Ambipom (Pokémon)

Revision as of 02:29, 10 December 2016 by Tiddlywinks (talk | contribs) (→‎Game locations: not in SM)
Gastrodon #423: Gastrodon
Pokémon
#425: Drifloon Drifloon
This article is about the species. For a specific instance of this species, see Ambipom (disambiguation).
Ambipom
Long Tail Pokémon
エテボース
Eteboth
#424
Ambipom



Images on the Bulbagarden Archives
Type
Normal Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Technician or Pickup Cacophony
Cacophony
Skill Link
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
45 (11.9%)
Breeding
Egg Group
Field
Hatch time
5397 - 5653 steps
Height
3'11" 1.2 m
Ambipom
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
44.8 lbs. 20.3 kg
Ambipom
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
186
Gen. IV
Unknown
IV
169
V+
Leveling rate
Fast
EV yield
Total: 2
Ambipom
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
2
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body06.png
Footprint
F424.png None.png
{{{form2}}}
Pokédex color
Purple
Base friendship
100
External Links

Ambipom (Japanese: エテボース Eteboth) is a Normal-type Pokémon.

It evolves from Aipom when leveled up while knowing Double Hit.

Biology

Ambipom is a purple, simian Pokémon with two tails, each with a large, rounded hand with three red-tipped fingers. The tails also have a cuff of a rounded frill on the wrists. The bases of Ambipom's tails also have a similar frill. It has round ears with red insides. Ambipom has an arrangement of a split hair sticking out from the top of its head. These strands of hair are longer on a female. It has a purple, triangular nose and wide eyes.

Ambipom can leap from tree to tree with brilliant speed. To eat, it deftly shucks nuts with its two tails. As it has two hands on its tails, it rarely uses its arms. Ambipom works in large colonies in heavily wooded areas and makes rings by linking tails with another Ambipom, apparently in friendship. It lives along with its young, Aipom.

In the anime

 
Ambipom in the anime

Major appearances

Dawn's Ambipom

Dawn's Aipom, formerly Ash's, evolved into an Ambipom in Journey to the Unown!. Upon evolving, she matured greatly and became one of Dawn's most talented Pokémon, being used in many of her Contests. She was later given to O in To Thine Own Pokémon Be True! to train to become a ping pong champion at his training center in Vermilion City.

Minor appearances

A couple of Ambipom could be seen living in the Azoth Kingdom in Volcanion and the Mechanical Marvel.

Pokédex entries

Episode Pokémon Source Entry
DP060 Ambipom Ash's Pokédex Ambipom, the Long Tail Pokémon. It uses its two tails to shell nuts, and then it links them together in a ring as a sign of friendship.

In the manga

In the Pokémon Adventures manga

Main article: Aibo

Gold's Aipom, Aibo, evolved into an Ambipom prior to his battle with the legendary Arceus. However, as the story moves back to a few weeks before the fight, it wasn't until several rounds later that its evolution was finally shown on-screen. This event, however, distressed Togebo, being the only Pokémon on his team that was in its basic stage.

In the TCG

Main article: Ambipom (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation IV.
Generation IV
Diamond To eat, it deftly shucks nuts with its two tails. It rarely uses its arms now.
Pearl They work in large colonies and make rings by linking their tails, apparently in friendship.
Platinum Split into two, the tails are so adept at handling and doing things, Ambipom rarely uses its hands.
HeartGold They live on large trees. They are said to communicate by connecting their tails to those of others.
SoulSilver It is very difficult to dodge the consecutive strikes of its two tails.
Generation V
Black Split into two, the tails are so adept at handling and doing things, Ambipom rarely uses its hands.
White
Black 2 Split into two, the tails are so adept at handling and doing things, Ambipom rarely uses its hands.
White 2
Generation VI
X They work in large colonies and make rings by linking their tails, apparently in friendship.
Y To eat, it deftly shucks nuts with its two tails. It rarely uses its arms now.
Omega Ruby They work in large colonies and make rings by linking their tails, apparently in friendship.
Alpha Sapphire To eat, it deftly shucks nuts with its two tails. It rarely uses its arms now.


Game locations

This Pokémon was unavailable prior to Generation IV.
Generation IV
Diamond Pearl
Evolve Aipom
Platinum
Evolve Aipom
HeartGold SoulSilver
Evolve Aipom
Generation V
Black White
Trade
Black 2 White 2
Trade Excadrill in Accumula Town
Generation VI
X Y
Evolve Aipom
Omega Ruby Alpha Sapphire
Evolve Aipom
Generation VII
Sun Moon
Transfer


In side games

This Pokémon was unavailable prior to Generation IV.
Generation IV
MD Time MD Darkness
Marine Resort (B12-B17), Sky Stairway (1F-49F)
MD Sky
Marine Resort (B12-B17), Sky Stairway (1F-49F)
Ranger: SoA
Vien Forest
Rumble
Windy Prairie‎
PokéPark Wii
Meadow Zone, Haunted Zone
Ranger: GS
Daybreak Ruins, Ice Temple
Generation V
Rumble Blast
Treetops: Shimmering Lake (Post-ending)
Rumble U
Magical Lake: Dual Launchers
Generation VI
Battle Trozei
Colossal Forest: Stage 4
Shuffle
Event: A New Pokémon Safari!
Rumble World
Pearl Marsh: Colossal Tree (All Areas), Distortion Land: Vast Ocean (Back Boss)


Held items

In-game trades

Game Held Item(s)
Black 2 White 2   Sitrus Berry (100%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
75
135 - 182 260 - 354
100
94 - 167 184 - 328
66
63 - 129 123 - 254
60
58 - 123 112 - 240
66
63 - 129 123 - 254
115
108 - 183 211 - 361
Total:
482
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
3/4 ★★★
Power
2/4 ★★☆☆
Skill
5/5 ★★★★★
Stamina
3/4 ★★★
Jump
3/4 ★★★
Total
16/21 ★★★


Type effectiveness

Under normal battle conditions in Generation VIII, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Notes:

Learnset

By leveling up

Generation VI
Other generations:
IV - V - VII - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
011 Scratch Normal Physical 04040 100100% 35 Tough 4 ♥♥♥♥ 0  
011 Tail Whip Normal Status 0000 100100% 30 Cute 2 ♥♥ 0  
011 Sand Attack Ground Status 0000 100100% 15 Cute 3 ♥♥♥ 0  
011 Astonish Ghost Physical 03030 100100% 15 Cute 2 ♥♥ 3 ♥♥♥
044 Sand Attack Ground Status 0000 100100% 15 Cute 3 ♥♥♥ 0  
088 Astonish Ghost Physical 03030 100100% 15 Cute 2 ♥♥ 3 ♥♥♥
1111 Baton Pass Normal Status 0000 —% 40 Cute 1 0  
1515 Tickle Normal Status 0000 100100% 20 Cute 3 ♥♥♥ 0  
1818 Fury Swipes Normal Physical 01818 08080% 15 Tough 1 0  
2222 Swift Normal Special 06060 —% 20 Cool 2 ♥♥ 0  
2525 Screech Normal Status 0000 08585% 40 Clever 3 ♥♥♥ 0  
2929 Agility Psychic Status 0000 —% 30 Cool 3 ♥♥♥ 0  
3232 Double Hit Normal Physical 03535 09090% 10 Cool 2 ♥♥ 1
3636 Fling Dark Physical 0000 100100% 10 Cute 3 ♥♥♥ 0  
3939 Nasty Plot Dark Status 0000 —% 20 Clever 1 0  
4343 Last Resort Normal Physical 140140 100100% 5 Cute 1 0  
  • Bold indicates a move that gets STAB when used by Ambipom
  • Italic indicates a move that gets STAB only when used by an evolution of Ambipom
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
IV - V - VII - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM01  TM01 Hone Claws Dark Status 0000 —}}—% 15 Cute 1 0  
TM06  TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM11  TM11 Sunny Day Fire Status 0000 —}}—% 5 Beautiful 1 0  
TM12  TM12 Taunt Dark Status 0000 100}}100% 20 Clever 2 ♥♥ 1
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5 Cool 4 ♥♥♥♥ 4 ♥♥♥♥
TM17  TM17 Protect Normal Status 0000 —}}—% 10 Cute 2 ♥♥ 0  
TM18  TM18 Rain Dance Water Status 0000 —}}—% 5 Beautiful 1 0  
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM22  TM22 Solar Beam Grass Special 120120 100}}100% 10 Cool 3 ♥♥♥ 0  
TM24  TM24 Thunderbolt Electric Special 09090 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM25  TM25 Thunder Electric Special 110110 070}}70% 10 Cool 1 0  
TM27  TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM28  TM28 Dig Ground Physical 08080 100}}100% 10 Tough 2 ♥♥ 0  
TM30  TM30 Shadow Ball Ghost Special 08080 100}}100% 15 Clever 4 ♥♥♥♥ 0  
TM31  TM31 Brick Break Fighting Physical 07575 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM32  TM32 Double Team Normal Status 0000 —}}—% 15 Cool 1 0  
TM40  TM40 Aerial Ace Flying Physical 06060 —}}—% 20 Cool 2 ♥♥ 0  
TM42  TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM44  TM44 Rest Psychic Status 0000 —}}—% 10 Cute 1 0  
TM45  TM45 Attract Normal Status 0000 100}}100% 15 Cute 2 ♥♥ 0  
TM46  TM46 Thief Dark Physical 06060 100}}100% 25 Tough 1 0  
TM47  TM47 Low Sweep Fighting Physical 06565 100}}100% 20 Clever 2 ♥♥ 3 ♥♥♥
TM48  TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM56  TM56 Fling Dark Physical 0000 100}}100% 10 Cute 3 ♥♥♥ 0  
TM62  TM62 Acrobatics Flying Physical 05555 100}}100% 15 Cool 1 0  
TM65  TM65 Shadow Claw Ghost Physical 07070 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM66  TM66 Payback Dark Physical 05050 100}}100% 10 Tough 2 ♥♥ 0  
TM67  TM67 Retaliate Normal Physical 07070 100}}100% 5 Cool 3 ♥♥♥ 0  
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5 Tough 4 ♥♥♥♥ 4 ♥♥♥♥
TM73  TM73 Thunder Wave Electric Status 0000 100}}100% 20 Cool 1 3 ♥♥♥
TM85  TM85 Dream Eater Psychic Special 100100 100}}100% 15 Clever 2 ♥♥ 0  
TM86  TM86 Grass Knot Grass Special 0000 100}}100% 20 Cute 1 0  
TM87  TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88  TM88 Sleep Talk Normal Status 0000 —}}—% 10 Cute 1 0  
TM89  TM89 U-turn Bug Physical 07070 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM90  TM90 Substitute Normal Status 0000 —}}—% 10 Cute 2 ♥♥ 0  
TM94  TM94 Rock SmashXY Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
TM94  TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
TM98  TM98 Power-Up Punch Fighting Physical 04040 100}}100% 20 Tough 1 0  
XTM100  TM100 Confide Normal Status 0000 —}}—% 20 Cute 3 ♥♥♥ 0  
ZHM01  HM01 Cut Normal Physical 05050 095}}95% 30 Cool 4 ♥♥♥♥ 0  
ZHM04  HM04 Strength Normal Physical 08080 100}}100% 15 Tough 4 ♥♥♥♥ 0  
ZHM06  HM06 Rock SmashORAS Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Ambipom
  • Italic indicates a move that gets STAB only when used by an evolution of Ambipom
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
IV - V - VII - VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
      
      
      
   
Agility Psychic Status —% 30 Cool 3 ♥♥♥ 0  
    Beat Up Dark Physical 100% 10 Clever 1 0  
      
      
Bounce Flying Physical 85 85% 5 Cute 1 0  
     Counter Fighting Physical 100% 20 Tough 2 ♥♥ 0  
      
     
Covet Normal Physical 60 100% 25 Cute 1 0  
       Double Slap Normal Physical 15 85% 10 Cute 1 0  
      
      
 
Fake Out Normal Physical 40 100% 10 Cute 2 ♥♥ 3 ♥♥♥
      
      
     
Pursuit Dark Physical 40 100% 20 Clever 2 ♥♥ 1
    Quick Guard Fighting Status —% 15 Cool 2 ♥♥ 0  
       Revenge Fighting Physical 60 100% 10 Tough 2 ♥♥ 0  
      
      
      
   
Screech Normal Status 85% 40 Clever 3 ♥♥♥ 0  
      
      
 
Slam Normal Physical 80 75% 20 Tough 4 ♥♥♥♥ 0  
  Spite Ghost Status 100% 10 Tough 2 ♥♥ 1
    Switcheroo Dark Status 100% 10 Clever 2 ♥♥ 1
  • Moves marked with an asterisk (*) must be chain bred onto Ambipom in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Ambipom in that game.
  • Bold indicates a move that gets STAB when used by Ambipom
  • Italic indicates a move that gets STAB only when used by an evolution of Ambipom
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
IV - V - VII - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Bounce Flying Physical 85 85% 5 Cute 1 0  
X Y OR AS Covet Normal Physical 60 100% 25 Cute 1 0  
X Y OR AS Fire Punch Fire Physical 75 100% 15 Tough 4 ♥♥♥♥ 0  
X Y OR AS Focus Punch Fighting Physical 150 100% 20 Tough 2 ♥♥ 0  
X Y OR AS Foul Play Dark Physical 95 100% 15 Clever 1 0  
X Y OR AS Gunk Shot Poison Physical 120 80% 5 Tough 2 ♥♥ 1
X Y OR AS Ice Punch Ice Physical 75 100% 15 Beautiful 4 ♥♥♥♥ 0  
X Y OR AS Iron Tail Steel Physical 100 75% 15 Cool 4 ♥♥♥♥ 0  
X Y OR AS Knock Off Dark Physical 65 100% 25 Clever 2 ♥♥ 3 ♥♥♥
X Y OR AS Last Resort Normal Physical 140 100% 5 Cute 1 0  
X Y OR AS Low Kick Fighting Physical 100% 20 Tough 1 0  
X Y OR AS Role Play Psychic Status —% 10 Cute 1 0  
X Y OR AS Seed Bomb Grass Physical 80 100% 15 Tough 4 ♥♥♥♥ 0  
X Y OR AS Shock Wave Electric Special 60 —% 20 Cool 2 ♥♥ 0  
X Y OR AS Snatch Dark Status —% 10 Clever 1 0  
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
X Y OR AS Spite Ghost Status 100% 10 Tough 2 ♥♥ 1
X Y OR AS Thunder Punch Electric Physical 75 100% 15 Cool 4 ♥♥♥♥ 0  
X Y OR AS Uproar Normal Special 90 100% 10 Cute 2 ♥♥ 1
X Y OR AS Water Pulse Water Special 60 100% 20 Beautiful 3 ♥♥♥ 0  
  • A black or white abbreviation in a colored box indicates that Ambipom can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Ambipom cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Ambipom
  • Italic indicates a move that gets STAB only when used by an evolution of Ambipom
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VI
Other generations:
IV - V - VII - VIII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Ambipom
  • Italic indicates a move that gets STAB only when used by an evolution of Ambipom
  • Click on the generation numbers at the top to see moves from other generations

Side game data

Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
  Body size: 1
Recruit rate: 8.2%
IQ group: F
Pokémon Ranger: Shadows of Almia
Group:
Normal
Poké Assist:  
Normal
Field move:  
(Crush ×2)
Browser entry R-000
It hurls rocks and stones with its tails to attack.
Pokémon Ranger: Guardian Signs
Group:
Normal
Poké Assist:
(present)
 
Rock
Field move:
(present)
 
(Crush ×2)
Poké Assist:
(past)
 
Normal
Field move:
(past)
 
(Crush ×1)
Browser entry [[List of Pokémon by Oblivia Browser number|]]
It throws stones to attack.
Pokémon Rumble
Attack ●●●●
Defense ●●●
Speed ●●●●
Pokémon Rumble Blast
Attack ●●●●
Defense ●●●
Speed ●●●●
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
Ambipom came to the PokéPark to visit Aipom. She enjoys Venusaur's Vine Swing and Tangrowth's Swing Along more than any other Attraction!
Pokémon Battle Trozei
Normal
Attack Power: ★★★★★

 

Pokémon Shuffle
 
Normal
  Attack Power: 60 - 80   0

#610
 

Shock Attack
Leaves the foe paralyzed.


Evolution

 
Unevolved
Aipom
 Normal 
 
Level up
knowing Double Hit
 
First evolution
Ambipom
 Normal 


Sprites

This Pokémon was unavailable prior to Generation IV.
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
           
           
           
           
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
       
       
       
       
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
       
       
       
       
Front Back Front Back
  For other sprites and images, please see Ambipom images on the Bulbagarden Archives.


Trivia

Origin

Ambipom appears to have been based on a monkey, with an exaggerated concept of a prehensile tail. It may be specifically based on the squirrel monkey, which is similar in appearance, and also shares its large smile with cymbal monkeys. It is also similar to an ahuizotl, a creature of Aztec mythology with monkey hands and a fifth human hand on its tail.

Name origin

Ambipom is a combination of the prefix ambi- (from the Latin for both), referring to ambidexterity, and a corruption of palm.

Eteboth may be a combination of 猿公 etekō (monkey), 得手 ete, meaning strong point, and both, possibly referring to the ambidextrous nature of the hands on its tail.

In other languages

Language Title Meaning
  Japanese エテボース Eteboth From 猿公 etekō (monkey), 得手 ete (strong point), and both
  French Capidextre From Capucin and ambidextre
  Spanish Ambipom Same as English name
  German Ambidiffel From ambidexter and Griffel
  Italian Ambipom Same as English name
  Korean 겟핸보숭 Gethainbosung From get, hand, both, and 원숭이 weonsungi
  Mandarin Chinese 雙尾怪手 / 双尾怪手 Shuāngwěiguàishǒu Literally "Double tail, strange hand", references 長尾怪手 Chángwěiguàishǒu
  Cantonese Chinese


Related articles

External links


  #423: Gastrodon
Pokémon
#425: Drifloon  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.