Appendix:Diamond and Pearl walkthrough/Section 2

Route 202

 
Route 202

When you first reach Route 202, Professor Rowan's assistant (Lucas/Dawn) will give a demonstration on how to catch Pokémon by catching a wild Bidoof. The assistant then gives you five Poké Balls. The Pokémon that Lucas/Dawn has is the starter Pokémon that neither you nor Barry choose earlier. Before departing, Lucas/Dawn will mention that it is easier to capture a wild Pokémon if you lower the Pokémon's Hit Points more, and even easier if you inflict a status ailment. Now that you can capture Pokémon, you can also trade between games through the Union Room.

  If the player chose Turtwig
Tutorial:
  If the player chose Chimchar
Tutorial:
  If the player chose Piplup
Tutorial:






Now that you can now use Poké Balls, it is recommended that you start catching a few Pokémon, such as Starly or Shinx. You will be facing Barry soon and his starter Pokémon will be at the point where it will have a move of its own type in its arsenal, so your stater may need the extra backup.

Then you are off, having some of your first battles in the game. This is the first route where you can battle Trainers. There are three Trainers here, none of which have a Pokémon stronger than level 5.  

Catching Bidoof and evolving it into a Bibarel (a Normal/Water-type Pokémon) is probably the best HM slave in the game. Shinx is a good pickup as a solid choice that evolves into Luxio and then Luxray. Shinx helps against Water and especially Flying types if you picked Turtwig or Chimchar, and helps Piplup out as well, but Shinx's evolutionary line focuses on Attack instead of Special Attack, so moves like Discharge that it learns quite late will not deal much damage. Shinx and its evolutions can learn some Physical-based Electric-type moves such as Spark and Thunder Fang, and two Dark-type moves, Bite and Crunch. Kricketot is hard to use even when it evolves into Kricketune. Starly is one of the best Flying-type Pokémon in the game, especially when it evolves into Staravia and then Staraptor, getting Close Combat and Brave Bird, plus being able to learn Fly and having very high Attack.

Jubilife City

 
Jubilife City
 
The Digital Watch app.

Continue on to Jubilife City, where Lucas/Dawn is waiting to tell you that your  rival Barry is at the Trainers' School. Until you complete your missions here you cannot go east to Route 203.  However, you can go north to Route 204 to face more wild Pokémon and catch a Budew, which can help a little with your first Gym match, especially if you chose Chimchar

Trainer School

Trainers' School
The First Step for Trainers!

The building southwest of the Pokémon Center is the Trainers' School. Here, you meet Barry and give him the Parcel, which contains two Town Maps. Barry gives you one of them then leaves for Oreburgh City. There are two Pokémon Trainers that can be fought here, in the northeast corner of the school. After you beat them, you will receive a TM10 (Hidden Power). 

Pokétch Company

The Pokétch Company
Pokémon Watches for the World!

The Pokétch Company makes a new appliance called the Pokémon Watch, or Pokétch for short. After you receive the Town Map, the owner of the company, who is in the center of town, will approach you. He tells you to bring him three Coupons from the clowns around the city, and he will give you a Pokétch. The clowns ask simple yes-no-questions about Pokémon (and the answer is always "Yes"). When you get the question correct, you receive the Coupon. After you get all 3 Coupons, return to the man to receive the Pokétch. You can get the 3 coupons in any order because you can talk to the clowns in any order you like.

The Pokétch building is the northwest corner of the city. If you return after you receive an odd-numbered badge (i.e., the Coal Badge, Cobble Badge, Relic Badge, and Icicle Badge), you can talk to the owner inside the building to receive a new application (Apps) for your Pokétch. Out of those you can receive from him, the Marking Map is one of the most useful apps because it can be used to track Roaming Pokémon.

Later......

Global Trade Station

The building in the south western area is the Global Trade Station, where you can connect with other players worldwide. However, to enter the building you need to have the Coal Badge.

Jubilife TV

Jubilife TV
The Fun-and-Games TV Station!

The building that is west of the northern exit to Route 204 is the Jubilife TV station. You may enter after receiving the Coal Badge and the Fashion Case. This building is where the daily lottery is held, where you can receive prizes if one of your Pokémon's Trainer ID numbers matches the random number drawn. On the second floor, you can dress up your Pokémon with accessories. On the third floor, you can access your game records.

Additionally, there is always a Trainer in the lobby that you can battle once per day, but the Trainer that appears depends on the day of the week. There are therefore seven different Trainers that may appear. (See the Jubilife TV article for Trainer information.)

Additional Items

Inside the building west of Jubilife City that leads to Route 218, you can receive the Old Rod from a Fisherman, who also offers to teach you how to fish.  You can't do anything on Route 218 but fish until you get Surf, but you can catch a Magikarp here with your Old Rod. This is a useful Pokémon if you have enough patience, because while Magikarp is the weakest Pokémon ever, it evolves into the brutally powerful Gyarados, which is a great addition to a team and can learn Surf, Waterfall, Strength, and Rock Climb.

Back in Jubilife City, the apartment east of the TV station has a blond-haired girl on the first floor that will give you a Quick Claw

The following items are available in Jubilife City:

Once you have the Town Map and Pokétch, you can head east to Route 203, though you may want to head north to Route 204 and catch some more Pokémon first.

Route 204

Here, you can catch some Pokémon and battle some Trainers, but you can't continue through the Ravaged Path until you get Rock Smash and the Coal Badge. (See Section 3.)

Budew is a Grass/Poison-type Pokémon. It evolves into Roselia if leveled up when its friendship is high, and will evolve again into Roserade when a Shiny Stone is used. Roselia's evolutionary line has very high Special Attack. Budew has Absorb, which isn't very good to attack, but the healing is good to have. It learns Growth at Level 4 to raise its Sp. Atk, and it learns Stun Spore at Level 10, which inflicts paralysis and helps when you are catching Pokémon. Budew learns Mega Drain, the stronger version of Absorb, at Level 13, but then it doesn't learn any good moves afterwards unless it evolves. Try to let Budew evolve at or before Level 19, because that's when Roselia learns Magical Leaf, a Grass-type move that never misses like Aerial Ace. Roselia learns Giga Drain, the strongest version of Absorb, at Level 25, then learns Petal Dance, a Grass-type Thrash, at Level 40. It also learns Aromatherapy, which cures all status ailments of your team, and Synthesis, which heals itself for a variable amount of HP depending on the weather, at Levels 43 and 46 respectively. When Roselia evolves into Roserade, it doesn't learn any moves afterwards, but its Special Attack will skyrocket. Roserade can also relearn Weather Ball, an attack that the type changes according to the weather. Roselia's evolution line can also learn SolarBeam, Energy Ball(you will not get the TM containing this move in the main storyline) and Sludge Bomb, which has high base power, through TMs, making use of their high Sp. Atk.

Zubat is a Poison/Flying-type Pokémon. Zubat will only appear at night unless you head into Ravaged Path. Zubat will start off with only Leech Life, a Physical-based Bug-type draining move like Absorb. It will learn Supersonic at Level 5 to inflict confusion. At Levels 9 and 13, it will learn Astonish, and Bite. These two moves may make the opponent flinch. At Level 17, it learns Wing Attack, a Flying-type move, which means that it can finally get same-type attack bonus. It learns Confuse Ray, which is more guaranteed to inflict confusion than Supersonic. Zubat will evolve into Golbat starting at Level 22, then into Crobat when Golbat has high friendship. Golbat will learn Mean Look, which prevents opponent from escaping or switching Pokémon, at Level 33. It will learn Poison Fang, a Poison-type move that may inflict bad poison but with lower power, at Level 39. It learns two Special-based Flying-type moves, Air Cutter and Air Slash, at Levels 27 and 51, but with Zubat evolutionary line's higher Attack, these two moves will not be better than Wing Attack. Crobat has the same moveset as Golbat. Zubat will struggle a lot until it gets Wing Attack, but it will be more useful when it evolves into Golbat. When Golbat evolves again into Crobat, its Speed will skyrocket, which means that Crobat will outspeed most of the Pokémon you'll fight.

1st Rival Battle

Make sure that you heal your Pokémon before proceeding, because you will have a tough fight very soon. It is also recommended that you do not proceed unless your Pokémon are trained to Level 7 or above.

Now head east towards Route 203, where your rival will meet you and challenge you to a battle.

  If the player chose Turtwig:   If the player chose Chimchar   If the player chose Piplup:






After the battle, return to the Pokémon Center to heal your Pokémon, then go on.

Route 203

 
Route 203

Go along the path, battling the Trainers along it. Head east to reach the Oreburgh Gate

The only new find is Abra, which is a Psychic-type. Abra will struggle a lot at first (even more troublesome than Zubat) due to knowing only 1 move -- Teleport. It is not even an attacking move -- this move is used for escaping from battle. However, Abra will be powerful if you evolve it into Kadabra, or even into Alakazam through trade. Kadabra and Alakazam has high Sp. Atk and Speed, but has low Defense. Abra is difficult to catch because it will always use Teleport unless you use Taunt, which Chimchar will learn at level 9 (be careful that Abra will Struggle then).  However, if you are unable or too impatient to catch Abra, a woman in Oreburgh City will trade you one for a Machop.

To avoid wild Pokémon, you can use the Repel found on the north bank of the pond. In the future, you will be able to buy Repels from Poké Marts.

Oreburgh Gate

 
Oreburgh Gate

 

Enter the cave on the east and you will find yourself in Oreburgh Gate. The Hiker at the entrance stops you and gives you HM06 (Rock Smash), but you can't use it outside battle until you get the Coal Badge. Then fight the two Trainers inside the cave. There is nothing to do here until except fight the two Trainers and catch a Geodude or Zubat until you have your first badge. Head east to Oreburgh City.

Oreburgh City

 
Oreburgh City

When you enter the city, a Youngster shows you to the Oreburgh Gym. You meet your rival Barry, but he tells you that you are too late to battle the Gym Leader, Roark. He mentions that Roark has left for the Oreburgh Mine.

If you explore around town, you can find a woman in a condominium  west of the Poké Mart who will trade you an Abra for a Machop. If you wanted an Abra but were unable to catch one on Route 203, you can find a Machop on Route 207 (directly north of Oreburgh City) to trade.  You can also find different types of Poké Balls from different people around town.  One of these, a Heal Ball, can be obtained in the same building as the woman who wants a Machop by showing the man on the second floor a Zubat.

Oreburgh Mining Museum

Oreburgh Mining Museum
"Coal Mining and You!"

The only important building in Oreburgh City is the Oreburgh Mining Museum. When you retrieve a fossil from the Underground, you can talk to the man at the counter in the building to revive the fossil and retrieve whichever Pokémon is associated with that fossil. Each version determines what kind of fossil is commonly found, aside from the Old Amber.

Oreburgh Pokémon Center

Though all Pokémon Centers have a Wi-Fi Club in their basements, Oreburgh's is the first one you can access.  An attendant named Teala will give you a Pal Pad and explain how it works the first time you enter.  You can now battle and trade with other players using their Friend Code.  Additionally, a Psychic on the ground floor will ask you which kind of Trainer you want to be, presenting you with four options to choose from.  This becomes your Trainer class while you are in a Union Room, and is otherwise assigned randomly.

Now head north to Route 207 to catch a Machop and grab a couple Poké Balls, or just continue south to the Oreburgh Mine.

← Part 1 Twinleaf Town, Lake Verity, Route 201, Sandgem Town, Back to Twinleaf Town
Diamond and Pearl
walkthrough
Route 207, Oreburgh Mine, Oreburgh Gym, Oreburgh Gate (Basement), Jubilife City, Route 204 Part 3 →
  This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.