Appendix:FireRed and LeafGreen walkthrough/Section 13

This is the Bulbapedia walkthrough for Pokémon FireRed and LeafGreen.
These pages follow the remade Game Boy Advance iteration, not Pokémon Red and Blue. The guide for those games can be found here.


Cinnabar Island

 
Cinnabar Island

Cinnabar is a large island to the southwest of mainland Kanto, between Routes 20 and 21. The Cinnabar Lab, where researchers have developed a way to revive ancient Pokémon, stands to the west. A broken-down building known as Pokémon Mansion is located on the island's northwest side. The Cinnabar Gym can be found to the northeast, but is currently locked up tight.


Cinnabar Lab

Meeting Room

Time for a Trade

In the Meeting Room, two of the three people are looking to trade. The old man offers to trade his Electrode for a Raichu, and the woman offers her Tangela for a Venonat. Electrode can be evolved from Voltorb but are rare in the wild. Tangela only makes its home in one area and is difficult to find.

R-and-D Room

In the Research-and-Development Room, speak to the Super Nerd. This Move Tutor offers to teach Metronome to a compatible Pokémon. When used, Metronome executes a randomly selected move.

Testing Room

Time for a Trade

In the Testing Room, one of the Scientists is willing to trade his Seel for a Ponyta. As Seel would have been a common sight in the Seafoam Islands, it is likely that you have caught one already, potentially making this trade less useful than others.

 
Pokémon Mansion, 1F
 
Pokémon Mansion, 2F
 
Pokémon Mansion, 3F
 
Pokémon Mansion, B1F
Fossil Regeneration

The Scientist near the back wall runs the fossil regeneration procedure. Speak to him to hand over the Helix Fossil, Dome Fossil, or Old Amber. The procedure takes a moment to complete, so leave the room and return a short time later to receive the ancient Pokémon. The Helix Fossil and Dome Fossil become Omanyte and Kabuto, respectively; both are Rock/Water Pokémon that swam the primordial seas. The Old Amber becomes the Rock/Flying Aerodactyl, a terror of the prehistoric skies.

Fossil Pokémon
        
Helix FossilOmanyte Dome FossilKabuto Old AmberAerodactyl


Pokémon Mansion

The Pokémon Mansion is the decrepit, burned-down former home of a famous Pokémon researcher. The building uses several hidden switches to lock and unlock doors, and Burglars prowl the ruins for valuable items. A series of journal entries can be found scattered around the mansion that describe the birth and escape of a genetically-engineered Pokémon.


1F

Go to the northwest room and battle Youngster Johnson, then inspect the stone statue to flip a hidden switch. Head east to reach an Escape Rope at the four pillars, then turn south; pass through the newly-opened door to reach a Protein in the central room. Return to the entrance and climb the stairs at the end of the entryway.

2F

Visit the west-southwest room to fight Burglar Arnie. Follow the hallway to the southwest room to find the first journal entry, and a Zinc on the southern balcony. Return to the stairs and inspect the nearest statue to flip the switch. Go northeast to find a second journal entry and a Calcium beyond that. Climb up the stairs in the northwest room.

3F

Head east to reach an Iron in the northeast room. Inspect the statue and flip the switch to open the south door, then battle Scientist Braydon. Take the southeast staircase down to a separate area of 2F.

Grab the HP Up to the north, then head back upstairs.

Jump off the smaller balcony to the right, near Scientist Braydon.

2F

Go north and climb up the stairs near the statue to a separate area of the third floor.

3F (Southwest)

This dead-end area of the third floor holds Burglar Simon and a third journal entry. Collect the Max Potion and head back downstairs.

2F

Flip the switch and climb the stairs in the northwest room again.

3F

Inspect the statue and flip the switch to open the south door. Approach Scientist Braydon again, and this time jump off the larger balcony to the left.

1F (South)

Battle Scientist Ted, grab the Carbos, and take the stairs to the basement.

B1F

Visit the southern room to fight Burglar Lewis. The final journal entry can be found on the table here. Inspect the statue and flip the switch. Go west to grab the Full Restore. Follow the narrow hallway in the northeast to battle Scientist Ivan, then flip the switch on the statue in the northeast room. Pick up TM14 (Blizzard) in the north-central room. The Secret Key is located on a table in the northwest room, and TM22 (SolarBeam) can be found in the west-central room.

 
Cinnabar Gym

Cinnabar Gym

CINNABAR ISLAND POKéMON GYM
LEADER: BLAINE

The Hot-Headed Quiz Master!

The Cinnabar Gym specializes in Fire-type Pokémon. Fire-type moves are super effective against Bug-, Grass-, Ice-, and Steel-type Pokémon, while Fire-type Pokémon are weak to Ground-, Rock-, and Water-type moves. When playing with fire there is always the chance of getting Burned, so be sure to bring some Burn Heals. The Gym Leader enjoys riddles and has equipped his Gym with machines that display a quiz when examined. When each question is answered correctly, the door to the next room unlocks. This allows challengers to reach the Gym Leader sooner, but gives up the rewards of defeating his Gym Trainers.

Question Answers
1. Caterpie evolves into Butterfree? Yes
No
2. There are nine certified Pokémon League Badges? Yes
No
3. Poliwag evolves three times? Yes
No
4. Are Electric moves effective against Ground-type Pokémon? Yes
No
5. Pokémon of the same kind and level are not identical? Yes
No
6. TM28 contains Tombstony? Yes
No
Correct answers are marked in bold.


Cinnabar Gym
 





After the battle, Blaine awards you the Volcano Badge, which gives your Pokémon a slight Special Attack and Special Defense boost during battle and enables the use of Waterfall in the field. He also gives you TM38 (Fire Blast) as a prize.

Set Sail for the Sevii Islands!

When you leave the Gym, you find Bill waiting outside. A friend of his has invited him to visit One Island, part of an island chain far to the south of the Kanto mainland. He is on his way there now, and decides to invite you along, as well. Decline his offer at first and he will wait for you inside the Pokémon Center. His friend's ship has not yet arrived, so take a moment to prepare as PC services on these remote islands will be unavailable. Speak to him to board the ferry for the Sevii Islands!


← Part 12 Routes 12, 13, 14 and 15, Fuchsia City, Route 19, Route 20, Seafoam Islands
FireRed and LeafGreen
walkthrough
One Island, Two Island, Three Island Part 14 →


  This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.