Ambipom (Pokémon)

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Gastrodon #423: Gastrodon
Pokémon
#425: Drifloon Drifloon
Ambipom
エテボース Eteboth
#424
424Ambipom.png
Art by Ken Sugimori from Diamond and Pearl
Type
Normal '
Category
Long Tail Pokémon
Abilities
Technician or Pickup Skill Link
Hidden Ability
Exp. at Lv. 100
800,000
Regional Pokédex numbers
Johto
#124*
Sinnoh
#064
Regional Browser numbers
Almia
R-109
Oblivia
R-089 N-027
Height
3'11"
Imperial
1.2 m
Metric
Weight
44.8 lbs.
Imperial
20.3 kg
Metric
Dex color
Purple
Catch rate
45 (5.9%)
Body style
Body06.png BodyUnknown.png
Blue-Striped
Footprint
 F424.png   F487O.png
Blue-Striped
Gender ratio
50% male, 50% female
Breeding
Ground group 21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
2
Base Exp.: 186 Battle Exp.: 1861*

Ambipom (Japanese: エテボース Eteboth) is a Template:Type2 Pokémon.

It evolves from Aipom when leveled up while knowing Double Hit.

Biology

Physiology

Ambipom is a much larger and advanced form of Aipom. It has two tails, each with a large, rounded hand with three red-tipped fingers. These tails are much more versatile than Aipom's tail, and the tails also have a cuff of a rounded frill on the wrists. The bases of Ambipom's tails also have a similar frill. Unlike Aipom, Ambipom's feet are purple, not tan, and the insides of its ears are red. Ambipom has an arrangement of a split hair sticking out from the top of its head, replacing Aipom's spiky tuft. Ambipom has a purple, triangular nose that is much more visible than Aipom's, and much wider eyes.

Gender differences

The two strands of hair on top of Ambipom's head are longer on a female.

Special abilities

Ambipom can leap from tree to tree with brilliant speed. They also have solid Attack power and can use many devastating Template:Type2 moves.

Behavior

To eat, Ambipom deftly shucks nuts with its two tails. Now that it has two hands on its tails, it only rarely uses its arms. Ambipom work in large colonies and make rings by linking their tails, apparently in friendship.

Habitat

Ambipom live in large colonies in heavily wooded areas along with their young, Aipom.

Diet

Main article: Pokémon food

Ambipom eat nuts.

In the anime

 
Ambipom in the anime

Dawn's Aipom, formerly Ash's, evolved into an Ambipom in Journey to the Unown!. Upon evolving, it matured greatly, and became Dawn's most talented Pokémon for contests. She was later given to O to train in ping pong.

Pokédex entries

Episode Pokémon Source Entry
DP060 Ambipom Ash's Pokédex Ambipom, the Long Tail Pokémon. It uses its two tails to shell nuts, and then it links them together in a ring as a sign of friendship.

In the manga

Gold's Aipom, Aibo, evolved into an Ambipom prior to his battle with the legendary Arceus. However, as the story moves back to a few weeks before the fight, it wasn't until several rounds later that its evolution was finally shown on-screen. This event, however, distressed Togebo, being the only Pokémon on his team that was in its basic stage.

In the TCG

Main article: Ambipom (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation IV.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby {{{rubydex}}}
Sapphire {{{sapphiredex}}}
Emerald {{{emeralddex}}}
FireRed {{{firereddex}}}
LeafGreen {{{leafgreendex}}}
Generation IV
Diamond To eat, it deftly shucks nuts with its two tails. It rarely uses its arms now.
Pearl They work in large colonies and make rings by linking their tails, apparently in friendship.
Platinum Split into two, the tails are so adept at handling and doing things, Ambipom rarely uses its hands.
HeartGold They live on large trees. They are said to communicate by connecting their tails to those of others.
SoulSilver It is very difficult to dodge the consecutive strikes of its two tails.
Generation V
Black 2ほんに わかれた しっぽは いろんなことが きように できるので ほとんど てを つかわなくなった。
White
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation IV.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
None Trade
Emerald
None Trade
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
None Evolve Aipom
Platinum
None Evolve Aipom
HeartGold SoulSilver
None Evolve Aipom
Pal Park
None
Pokéwalker
None
Generation V
Black White
None Trade
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Marine Resort (B1-B19)
Sky Stairway (1F-49F)
Pokémon Ranger:
Shadows of Almia
Vien Forest
Pokémon Ranger:
Guardian Signs
Daybreak Ruins
Ice Temple
Pokémon Rumble Windy Prairie‎

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
75
135 - 182 260 - 354
100
94 - 167 184 - 328
66
63 - 129 123 - 254
60
58 - 123 112 - 240
66
63 - 129 123 - 254
115
108 - 183 211 - 361
Total:
482
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
3/4 ★★★
Power
2/4 ★★☆☆
Skill
5/5 ★★★★★
Stamina
3/4 ★★★
Jump
3/4 ★★★
Total
16/21 ★★★


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None

Learnset

By leveling up

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Scratch Normal Physical 04040 100100% 35
00Start Tail Whip Normal Status 0000 100100% 30
00Start Sand-Attack Ground Status 0000 100100% 15
00Start Astonish Ghost Physical 03030 100100% 15
044 Sand-Attack Ground Status 0000 100100% 15
088 Astonish Ghost Physical 03030 100100% 15
1111 Baton Pass Normal Status 0000 —% 40
1515 Tickle Normal Status 0000 100100% 20
1818 Fury Swipes Normal Physical 01818 08080% 15
2222 Swift Normal Special 06060 —% 20
2525 Screech Normal Status 0000 08585% 40
2929 Agility Psychic Status 0000 —% 30
3232 Double Hit Normal Physical 03535 09090% 10
3636 Fling Dark Physical 0000 100100% 10
3939 Nasty Plot Dark Status 0000 —% 20
4343 Last Resort Normal Physical 140140 100100% 5
  • Bold indicates a move that gets STAB when used by Ambipom
  • Italic indicates a move that gets STAB only when used by an evolution of Ambipom
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM01 Claw Sharpen Dark Status 0000 —}}—% 15
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 —}}—% 5
  TM12 Taunt Dark Status 0000 100}}100% 20
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM17 Protect Normal Status 0000 —}}—% 10
  TM18 Rain Dance Water Status 0000 —}}—% 5
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM22 SolarBeam Grass Special 120120 100}}100% 10
  TM24 Thunderbolt Electric Special 09595 100}}100% 15
  TM25 Thunder Electric Special 120120 070}}70% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM28 Dig Ground Physical 08080 100}}100% 10
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM31 Brick Break Fighting Physical 07575 100}}100% 15
  TM32 Double Team Normal Status 0000 —}}—% 15
  TM40 Aerial Ace Flying Physical 06060 —}}—% 20
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 —}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM46 Thief Dark Physical 04040 100}}100% 10
  TM47 Ankle Sweep Fighting Physical 06060 100}}100% 20
  TM48 Canon Normal Special 06060 100}}100% 15
  TM56 Fling Dark Physical 0000 100}}100% 10
  TM62 Acrobat Flying Physical 05555 100}}100% 15
  TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
  TM66 Payback Dark Physical 05050 100}}100% 10
  TM67 Retaliation Normal Physical 07070 100}}100% 5
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM73 Thunder Wave Electric Status 0000 100}}100% 20
  TM83 Cheer Up Normal Status 0000 —}}—% 30
  TM85 Dream Eater Psychic Special 100100 100}}100% 15
  TM86 Grass Knot Grass Special 0000 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM89 U-turn Bug Physical 07070 100}}100% 20
  TM90 Substitute Normal Status 0000 —}}—% 10
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  HM01 Cut Normal Physical 05050 095}}95% 30
  HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Ambipom
  • Italic indicates a move that gets STAB only when used by an evolution of Ambipom
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Agility Psychic Status —% 30
Beat Up Dark Physical 100% 10
Bounce Flying Physical 85 85% 5
Counter Fighting Physical 100% 20
Covet Normal Physical 60 100% 40
DoubleSlap Normal Physical 15 85% 10
Fake Out Normal Physical 40 100% 10
Pursuit Dark Physical 40 100% 20
Revenge Fighting Physical 60 100% 10
Screech Normal Status 85% 40
Slam Normal Physical 80 75% 20
Spite Ghost Status 100% 10
Switcheroo Dark Status 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Ambipom in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Ambipom in that game.
  • Bold indicates a move that gets STAB when used by Ambipom
  • Italic indicates a move that gets STAB only when used by an evolution of Ambipom
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Ambipom can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Ambipom cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Ambipom
  • Italic indicates a move that gets STAB only when used by an evolution of Ambipom
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 N/A 
Not available
Pokémon Trozei!
 N/A 
Not available
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: 0%
Friend Area: Beau Plains
Phrases
51%-100% HP My HP is between 51% and 100%.
26%-50% HP My HP is between 26% and 50%.
1%-25% HP My HP is between 1% and 25%.
Level up I leveled up.
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up I leveled up.
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
  Body size: 1
Recruit rate: 8.2%
IQ group: F
Pokémon Ranger
Group:  Normal  Poké Assist: None Field move: None
Loops: 0 Min. exp.: 0 Max. exp.: 0
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Shadows of Almia
Group:  Normal  Poké Assist:  
( Normal )
Field move:  
(Crush ×2)
Browser entry  
It hurls rocks and stones with its tails to attack.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Normal   
( Rock )
Past
 
( Normal )
 
(Crush ×2)
Past
 
(Electrify ×1)
Browser entry  
It throws stones to attack.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PokéPark 2: Wonders Beyond
  Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
  HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

 
Unevolved
Aipom
 Normal 
 
Level up
knowing Double Hit


 
First evolution
Ambipom
 Normal 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
This Pokémon did not appear during Generation III.
IV Diamond Pearl Platinum HeartGold SoulSilver Back
       
       
       
       
V Black White Black 2 White 2 Back
     
     
     
     
  For other sprites and images, please see Ambipom images on Bulbagarden Archives.

Trivia

  • Ambipom is the only Pokémon to have a base stat total of 482.
  • Out of all the Pokémon whose pre-evolved forms require a move to evolve, Ambipom's is the only one that needs to know Double Hit.
  • Ambipom and Linoone are the only evolved Pokémon that have Pickup.

Origin

It appears to have been based on a monkey, with an exaggerated concept of a prehensile tail.

Name origin

Its English name comes from a combination of the prefix Ambi, meaning both, and possibly the word palm. It could also come from ambidexterous, meaning being both right- and left-handed, and palm.

The Japanese name may contain 猿 en, monkey, 手 te, hand, and the English word both, referring to the hands on its tail. エテ ete can also be taken to mean monkey.

In other languages

  • German: Ambidiffel - a combination of ambidexter (ambidextrous) and Griffel (the German name for Aipom).
  • French: Capidextre - From Capucin (Capuchin monkey) and ambidextre (ambidexterous).
  • Korean: 겟핸보숭 Gethaenbosung
  • Chinese (Taiwan): 雙尾怪手 Shuāng Wěi Guài Shǒu - Literally "Double tail weird hand". References Aipom's Chinese name 長尾怪手 Cháng Wěi Guài Shǒu.

Related articles


  #423: Gastrodon
Pokémon
#425: Drifloon  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.