will see a Save Machine right outside, so save if you believe it to be necessary. There's also a stone, which is not currently important. There is also a Pachirisu, which has the Field Move of Recharge, allowing your Styler's energy to be returned if you need it. Head into Rasp Cavern.

Rasp Cavern

Once again, there are a few new Pokémon you can register in your Browser, so, as always, make sure to take this opportunity to fill it out a bit more.

Following the path north, make sure to capture the Koffing that's at the dead end northwest, which will allow you to move the Round Rock that you will find going east. Now follow the path and jump down from the ledge. After finding Arley and confirming that he is okay, you will see Pichu go deeper into the cave. You may notice a stone depicting Drapion. This is not important right now, but make sure to keep it in mind for later on. For now, follow Pichu.

You'll see a group of Pinchers attempting to use the Capture Gauntlets to remove an emblem from a stone. Pichu will come in and try to shock the pinchers, but his ukulele ends up getting broken. You come in and immediately have to capture Cranidos. Capture it successfully and the pinchers will begin to fly off. As they do, Raikou appears and chases them away. Pichu will run off with its broken ukulele. You hear about the writing on the now broken Monument, and how it may have had something to do with Raikou. After that, you've earned your first Mission Clear! You will also be awarded 50 Ranger Points. The Voice Nav. explains that these are used for Styler Modification, but this is currently disabled due to part of the system being destroyed from the fall before. Go east and don't mind the locked door for now. Go down south, but before exiting the cave, go west. Enter the western room and catch the Cranidos, then exit the cave using the south exit. If you have a Pokémon with Tackle 1, you can use it on the Forest Tree for a Murkrow to fall down. Break the Rock you'll find west using Cranidos. Exit the forest.

Back in Cocona Village

If you have Zubat you can cut the Wooden Fence to go through a shortcut to leave Teakwood Forest. There will be a conversation in which you will meet Edward, the most praised doctor in the Oblivia region. You also learn a bit about Raikou and its connection to Cocona Village and legends told there. Continue on your way to Booker's house.

← Part 2 Dolce Island
Pokémon Ranger 3
walkthrough
Fixing Pichu's Ukelele, Befriending Celebi, Mission 2: Salvage the Sunkern UFO Part 4 →
  This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.