Anime physics: Difference between revisions

expanded and clarified definition of "anime physics"
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'''Anime physics''' is a [[fanon]] term used to describe all the unusual, impossible, and sometimes absurd moments in the {{pkmn|anime}} where real-world physics do not seem to apply.  At times, the term can also be used to describe when an [[move|attack]] works differently in the anime than it would in the {{Pkmn|games}}.  Some common examples are unusual feats of strength and agility, surviving lethal attacks, and the {{wp|magic satchel}} theory (the ability to hold innumerable items in one [[bag]]).
'''Anime physics''' is a [[fanon]] term used to describe all the unusual, impossible, and sometimes absurd moments in the {{pkmn|anime}} where real-world physics do not seem to apply.  At times, the term can also be used to describe when an [[move|attack]] works differently in the anime than it would in the {{Pkmn|games}}.  Some common examples are unusual feats of strength and agility, surviving lethal attacks, and the {{wp|magic satchel}} theory (the ability to hold innumerable items in one [[bag]]).


Anime physics are often caused by several factors. The anime is generally more focused on telling a story in one or more episodes than focusing on details. The writers will often twist or bend physics so that the plot can unfold the way they want it to. Sometimes these events are a case of oversight; anime physics do not seem unusual unless someone stops to think about how a situation would work in the real world.
Anime physics are often caused by several factors. Inconsistencies in animation, such as objects changing size in-between scenes or even single video frames are usually the result of unintentional mistakes on the animators part. Some mistakes, such as characters frequently having different heights throughout an episode or show (without specific reason) are simply the result lack of skill or care on the animators part.
 
Deviations from standard laws defined in the real world is common in some genres of animation, in this case the Pokémon anime. Characters may sustain damage that normally would result in mortal injuries or immediate death, but instead are simply left soot-covered (in the case of explosions or incineration), disheveled, or fatigued. Characters may not age, whether or not time does actually pass within the fictional universe. In the Pokémon universe, main characters often mention weeks, months or even a year to have passed, but themselves do not age. Ash, who at his debut was confirmed to be 10 years old, remains at the age of 10 to this day, despite the fact that episodes occasionally state weeks to have passed since the previous one.
 
A common deviation from normalcy in most fiction, especially that for children and young adults, is characters never seeming to require excretion of waste that humans in the real world require. Although references to bathrooms are made, characters may never be witnessed mentioning the need to use one, or attending one. This is usually due to the common societal taboo against discussing urination or defecation, and the fact that such references are needless filler in the context of most stories.


==Examples==
==Examples==
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