Appendix:Platinum walkthrough/Section 11: Difference between revisions

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==[[Pastoria City]]==
==Pastoria City==
[[File:Pastoria City DP.png|thumb|Pastoria City]]
[[File:Pastoria City DP.png|275px|right|thumb|Pastoria City]]
Pastoria City is the wonderland for rare Pokémon lovers. These rare Pokémon can be found in the Great Marsh, though some of them are rotated daily requiring multiple visits.


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===Aroma Lady===
[[Pastoria City]] is a wonderland for rare Pokémon lovers. These rare Pokémon can be found in the [[Great Marsh]], though some of them are rotated daily, requiring multiple visits.
Go to the house farthest west to meet a woman that will give you a Berry each day. These Berries will notably be the ones that will help reduce the amount of damage your Pokémon take, which depends on which Berry it is and also how it is meant to be used when your Pokémon holds it. Notably the [[Charti Berry]] that you can receive from her is a good Berry to use when making [[Poffin]] for raising a Pokémon's [[Beauty Contest|Beauty stat]] and is recommended to use for evolving {{p|Feebas}} into {{p|Milotic}} once you've had time to grow them to obtain plenty of them.


===Move relearner===
Go to the house farthest west to meet a woman who will give you a [[Berry]] each day. These Berries will notably be the ones that reduce the damage of supereffective attacks on the Pokémon that holds it. Notably, the [[Charti Berry]] that you can receive from her is a good Berry to use when making [[Poffin]] for raising a Pokémon's [[Beauty Contest|Beauty stat]] and is recommended to use for evolving {{p|Feebas}} into {{p|Milotic}} once you've had time to grow them to obtain plenty of them.
The eastern house that is right next to the water is the home of the [[Move relearner]] who will teach your Pokémon a move from their level up moveset (as far as up to their current level) in exchange for a Heart Scale. At this point you can only collect Heart Scales in [[The Underground]], though you can also get them at the [[Pokémon News Press]] in [[Solaceon Town]]. After getting the [[National Pokédex]] you can also obtain them from wild {{p|Luvdisc}}.
 
===[[Great Marsh]]===
[[File:Great Marsh Pt.png|thumb|The Great Marsh]]
 
If you want to catch a lot of rare Pokémon, you should visit the Great Marsh at the north end of town. For {{PDollar}}500 you can catch up to 30 Pokémon or walk 500 steps, whichever comes first. One way to end the visit early is to select "Retire" in the pause menu. With the choice of mud or bait, it's up to you to choose which one you do! Bait lowers the chance of the Pokémon escaping, but also significantly lowers its catch rate. The mud does just the opposite, making the Pokémon easier to catch, but raising its chances of fleeing. It is important to master this unorthodox catching method, because some of the Pokémon found in the Marsh will be helpful for subsequent Gym battles, though it is also possible to catch a Pokémon by just using the Safari Ball only.


The eastern house that is right next to the water is the home of the [[move relearner]] who will teach your Pokémon a move from their level-up moveset in exchange for a [[Heart Scale]]. At this point, you can only collect Heart Scales in [[The Underground]], though you can also get them at the [[Pokémon News Press]] in [[Solaceon Town]]. After getting the [[National Pokédex]], you can also obtain them from wild {{p|Luvdisc}}.


===Great Marsh===
[[File:Great Marsh Pt.png|275px|right|thumb|The Great Marsh]]
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===[[Pastoria Gym]]===
If you want to catch a lot of rare Pokémon, you should visit the Great Marsh at the north end of town. For {{PDollar}}500 you can explore the Marsh until you catch up to 30 Pokémon or walk 500 steps, whichever comes first. You won't use your Pokémon to battle here— if a wild Pokémon appears, you have the choice of throwing Mud, Bait, or a [[Safari Ball]]. Bait lowers the chance of the Pokémon escaping, but also significantly lowers its [[catch rate]]. The mud does just the opposite, making the Pokémon easier to catch, but raising its chances of fleeing. It is important to master this unorthodox catching method, because some of the Pokémon found in the Marsh will be helpful for subsequent Gym battles.
Before you enter the Gym, you will be challenged to a battle with {{ga|Barry|your rival}}.
 
For {{pdollar}}100, you can look through the binoculars in the upstairs room of the entrance building before a Safari Game. They show wild Pokémon in the Marsh area where they can be found. This is useful for spotting the rare Pokémon that are rotated each day.
 
==Pastoria Gym==
Before you enter the [[Pastoria Gym|Gym]], you will be challenged to a battle with {{ga|Barry|your rival}}.
 
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[[File:Pastoria Gym DPPt.png|thumb|250px|Pastoria Gym]]
[[File:Pastoria Gym DPPt.png|right|thumb|275px|Pastoria Gym]]
The puzzle of the Pastoria Gym is raising and lowering the water level with the buttons in the correct order. To reach Wake, go down the stairs, turn left and go up the stairs. You will reach a Yellow button. Hit it and the water level drops. Turn right, down the stairs, and go through a narrow passage. There is another narrow passage before you reach some stairs. Climb up to the top, and hit the green button. Climb down and follow the path to another set of stairs. battle the {{pkmn|Trainer}} there, and hit the blue button. Follow the platform to the first yellow button and head right past the stairs to the Trainer. Battle him, and follow the path to another Trainer. Battle her, and go on forward. You will eventually find a green button. Hit it, go down the nearby stairs, and hit the yellow button. Go up, then down to the lowest level. The rest is simple; follow the path to a set of stairs, climb up, and hit the blue button. The path to Wake is clear.
As you will quickly figure out, this Gym specializes in {{type|Water}}s. {{t|Grass}}- and {{t|Electric}}-types will do well here, but you shouldn't use {{t|Fire}}-, {{t|Rock}}-, or {{t|Ground}}-types. Be aware that the highest-leveled Pokémon here is Level 37 and a fast attacker.
 
The puzzle of the Pastoria Gym is raising and lowering the water level with the buttons in the correct order. To reach [[Crasher Wake]] (the Gym Leader), go down the entrance stairs, turn left and go up those stairs. You will reach a yellow button. Hit it and the water level drops. Turn right, down the stairs, and go through a narrow passage. There is another narrow passage before you reach some stairs. Climb up to the top, and hit the green button. Climb down and follow the path to another set of stairs. Battle the {{tc|Sailor}} there, and hit the blue button. Follow the platform to the first yellow button and head right, past the stairs to the {{tc|Tuber}}. Battle him, and follow the path right to another Tuber. Battle her, and go on forward. You will eventually find a green button. Hit it, go down the nearby stairs, and hit the yellow button. Go up, then down to the lowest level. The rest is simple; follow the path to a set of stairs, climb up, and hit the blue button. The path to Wake is clear.


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Wake leads the fight with {{p|Gyarados}}, who has {{a|Intimidate}}, so lead with Special-based attackers. It, like most of Wake's team, has his signature move, {{m|Brine}}. Brine does more damage if you have less than half of your HP left, so be wary and stay healthy. {{m|Waterfall}} will do the most damage and may cause your Pokémon to {{DL|Status ailment|Flinch}}. Electric type attacks will quickly send it out for the count especially if it is quicker than Gyarados. Next up is Wake's {{p|Quagsire}}, which is his counter to {{type|Electric}}s. Instead, {{type|Grass}} attacks are this Pokémon's nightmare, particularly special attacks due to its weak Sp. Defense. It has {{m|Rock Tomb}} to slow you down, but it does not have Brine. Yawn can be annoying, because the next turn after it uses it you will fall asleep, unless you switch. [[Chesto Berry|Chesto Berries]] can be useful in this situation. Last up is his star Pokémon, {{p|Floatzel}}. Floatzel is very fast, and can hit pretty hard, but its defenses are rather lousy. It has {{m|Ice Fang}} to counter Grass-types, as well as {{m|Aqua Jet}}, a Water-type {{m|Quick Attack}}. It too, is packing Brine, so stay healthy during the fight. Avoid using {{p|Tropius}} or {{p|Torterra}} since Ice Fang will cause it 4× damage due to their bad type combos. A high speed Electric type around Level 32 like {{p|Jolteon}} or {{p|Raichu}} with a good move like {{m|Thunderbolt}} will easily out match Floatzel.
Wake leads the fight with {{p|Gyarados}}, who has {{a|Intimidate}}, so lead with [[Special Attack|Special]]-based attackers. It, like most of Wake's team, has his signature TM move, {{m|Brine}}. Brine does more damage if you have less than half of your HP left, so be wary and stay healthy. {{m|Waterfall}} will do the most damage and may cause your Pokémon to {{DL|Status ailment|Flinch}}. However, one good Electric-type attack will take it out. Next up is Wake's {{p|Quagsire}}, whose Ground type makes it immune to Electric-type moves. Instead, Grass-type attacks are this Pokémon's nightmare, particularly Special attacks due to its weak [[Special Defense]]. It has {{m|Rock Tomb}} to slow you down, but it doesn't know Brine. {{m|Yawn}} can be annoying, because a Pokémon hit by it will fall asleep on the next turn unless you switch. [[Chesto Berry|Chesto Berries]] as held items can be useful in this situation. Last up is his star Pokémon, {{p|Floatzel}}. Floatzel is very fast, and can hit pretty hard, but its defenses are quite low. It has {{m|Ice Fang}} to counter Grass-types, as well as {{m|Aqua Jet}}, a Water-type {{m|Quick Attack}}. It too, is packing Brine, so stay healthy during the fight. Avoid using {{p|Tropius}} or {{p|Torterra}} since Ice Fang will cause it 4× damage due to their bad type combos. A fast Electric type like {{p|Jolteon}} or {{p|Raichu}} with a good move like {{m|Thunderbolt}} will easily take out Floatzel.


After defeating Wake you'll receive the Fen Badge that lets you use {{m|Surf}} outside of battle and you'll also receive {{TM|55|Brine}}.
After defeating Wake, you'll receive the [[Fen Badge]] that lets you use {{m|Surf}} outside of battle, as well as {{TM|55|Brine}}.


==[[Valor Lakefront]] (Part 2)==
==Valor Lakefront (Part 2)==
After earning the Fen Badge you'll meet up with Barry again and when Wake heads out of Gym it turns out that Barry's earlier claim about being Wake's apprentice is not true since Wake believes both of you don't need any tutoring. Barry then brings up the more serious topic that there is trouble due to a Galactic Grunt near the Observatory Gate with a Bomb. When you meet Barry and Wake at the entrance to the Great Marsh you'll find that the Grunt set off a small bomb in the Great Marsh as a field test and you'll from have to chase after him while Barry and Wake will keep people out of the Great Marsh until Wake can be sure it is safe. Head through {{rt|213|Sinnoh}} (you'll encounter [[Looker]] on the way), all the way to the [[Valor Lakefront]] where you will battle him near the entrance to the [[Lake Valor]] area.
After earning the Fen Badge, you'll meet up with Barry again. When Wake heads out of the Gym, it turns out that Barry's earlier claim about being Wake's apprentice isn't true since Wake believes both of you don't need any tutoring. Barry then brings up the more serious topic of trouble due to a Galactic Grunt with a bomb near the Great Marsh's Observatory Gate. When you meet Barry and Wake at the entrance to the Great Marsh you'll find that the Grunt set off a small bomb in the Great Marsh as a field test and you'll from have to chase after him while Barry and Wake will keep people out of the Great Marsh until Wake can be sure it is safe. Head through {{rt|213|Sinnoh}} (you'll encounter [[Looker]] on the way), all the way to the [[Valor Lakefront]], where you will battle him near the entrance to the [[Lake Valor]] area.


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After defeating the Grunt, you will meet [[Cynthia]] again. After Barry briefly interrupts her to report to Lucas/Dawn that Wake said the damage to the Great Marsh is not as serious as expected before leaving, Cynthia states that she is worried about the group of {{p|Psyduck}} on {{rt|210|Sinnoh}}. She give you [[SecretPotion]] to cure the {{p|Psyduck}} of their headaches. She will then tell you the legend about a {{p|Azelf|mirage Pokémon that lives inside the lake}}.
After defeating the Grunt, you will meet [[Cynthia]] again. After Barry briefly interrupts her to report to Lucas/Dawn that Wake said the damage to the Great Marsh is not as serious as expected, Cynthia states that she is worried about the group of {{p|Psyduck}} on {{rt|210|Sinnoh}}. She gives you [[SecretPotion]] to cure the {{p|Psyduck}} of their headaches. She will then tell you the legend about a {{p|Azelf|mirage Pokémon that lives inside the lake}}.


You can now head to {{rt|210|Sinnoh}}, north of [[Solaceon Town]], and explore the northern part that was blocked off by the {{p|Psyduck}}. Or you can go back to [[Pastoria City|Pastoria]] and explore {{rt|212|Sinnoh}} to the west if you haven't already.
You can now head to {{rt|210|Sinnoh}}, north of [[Solaceon Town]], and explore the northern part that was blocked off by the {{p|Psyduck}}. Also, you can go back to [[Pastoria City|Pastoria]] and explore {{rt|212|Sinnoh}} to the west if you haven't already.


=={{rt|212|Sinnoh}}==
==Route 212==
[[File:Sinnoh Route 212 DP.jpg|thumb|250px|{{rt|212|Sinnoh}}]]
[[File:Sinnoh Route 212 DP.jpg|right|thumb|350px|Route 212]]
There are two parts to Route 212. The southern part has a constant downpour, and the northern has the {{si|Pokémon Mansion}}. The northern side can be accessed at any time through [[Hearthome City]]'s south exit after defeating [[Maylene]] at the [[Veilstone Gym]].
There are two parts to {{rt|212|Sinnoh}}. The southern part has a constant downpour, and the northern has the {{si|Pokémon Mansion}}. The northern side can be accessed at any time through [[Hearthome City]]'s south exit after defeating [[Maylene]] at the [[Veilstone Gym]].
 
===Northern Part===


===Northern section===
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==={{si|Pokémon Mansion}}===
===Pokémon Mansion===
[[File:Pokémon Mansion Sinnoh Pt.png|thumb|200px|The Pokémon Mansion]]
[[File:Pokémon Mansion Sinnoh Pt.png|left|thumb|180px|The Pokémon Mansion]]
The mansion owned by [[Mr. Backlot]]. It is also the home of the famous [[Trophy Garden]], which is located to the rear. It has many rooms, with the most important of them being Mr. Backlot's office, which is where a Pokémon statue guarded by a policeman is located. However, the guard is on break from 2 A.M. until 6 A.M., leaving you free to touch the statue. {{p|Manaphy}}'s data can be recorded (as a seen Pokémon) from the book lying on Mr. Backlot's desk and it must be done in order to get the [[National Pokédex]]. Other rooms in the mansion have beds, which you can used to rest yourself along with your Pokémon. You may fight the maids in the 5-Maid Knockout Exact-Turn Attack Challenge, in which five maids must be beaten in a certain number of turns (no more, no less). The prize for winning the challenge is a duel with either {{tc|Lady}} Celeste or {{tc|Rich Boy}} Liam.
[[File:Pokémon Mansion DPPt.png|right|thumb|275px|center|The interior of the mansion]]
 
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The western and eastern exits of the mansion are blocked by the maids. Neither of these doorways are functional, and only serve as decoration.
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The {{si|Pokémon Mansion}} is owned by [[Mr. Backlot]]. It is also the home of the famous [[Trophy Garden]], which is located to the rear. It has many rooms, with the most important of them being Mr. Backlot's office, which is where a Pokémon statue guarded by a policeman is located. However, the guard is on break from 2 A.M. until 6 A.M., leaving you free to touch the statue. {{p|Manaphy}}'s data can be recorded (as a seen Pokémon) from the book lying on Mr. Backlot's desk, and it must be done in order to get the [[National Pokédex]]. Other rooms in the mansion have beds, which you can used to rest yourself along with your Pokémon. You may fight the maids in the 5-Maid Knockout Exact-Turn Attack Challenge, in which five maids must be beaten in a certain number of turns (no more, no less). The prize for winning the challenge is a duel with either {{tc|Lady}} Celeste or {{tc|Rich Boy}} Liam.


[[File:Pokémon Mansion DPPt.png|thumb|800px|center|The interior of the mansion]]
The western and eastern exits of the mansion are blocked by the maids. Neither of these doorways are functional, and only serve as decoration.
 
 
====[[Trophy Garden]]====
There are many Pokémon that can be found here without any interaction with the Trophy Garden's owner, [[Mr. Backlot]]. All of these Pokémon are in the [[List of Pokémon by Sinnoh Pokédex number|Sinnoh Pokédex]], and many can be found in other areas. After you have gotten the [[National Pokédex]] upgrade, however, Pokémon that do not otherwise appear in Sinnoh will be placed in the Trophy Garden by Backlot's butler to cover up for his fibs, with a different one there daily. The last two Pokémon placed in the garden at any given time will remain available until more Pokémon are placed in the garden.


====Trophy Garden====
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===Southern Part===
There are many Pokémon that can be found here without any interaction with the [[Trophy Garden]]'s owner, Mr. Backlot. All of these Pokémon are in the [[List of Pokémon by Sinnoh Pokédex number|Sinnoh Pokédex]], and many can be found in other areas. After you have gotten the [[National Pokédex]] upgrade, however, Pokémon that do not otherwise appear in Sinnoh will be placed in the Trophy Garden by Backlot's butler to cover up for his fibs, with a different one there daily. The last two Pokémon placed in the garden at any given time will remain available until more Pokémon are placed in the garden.
One of the three [[Move Tutor]]s in this location, offering to tutor moves in exchange for shards. The route is also full of narrow paths suspended in the air. To get across them, you'll have to ride a [[Bicycle]] over the narrow path. As the route approaches [[Pastoria City]], you may get stuck in the [[marsh tile|marshy areas]].


===Route 212 (southern section)===
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====Move Tutor====
One of the three [[Move Tutor#Platinum|Move Tutors]] is in a small house in this location, offering to tutor moves in exchange for [[shard]]s.
In the lone house near the entrance to Pastoria City is where the Move Tutor is located. By having the correct number of shards you can teach your Pokémon any move that is compatible with them. At this point all you can do to easily get some shards is by locating them in [[The Underground]] though you can also trade the Star Piece at [[Fuego Ironworks]] for one colored shard each or you can have a Pokémon hold onto them if you are able to trade them from {{2v2|HeartGold|SoulSilver}}, since getting the shards and Star Piece in those versions is not as time consuming compared to {{3v2|Diamond|Pearl|Platinum}}.


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=={{rt|210|Sinnoh}} (North Side)==
[[File:Sinnoh Route 210 Pt.png|thumb|left|275px|Route 210]]


Now that [[Cynthia]] has given you the [[SecretPotion]], you can head back to [[Solaceon Town]] and travel north to {{rt|210|Sinnoh}}.
The route is also full of long, narrow logs connecting rises in the land. To get across them, you'll have to ride a [[Bicycle]] over the narrow path. As the route approaches [[Pastoria City]], you may get stuck in the [[marsh tile|marshy areas]].
 
Use the SecretPotion on the {{p|Psyduck}} and access north is granted. Cynthia will then appear and give you the [[Old Charm]], asking you to deliver it to [[Celestic Town]]. Tall grass, as in the southern area, grows rampant. This grass is so tall that your bicycle cannot be used. This area seems to be a popular place for [[Ninja Boy|Ninja Boys]] to hide. Further north, the grass clears to give rise to fog. To ease travel, the Hidden Machine {{HM|05|Defog}} may be used, although this is not compulsory. Grandma Wilma's house is nearby; {{m|Rock Climb}} must be used to access it. A winding series of bridges will eventually lead to [[Celestic Town]], passing over accessible rivers that flow from a mountaintop lake.


==Route 210 (North Side)==
[[File:Sinnoh Route 210 Pt.png|thumb|left|275px|Route 210]]
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===Grandma Wilma's house===
Now that [[Cynthia]] has given you the [[SecretPotion]], you can head back to [[Solaceon Town]] and travel north to {{rt|210|Sinnoh}}.
[[Wilma|Grandma Wilma]], a [[Move Tutor]], lives on the northern, foggy stretch of Route 210 (requires {{m|Rock Climb}} to reach it). Previously, she lived in a famous city of {{tc|Dragon Tamer}}s (possibly [[Blackthorn City]]), and due to this, she is able to teach the move {{m|Draco Meteor}} to a [[friendship|well-trained]] {{type|Dragon}} Pokémon.
 
Use the SecretPotion on the {{p|Psyduck}} and access north is granted. Cynthia will then appear and give you the [[Old Charm]], asking you to deliver it to [[Celestic Town]]. [[Long grass]], as in the southern area, grows rampant. This grass is so tall that your [[bicycle]] cannot be used in it. This area seems to be a popular place for {{tc|Ninja Boy}}s to hide. Further north, the grass clears to give rise to thick [[fog]]. To ease travel, {{HM|05|Defog}} may be used, although this is not required.
 
[[Wilma|Grandma Wilma]], a [[Move Tutor]], lives in a house on the northern, foggy stretch of Route 210 (requires {{m|Rock Climb}} to reach it). Previously, she lived in a famous city of {{tc|Dragon Tamer}}s, and due to this, she is able to teach the move {{m|Draco Meteor}} to any {{type|Dragon}} Pokémon with high [[Happiness]].
 
A winding series of bridges will eventually lead west to [[Celestic Town]], passing over accessible rivers that flow from a mountaintop lake. Once you have {{hm|07|Waterfall}}, you can Surf around here to get a couple of items.