Appendix:Diamond and Pearl walkthrough/Section 23: Difference between revisions

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*Category: Pay attention in order to maximize the potential of your team. If your Pokemon has a higher Attack stat, give it some strong Physical attacks. If your Pokemon has a higher Sp. Atk stat, Special attacks are the way to go. Status moves that enhance your Pokemon's stats will also be useful because these moves increase multiple stats at once or a single stat for 2 stages upon usage (which Battle items cannot do), but it takes up a slot of your Pokemon's move set. The boosts of your Pokemon's stats will also reset once your Pokemon is switched out or knocked out. Critical Hits ignores all stat increases.
*Category: Pay attention in order to maximize the potential of your team. If your Pokemon has a higher Attack stat, give it some strong Physical attacks. If your Pokemon has a higher Sp. Atk stat, Special attacks are the way to go. Status moves that enhance your Pokemon's stats will also be useful because these moves increase multiple stats at once or a single stat for 2 stages upon usage (which Battle items cannot do), but it takes up a slot of your Pokemon's move set. The boosts of your Pokemon's stats will also reset once your Pokemon is switched out or knocked out. Critical Hits ignores all stat increases.
*Accuracy: You will definitely need moves that are accurate. If a move always misses, even though the attack is devastatingly powerful, it is meaningless. This is another reason that you are discouraged to use 1-hit KO moves-- the accuracy of these moves are only 30%. Some attacks like {{m|Aerial Ace}} and {{m|Shock Wave}} will always hit the target regardless of accuracy and evasiveness-- perfect counterstrike for {{m|Double Team}} spammers.
*Accuracy: You will definitely need moves that are accurate. If a move always misses, even though the attack is devastatingly powerful, it is meaningless. This is another reason that you are discouraged to use 1-hit KO moves-- the accuracy of these moves are only 30%. Some attacks like {{m|Aerial Ace}} and {{m|Shock Wave}} will always hit the target regardless of accuracy and evasiveness-- perfect counterstrike for {{m|Double Team}} spammers.
*Secondary Effects: Some moves may inflict [[status ailment]]s after dealing damage. Some moves may increase the user's stat or reduce the opponent's stat after usage. Do these moves suit your strategy? Some "heavy-hitters" such as {{m|Close Combat}} reduces YOUR Pokemon's stat after usage-- watch out when you need to use these moves. Overpowered attacks such as {{m|Hyper Beam}} and {{m|Giga Impact}} force the user to recharge, while {{m|Explosion}} is basically a suicide bombing. Do you really need these moves that have serious drawbacks?
*Secondary Effects: Some moves may inflict [[status ailment]]s after dealing damage. Some moves may increase the user's stat or reduce the opponent's stat after usage. Do these moves suit your strategy? Some "heavy-hitters" such as {{m|Close Combat}}, {{m|Leaf Storm}} and {{m|Draco Meteor}} reduces YOUR Pokemon's stat after usage, while others like {{m|Double-Edge}}, {{m|Volt Tackle}}, {{m|Flare Blitz}} and {{m|Wood Hammer}} cause [[recoil]] damage to your Pokemon-- watch out when you need to use these moves. Overpowered attacks such as {{m|Hyper Beam}} and {{m|Giga Impact}} force the user to recharge, while {{m|Explosion}} is basically a suicide bombing. Do you really need these moves that have serious drawbacks?


===Strategy===
===Strategy===
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