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Alomomola (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Alomomola
By
leveling up
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Play Nice
Normal
Status
0000
—
00—
—%
20
01
1
Hydro Pump
Water
Special
110
110
080
80%
5
01
1
Wide Guard
Rock
Status
0000
—
00—
—%
10
01
1
Healing Wish
Psychic
Status
0000
—
00—
—%
10
01
1
Helping Hand
Normal
Status
0000
—
00—
—%
20
01
1
Pound
Normal
Physical
040
40
100
100%
35
01
1
Water Sport
Water
Status
0000
—
00—
—%
15
05
5
Aqua Ring
Water
Status
0000
—
00—
—%
20
09
9
Aqua Jet
Water
Physical
040
40
100
100%
20
13
13
Double Slap
Normal
Physical
015
15
085
85%
10
17
17
Heal Pulse
Psychic
Status
0000
—
00—
—%
10
21
21
Protect
Normal
Status
0000
—
00—
—%
10
25
25
Water Pulse
Water
Special
060
60
100
100%
20
29
29
Wake-Up Slap
Fighting
Physical
070
70
100
100%
10
33
33
Soak
Water
Status
0000
—
100
100%
20
37
37
Wish
Normal
Status
0000
—
00—
—%
10
41
41
Brine
Water
Special
065
65
100
100%
10
45
45
Safeguard
Normal
Status
0000
—
00—
—%
25
49
49
Whirlpool
Water
Special
035
35
085
85%
15
53
53
Helping Hand
Normal
Status
0000
—
00—
—%
20
57
57
Healing Wish
Psychic
Status
0000
—
00—
—%
10
61
61
Wide Guard
Rock
Status
0000
—
00—
—%
10
65
65
Hydro Pump
Water
Special
110
110
080
80%
5
Bold
indicates a move that gets
STAB
when used by Alomomola
Italic
indicates a move that gets STAB only when used by an evolution of Alomomola
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM04
TM04
Calm Mind
Psychic
Status
0000
—
00—}}
—%
20
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM07
TM07
Hail
Ice
Status
0000
—
00—}}
—%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM13
TM13
Ice Beam
Ice
Special
090
90
100}}
100%
10
TM14
TM14
Blizzard
Ice
Special
110
110
070}}
70%
5
TM16
TM16
Light Screen
Psychic
Status
0000
—
00—}}
—%
30
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM20
TM20
Safeguard
Normal
Status
0000
—
00—}}
—%
25
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM29
TM29
Psychic
Psychic
Special
090
90
100}}
100%
10
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM55
TM55
Scald
Water
Special
080
80
100}}
100%
15
TM77
TM77
Psych Up
Normal
Status
0000
—
00—}}
—%
10
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM94
TM94
Surf
Water
Special
090
90
100}}
100%
15
TM98
TM98
Waterfall
Water
Physical
080
80
100}}
100%
15
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Alomomola
Italic
indicates a move that gets STAB only when used by an evolution of Alomomola
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Endure
Normal
Status
—
—%
10
Mirror Coat
Psychic
Special
—
100%
20
Mist
Ice
Status
—
—%
30
Pain Split
Normal
Status
—
—%
20
Refresh
Normal
Status
—
—%
20
Tickle
Normal
Status
—
100%
20
Moves marked with an asterisk (*) must be
chain bred
onto Alomomola in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Alomomola in that game.
Bold
indicates a move that gets
STAB
when used by Alomomola
Italic
indicates a move that gets STAB only when used by an evolution of Alomomola
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Bounce
Flying
Physical
85
85%
5
S
M
US
UM
Helping Hand
Normal
Status
—
—%
20
S
M
US
UM
Icy Wind
Ice
Special
55
95%
15
S
M
US
UM
Knock Off
Dark
Physical
65
100%
20
S
M
US
UM
Liquidation
Water
Physical
85
100%
10
S
M
US
UM
Magic Coat
Psychic
Status
—
—%
15
S
M
US
UM
Pain Split
Normal
Status
—
—%
20
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Water Pulse
Water
Special
60
100%
20
A black or white abbreviation in a colored box indicates that Alomomola can be tutored the move in that game
A colored abbreviation in a white box indicates that Alomomola cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Alomomola
Italic
indicates a move that gets STAB only when used by an evolution of Alomomola
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
V
VI
Dive
Water
Physical
080
80
100}}
100%
10
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Alomomola
Italic
indicates a move that gets STAB only when used by an evolution of Alomomola
Click on the generation numbers at the top to see transfer-only moves for other generations