Appendix:Glossary (Production): Difference between revisions

de-titlecased position names.
m (→‎Genga: Fix kanji)
(de-titlecased position names.)
Line 26: Line 26:


==Genga==
==Genga==
'''Genga''',<ref name=GengaName>[https://archive.is/9QWf0 Genga is the official English term used by The Pokémon Company International as per official press releases surrounding the animated series.]</ref> (Japanese: '''原画''' lit. ''"original pictures"'') is a term used to describe specific Key Animation drawings used in 2D animation,<ref name=ANNCreditsFeature>[https://www.animenewsnetwork.com/feature/2016-03-16/your-ultimate-guide-to-anime-ending-credits-part-i/.99852 Your Ultimate Guide to Anime Ending Credits: Part I -- by Kevin Cirugeda, ANN.]</ref> which take place after the layout phase.<ref name=SakugaBlog></ref> They are the moments that define the motion within a cut of animation drawn by the Key Animator, and are often corrected by those higher up on the production team, such as Animation Directors,<ref name=HiroyukiKitakobo>[https://web.archive.org/web/20231213031949/https://twitter.com/LawofGreen/status/768781927100747777 Animator Hiroyuki Kitakobo referencing early use of the term Animation Director at Studio BONES.]</ref> (also referred to as Animation Supervisors)<ref name=ANNCreditsFeature></ref> Chief Animation Directors, or Character Designers.<ref name=SakugaBooruTags></ref> They are then traced by '''in-between''' (Japanese: '''動画''' ''douga'')<ref name=ANNCreditsFeature></ref> artists, who also draw the missing frames following the notes left by the Key Animator for timing and frame-pacing.
'''Genga''',<ref name=GengaName>[https://archive.is/9QWf0 Genga is the official English term used by The Pokémon Company International as per official press releases surrounding the animated series.]</ref> (Japanese: '''原画''' lit. ''"original pictures"'') is a term used to describe specific key animation drawings used in 2D animation,<ref name=ANNCreditsFeature>[https://www.animenewsnetwork.com/feature/2016-03-16/your-ultimate-guide-to-anime-ending-credits-part-i/.99852 Your Ultimate Guide to Anime Ending Credits: Part I -- by Kevin Cirugeda, ANN.]</ref> which take place after the layout phase.<ref name=SakugaBlog></ref> They are the moments that define the motion within a cut of animation drawn by the key animator, and are often corrected by those higher up on the production team, such as animation directors,<ref name=HiroyukiKitakobo>[https://web.archive.org/web/20231213031949/https://twitter.com/LawofGreen/status/768781927100747777 Animator Hiroyuki Kitakobo referencing early use of the term "animation director" at Studio BONES.]</ref> (also referred to as animation supervisors)<ref name=ANNCreditsFeature></ref> chief animation directors, or character designers.<ref name=SakugaBooruTags></ref> They are then traced by '''in-between''' (Japanese: '''動画''' ''douga'')<ref name=ANNCreditsFeature></ref> artists, who also draw the missing frames following the notes left by the key animator for timing and frame-pacing.


Occasionally, this production material is released officially,<ref name=GengaHZ31>[https://web.archive.org/web/20231213032543/https://twitter.com/anipoke_PR/status/1730104372208730289 The JP AniPoké Twitter uploading the Genga for E31 of Pokémon Horiozons.]</ref><ref name=GengaHZ32>[https://web.archive.org/web/20231213032621/https://twitter.com/anipoke_PR/status/1732641086424973703 The JP AniPoké Twitter uploading the Genga for E32 of Pokémon Horiozons.]</ref> and in some instances, by staff on the series after their work has been completed.  
Occasionally, this production material is released officially,<ref name=GengaHZ31>[https://web.archive.org/web/20231213032543/https://twitter.com/anipoke_PR/status/1730104372208730289 The JP AniPoké Twitter uploading the Genga for E31 of Pokémon Horiozons.]</ref><ref name=GengaHZ32>[https://web.archive.org/web/20231213032621/https://twitter.com/anipoke_PR/status/1732641086424973703 The JP AniPoké Twitter uploading the genga for E32 of Pokémon Horiozons.]</ref> and in some instances, by staff on the series after their work has been completed.  


As can be seen below, the color of each line or filled material represent a different intent when the artwork is to be colored. It shares these colors and their definitions with can be found in the [[Appendix:Glossary (Production)#Settei|Settei section.]]
As can be seen below, the color of each line or filled material represent a different intent when the artwork is to be colored. It shares these colors and their definitions with can be found in the [[Appendix:Glossary (Production)#Settei|Settei section.]]
Line 41: Line 41:
|}
|}


''A list of Genga uploaded to Bulbapedia can be found '''[[a:Category:Genga|here]].'''''
''A list of genga uploaded to Bulbapedia can be found '''[[a:Category:Genga|here]].'''''


==Layouts==
==Layouts==
Line 58: Line 58:


==Sakuga==
==Sakuga==
'''Sakuga''', (Japanese: '''作画''' lit. ''"sakuga"'') <ref name=SakugaBlog>[https://blog.sakugabooru.com/glossary/ Reference to Sakugablog's glossary, which contains a variety of references from the most prominent JP animation community online]</ref> is the term used to refer to Key Animation. Amongst both animators and the animation community, it is often used as slang to refer to high quality or otherwise exceptional cuts of animation.<ref name=SakugaBooruTags></ref>
'''Sakuga''', (Japanese: '''作画''' lit. ''"sakuga"'') <ref name=SakugaBlog>[https://blog.sakugabooru.com/glossary/ Reference to Sakugablog's glossary, which contains a variety of references from the most prominent JP animation community online]</ref> is the term used to refer to key animation. Amongst both animators and the animation community, it is often used as slang to refer to high quality or otherwise exceptional cuts of animation.<ref name=SakugaBooruTags></ref>


==Settei==
==Settei==
1,461

edits