Alakazam (Pokémon)

Revision as of 09:43, 10 May 2019 by Lobster101 (talk | contribs)
For Pokémon GO information on this species, see the game's section.
064MS.png #064: Kadabra
Pokémon
#066: Machop 066MS.png
This article is about the species. For a specific instance of this species, see Alakazam (disambiguation).
Alakazam
Psi Pokémon
フーディン
Foodin
#065
Alakazam
Alakazam
Mega Alakazam
Mega Alakazam



Images on the Bulbagarden Archives
Type
Psychic Unknown
Unknown Unknown
Mega Alakazam
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Synchronize or Inner Focus
Alakazam
Cacophony
Mega Alakazam
Cacophony
Magic Guard
Hidden Ability
Cacophony
Hidden Ability
Trace
Mega Alakazam
Cacophony
Gender ratio
Unknown
75% male, 25% female
Catch rate
50 (12.9%)
Breeding
Egg Group
Human-Like
Hatch time
20 cycles
Height
4'11" 1.5 m
Alakazam
3'11" 1.2 m
Mega Alakazam
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
105.8 lbs. 48.0 kg
Alakazam
105.8 lbs. 48.0 kg
Mega Alakazam
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
Alakazite [[|]]
Base experience yield
186
Gen. I-IV
Unknown
IV
225
V+
Leveling rate
Medium Slow
EV yield
Total: 3
Alakazam
0
HP
0
Atk
0
Def
3
Sp.Atk
0
Sp.Def
0
Speed
Mega Alakazam
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body12.png
Footprint
F065.png F000.png
Mega Alakazam
Pokédex color
Brown
Base friendship
70
External Links

Alakazam (Japanese: フーディン Foodin) is a Psychic-type Pokémon introduced in Generation I.

It evolves from Kadabra when traded. It is the final form of Abra. It can Mega Evolve into Mega Alakazam using the Alakazite.

Biology

Alakazam is a Pokémon characterized by its humanoid structure and large mustache. A female Alakazam has a significantly shorter mustache than a male. It has a long, thin snout, narrow eyes, ear-like spikes extending from the top of its head, and an additional spike protruding from each cheek. Covering its yellow, skeletal body are brown armor-like sections over its chest, shoulders, forearms and knees. There are three toes on each foot, each of which has a white claw. Two of the toes face forward, while one faces backwards. It wields a silver spoon in each hand, which act as amplifiers for its psychic abilities. The spoons are created uses its psychic powers and it may give one to someone it trusts. Alakazam is able to lower the accuracy of its opponents by bending the spoons it wields, using its signature move Kinesis.

As Mega Alakazam, its mustache turns white and becomes longer and bushier. It also grows a long, white beard. The armor-like sections become bulkier, and its upper body section becomes slightly shorter to reveal its thin stomach. The ear-like spikes become slightly shorter and a larger spike forms on top of its head. Additionally, it gains an oval, red organ in the center of its forehead. The organ is said to emit psychic power. Its lower legs become longer and slimmer and its feet become skinnier and resemble talons. It gains three additional spoons, for a total of five that it levitates in the air. At the cost of its already-low muscular strength, Mega Alakazam's power is entirely converted to pure psychic energy. It can read the course of a person's entire life with a single glance.

Alakazam is able to use all forms of psychic abilities. The overflow of its psychic powers can cause headaches to those nearby. These powers are used to move its body, as opposed to its weak muscles. It also uses its psychic powers to hold up its head, which is too heavy to be supported by its neck. Due to its continually growing brain its head becomes larger with age. It is said to have an excellent memory and can remember everything that it has experienced since hatching as an Abra, and has an IQ that exceeds 5,000. It is found in urban areas.

In the anime

In the main series

 
Alakazam in the anime
 
Mega Alakazam in the anime

Major appearances

Team A.C.T.

Alakazam along with its teammates had a cameo in Pokémon Mystery Dungeon: Team Go-Getters Out of the Gate!. They were considered for the job of rescuing Big Brother Pikachu but were unavailable as they were already on another mission.

Other

A giant Alakazam was awakened near the site of the Pokémopolis ruins in The Ancient Puzzle of Pokémopolis.

An Alakazam appeared in Pokémon Double Trouble, under the ownership of Luana, the Gym Leader of Kumquat Island. It was used in a Double Battle against Ash alongside Marowak. They battled Pikachu and Charizard but were defeated, Alakazam by its own redirected Hyper Beam.

An Alakazam appeared in Power Play!, under the ownership of Alex Davis. It battled Gary and his recently evolved Umbreon, ultimately being defeated despite using a number of moves and combinations.

An Alakazam appeared under the ownership of Eusine in For Ho-Oh the Bells Toll and The Legend of Thunder!.

Vito Winstrate had his Alakazam stop his grandmother's Camerupt's rampage in Candid Camerupt!.

Anabel owns an Alakazam that appeared in Talking a Good Game and Second Time's the Charm. It was used during both of her battles against Ash in the Battle Tower.

Kenny used his Alakazam in the Performance Stage of the Floaroma Contest in Settling a Not-So-Old Score!.

An Alakazam was used by one of the participants of the Pokémon Ping Pong Tournament in To Thine Own Pokémon Be True!.

A Trainer's Alakazam that can Mega Evolve into Mega Alakazam appeared in Mega Evolution Special IV as one of the ten Mega Evolved Pokémon that Alain and his Charizard had to defeat.

An Alakazam that can Mega Evolve appeared in Volcanion and the Mechanical Marvel, under the control of Levi's Mega Wave. Alakazam was used to battle against Volcanion and was later seen using Psychic on the rest of the army of Mega Evolved Pokémon. It was later freed from Levi's control when Alva's Mega Wave Crystal was destroyed, and it escaped.

An Alakazam debuted in Mission: Total Recall!, under the ownership of Faba. It was used to battle Gladion, managing to defeat Umbreon. It was later used in an attempt to erase Lillie's memories, but it was defeated by Silvally. It reappeared in The Professors' New Adventure!, attending the wedding of Professor Kukui and Professor Burnet. It reappeared in The Prism Between Light and Darkness!, where Faba sent it out to battle Team Rocket, only to be defeated by Gozu's Mega Aggron. It reappeared briefly in Securing the Future!, where it was recalled.

Minor appearances

A Trainer's Alakazam appeared in Mewtwo Strikes Back as one of the Pokémon Mewtwo defeated while serving for Giovanni.

An Alakazam made a cameo appearance in Misty Meets Her Match, under the ownership of Rudy. It was one of the Pokémon seen at the Trovita Gym.

An Alakazam appeared in The Power of One.

An Alakazam appeared in Flower Power as a part of Florando's annual Pokémon Exhibition.

An Alakazam appeared in The Psychic Sidekicks! as one of the Pokémon living in Len Town.

Gary has an Alakazam, as seen in his profile in The Ties that Bind!.

An Alakazam appeared in PK13.

A Coordinator's Alakazam was used during the Hoenn Grand Festival in Deceit and Assist.

A Coordinator's Alakazam appeared in A Hurdle for Squirtle, where it was competing in the Saffron City Pokémon Contest.

An Alakazam appeared in Fear Factor Phony as a resident of an abandoned mining colony.

An Alakazam appeared in One Big Happiny Family! in Jessie's fantasy.

An Alakazam appeared in Historical Mystery Tour!, under the ownership of a Clown. It was seen juggling some spoons.

An Alakazam that can Mega Evolve into Mega Alakazam appeared in the opening of Mega Evolution Special I.

Pokédex entries

Episode Pokémon Source Entry
EP072 Alakazam Ash's Pokédex Alakazam, a Psi Pokémon. This Pokémon uses Psychic attacks to overcome its opponents.
Episode Pokémon Source Entry
DP027 Alakazam Dawn's Pokédex Alakazam, the Psi Pokémon, and the evolved form of Kadabra. With the brain like a super computer, it possesses many different supernatural powers.
 
Alakazam in Pokémon Origins

In Pokémon Origins

Sabrina's Alakazam briefly appeared in File 3: Giovanni getting beaten by Red's Haunter.

Blue used an Alakazam during his battle with Red in the Pokémon League in File 3: Giovanni.

In Pokémon Generations

Blue owns an Alakazam, which appeared in The Challenger. He used it during his Indigo League battle against Lorelei and her Lapras. It eventually won, allowing Blue to advance to Bruno's room.

In the manga

In the Pokémon Adventures manga

Alakazam debuts in Buzz Off, Electabuzz! when Red frees the Pokémon kidnapped by Lt. Surge. Instead of his beloved Abra, the Pokémon Fan Club Chairman finds himself with an Alakazam.

Sabrina is seen in possession of an Alakazam in Karate Machop!, which she uses to hand out the eight Spoons of Destiny. Red also received one prior to appearing at Cerise Island from Giovanni. Otherwise, it is not seen as much in battle as its pre-evolved form. Later, in the Black 2 & White 2 arc, Sabrina has her Alakazam use its abilities to pick out a Brycen-Man movie for Whitley.

In Rock, Paper...Scizor, Blue catches a wild Alakazam after it was rampaging near Viridian City. After he became the Gym Leader of Viridian City, he uses it to challenge opponents at his Gym when he is not there.

An Alakazam was seen in a Poké Ball at Professor Oak's Laboratory in Cherrygrove City in Off Course with Corsola.

An Alakazam appeared in The Last Battle XIII as one of the Pokémon sent to participate in the fight in Ilex Forest.

An Alakazam was used by Emerald in his Battle Pyramid and Battle Dome challenge in A Dust-Up With Dusclops.

Mira has an Alakazam, which was used against Cheryl and her Blissey in Leaping Past Lopunny.

An Alakazam appeared in Deprogramming Porygon-Z, under the ownership of a Veteran.

A Trainer's Alakazam that could Mega Evolve appeared in the X & Y arc.

Anabel owns an Alakazam, which first appeared in PASM24.

In the Pokémon Mystery Dungeon: Ginji's Rescue Team manga

Main article: Team A.C.T.

The Alakazam from Team A.C.T. appears in Pokémon Mystery Dungeon: Ginji's Rescue Team. He, along with his teammates, is a role model of Mudkip and tries to rescue him when he mistakenly believes that Ginji is a threat to Mudkip's safety.

In the Pokémon Pocket Monsters manga

Giovanni sent out Alakazam in an attempt to battle Squirtle in Squirtle, the Crybaby Pokémon.

In the Pokémon Ruby-Sapphire manga

Red is shown to have caught an Alakazam in Clefairy Has Been Abandoned?!.

In the Pokémon Zensho manga

Satoshi has an Alakazam in Pokémon Zensho.

In the Pokémon Gold and Silver: The Golden Boys manga

Black borrowed an Alakazam in a tournament in Let's Use Fighting Type Pokémon!!.

In the Pokémon Battle Frontier manga

Anabel has an Alakazam which was one of the Pokémon that battled Enta in Final Battle: Versus The Salon Maiden.

In the TCG

Main article: Alakazam (TCG)

Game data

NPC appearances

Pokédex entries

Alakazam

Generation I Kanto
#065
Red(ENG) Its brain can outperform a super-computer. Its intelligence quotient is said to be 5,000.
Blue
Yellow A Pokémon that can memorize anything. It never forgets what it learns—that's why this Pokémon is smart.
Stadium A Pokémon that uses psychic power. It is highly intelligent and capable of instantly identifying its foe's weakness.
Generation II Johto
#091
Gold Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.
Silver Its brain cells multiply continually until it dies. As a result, it remembers everything.
Crystal It has an IQ of 5000. It calculates many things in order to gain the edge in every battle.
Stadium 2 Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.
Generation III Hoenn
#041
Kanto
#065
Ruby Alakazam's brain continually grows, making its head far too heavy to support with its neck. This Pokémon holds its head up using its psychokinetic power instead.
Sapphire Alakazam's brain continually grows, infinitely multiplying brain cells. This amazing brain gives this Pokémon an astoundingly high IQ of 5,000. It has a thorough memory of everything that has occurred in the world.
Emerald While it has strong psychic abilities and high intelligence, an Alakazam's muscles are very weak. It uses psychic power to move its body.
FireRed It does not like physical attacks very much. Instead, it freely uses extra-sensory powers to defeat foes.
LeafGreen Its brain can outperform a supercomputer. Its IQ (intelligence quotient) is said to be around 5,000.
Generation IV Sinnoh
#022
Johto
#091
Diamond Its superb memory lets it recall everything it has experienced from birth. Its IQ exceeds 5,000.
Pearl Its highly developed brain is on par with a supercomputer. It can use all forms of psychic abilities.
Platinum The spoons clutched in its hands are said to have been created by its psychic powers.
HeartGold Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.
SoulSilver Its brain cells multiply continually until it dies. As a result, it remembers everything.
Generation V Unova
#—
Black The spoons clutched in its hands are said to have been created by its psychic powers.
White
Black 2 The spoons clutched in its hands are said to have been created by its psychic powers.
White 2
Generation VI Kalos
Central #104
Hoenn
#042
X Its brain cells multiply continually until it dies. As a result, it remembers everything.
Y Its brain can outperform a super-computer. Its intelligence quotient is said to be 5,000.
Omega Ruby Alakazam's brain continually grows, making its head far too heavy to support with its neck. This Pokémon holds its head up using its psychokinetic power instead.
Alpha Sapphire Alakazam's brain continually grows, infinitely multiplying brain cells. This amazing brain gives this Pokémon an astoundingly high IQ of 5,000. It has a thorough memory of everything that has occurred in the world.
Generation VII Alola
SM: #044
Alola
USUM: #051
Kanto
#065
Sun It is said to have an IQ of approximately 5,000. Its overflowing psychokinetic powers cause headaches to anyone nearby.
Moon Its brain cells continue to increase in number until its death. The older the Alakazam, the larger its head.
Ultra Sun Alakazam uses its psychic powers to make the spoons it carries. Each spoon is an original that there's only one of in the whole world.
Ultra Moon If it trusts someone deeply, it will let them have one of its spoons. Anything you eat with that spoon is apparently delicious.
Let's Go Pikachu A Pokémon that can memorize anything. It never forgets what it learns—that's why this Pokémon is smart.
Let's Go Eevee


Mega Alakazam

This Pokémon was unavailable prior to Generation VI.
Generation VII Alola
SM: #044
Alola
USUM: #051
Kanto
#065
Sun As a result of Mega Evolution, its power has been entirely converted into psychic energy, and it has lost all strength in its muscles.
Moon Its hidden psychic power has been unleashed. A glance at someone gives it knowledge of the course of that person’s life, from birth to death.
Ultra Sun It sends out psychic power from the red organ on its forehead to foresee its opponents' every move.
Ultra Moon Having traded away its muscles, Alakazam's true power has been unleashed. With its psychic powers, it can foresee all things.
Let's Go Pikachu It's adept at precognition. When attacks completely miss Alakazam, that's because it's seeing the future.
Let's Go Eevee


Game locations

Generation I
Red Blue
Evolve Kadabra
Blue (Japan)
Evolve Kadabra
Yellow
Evolve Kadabra
Generation II
Gold Silver
Evolve Kadabra
Crystal
Evolve Kadabra
Generation III
Ruby Sapphire
Evolve Kadabra
Emerald
Evolve Kadabra
FireRed LeafGreen
Evolve Kadabra
Colosseum
Trade
XD
Trade
Generation IV
Diamond Pearl
Evolve Kadabra
Platinum
Evolve Kadabra
HeartGold SoulSilver
Evolve Kadabra
Pal Park
Field
Generation V
Black
Trade
White
Evolve Kadabra
Black 2 White 2
Trade Hippowdon in Accumula Town
Generation VI
X Y
Evolve Kadabra
Omega Ruby Alpha Sapphire
Evolve Kadabra
Generation VII
Sun Moon
Evolve Kadabra
Ultra Sun Ultra Moon
Evolve Kadabra
Let's Go Pikachu Let's Go Eevee
Evolve Kadabra


In side games

Generation I
Pinball
Evolve Kadabra
Generation II
This Pokémon is unavailable in Generation II side games.
Generation III
Pinball: R&S
Evolve Kadabra
Trozei!
Endless Level 81, Pair Trozei, Mr. Who's Den
MD Red MD Blue
Evolve Kadabra
Generation IV
MD Time MD Darkness
Treeshroud Forest (10F-20F)
MD Sky
Treeshroud Forest (10F-20F)
Ranger: SoA
Altru Tower
Rumble
Eternal Tower (Both Modes A & S)
Generation V
Rumble Blast
Tower: Challenger's Ground (post-ending), Factory: All*
Conquest
Evolve Kadabra
Rumble U
Toy Collection: Guided by Pichu
Generation VI
Battle Trozei
Mountain of Order: Stage 2
Shuffle
Event: Pokémon Safari (Sixth release)
Rumble World
Sapphire Sea: Blue Tower (Back Boss)
Picross
Area 12: Stage 05


In events

Games Event Language Location Level Distribution period
RSEFRLG Journey Across America Alakazam English United States 70 February 25 to July 23, 2006
RSEFRLG Party of the Decade Alakazam English United States 70 August 8, 2006

Held items

Game Held Item(s)
Red* Blue* Gold Berry (100%)
Yellow*
Emerald*   TwistedSpoon (5%)

In-game trades

Game Held Item(s)
Black 2 White 2   Lum Berry (100%)

Stats

Base stats

Generation I-V
Stat Range
At Lv. 50 At Lv. 100
55
115 - 162 220 - 314
50
49 - 112 94 - 218
45
45 - 106 85 - 207
135
126 - 205 247 - 405
85
81 - 150 157 - 295
120
112 - 189 220 - 372
Total:
490
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 135.
Generation VI onward
Stat Range
At Lv. 50 At Lv. 100
55
115 - 162 220 - 314
50
49 - 112 94 - 218
45
45 - 106 85 - 207
135
126 - 205 247 - 405
95
90 - 161 175 - 317
120
112 - 189 220 - 372
Total:
500
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Mega Alakazam
Generation VI
Stat Range
At Lv. 50 At Lv. 100
55
115 - 162 220 - 314
50
49 - 112 94 - 218
65
63 - 128 121 - 251
175
162 - 249 319 - 493
95
90 - 161 175 - 317
150
139 - 222 274 - 438
Total:
590
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Generation VII
Stat Range
At Lv. 50 At Lv. 100
55
115 - 162 220 - 314
50
49 - 112 94 - 218
65
63 - 128 121 - 251
175
162 - 249 319 - 493
105
99 - 172 193 - 339
150
139 - 222 274 - 438
Total:
600
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
3/4 ★★★
Power
1/1
Skill
5/5 ★★★★★
Stamina
1/1
Jump
2/2 ★★
Total
12/13 ★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Notes:

Learnset

Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!

By leveling up
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
Evo.Evo. Calm Mind Psychic Status 0000 00——% 20
011 Calm Mind Psychic Status 0000 00——% 20
011 Kinesis Psychic Status 0000 08080% 15
011 Psybeam Psychic Special 06565 100100% 20
011 Barrier Psychic Status 0000 00——% 20
011 Encore Normal Status 0000 100100% 5
011 Confusion Psychic Special 05050 100100% 25
011 Teleport Psychic Status 0000 00——% 20
011 Disable Normal Status 0000 100100% 20
011 Flash Normal Status 0000 100100% 20
066 Disable Normal Status 0000 100100% 20
1313 Flash Normal Status 0000 100100% 20
1919 Night Shade Ghost Special 0000 100100% 15
2626 Substitute Normal Status 0000 —% 10
3232 Reflect Psychic Status 0000 00——% 20
3939 Recover Normal Status 0000 00——% 10
4545 Psychic Psychic Special 09090 100100% 10
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an evolution of Alakazam
  • Click on the generation numbers at the top to see level-up moves from other generations
By TM/HM
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01  TM01 Headbutt Normal Physical 07070 100}}100% 15
TM02  TM02 Taunt Dark Status 0000 100}}100% 20
TM04  TM04 Teleport Psychic Status 0000 00—}}—% 20
TM05  TM05 Rest Psychic Status 0000 00—}}—% 10
TM06  TM06 Light Screen Psychic Status 0000 00—}}—% 30
TM07  TM07 Protect Normal Status 0000 00—}}—% 10
TM08  TM08 Substitute Normal Status 0000 00—}}—% 10
TM09  TM09 Reflect Psychic Status 0000 00—}}—% 20
TM10  TM10 Dig Ground Physical 08080 100}}100% 10
TM12  TM12 Facade Normal Physical 07070 100}}100% 20
TM15  TM15 Seismic Toss Fighting Physical 0000 100}}100% 20
TM16  TM16 Thunder Wave Electric Status 0000 090}}90% 20
TM19  TM19 Iron Tail Steel Physical 100100 075}}75% 15
TM21  TM21 Foul Play Dark Physical 09595 100}}100% 15
TM23  TM23 Thunder Punch Electric Physical 07575 100}}100% 15
TM27  TM27 Toxic Poison Status 0000 090}}90% 10
TM28  TM28 Tri Attack Normal Special 08080 100}}100% 10
TM31  TM31 Fire Punch Fire Physical 07575 100}}100% 15
TM32  TM32 Dazzling Gleam Fairy Special 08080 100}}100% 10
TM33  TM33 Calm Mind Psychic Status 0000 00—}}—% 20
TM35  TM35 Ice Punch Ice Physical 07575 100}}100% 15
TM40  TM40 Psychic Psychic Special 09090 100}}100% 10
TM43  TM43 Shadow Ball Ghost Special 08080 100}}100% 15
TM48  TM48 Hyper Beam Normal Special 150150 090}}90% 5
TM59  TM59 Dream Eater Psychic Special 100100 100}}100% 15
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an evolution of Alakazam
  • Click on the generation numbers at the top to see TM moves from other generations
By a prior evolution
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an evolution of Alakazam
  • Click on the generation numbers at the top to see moves from other generations

Pokémon Sun, Moon, Ultra Sun and Ultra Moon

By leveling up
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
Evo.Evo. Kinesis Psychic Status 0000 08080% 15
011 Kinesis Psychic Status 0000 08080% 15
011 Teleport Psychic Status 0000 —% 20
011 Confusion Psychic Special 05050 100100% 25
1616 Confusion Psychic Special 05050 100100% 25
1818 Disable Normal Status 0000 100100% 20
2121 Psybeam Psychic Special 06565 100100% 20
2323 Miracle Eye Psychic Status 0000 —% 40
2626 Reflect Psychic Status 0000 —% 20
2828 Psycho Cut Psychic Physical 07070 100100% 20
3131 Recover Normal Status 0000 —% 10
3333 Telekinesis Psychic Status 0000 —% 15
3636 Ally Switch Psychic Status 0000 —% 15
3838 Psychic Psychic Special 09090 100100% 10
4141 Calm Mind Psychic Status 0000 —% 20
4343 Future Sight Psychic Special 120120 100100% 10
4646 Trick Psychic Status 0000 100100% 10
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an evolution of Alakazam
  • Click on the generation numbers at the top to see level-up moves from other generations
By TM/HM
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM03  TM03 Psyshock Psychic Special 08080 100}}100% 10
TM04  TM04 Calm Mind Psychic Status 0000 —}}—% 20
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11  TM11 Sunny Day Fire Status 0000 —}}—% 5
TM12  TM12 Taunt Dark Status 0000 100}}100% 20
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM16  TM16 Light Screen Psychic Status 0000 —}}—% 30
TM17  TM17 Protect Normal Status 0000 —}}—% 10
TM18  TM18 Rain Dance Water Status 0000 —}}—% 5
TM20  TM20 Safeguard Normal Status 0000 —}}—% 25
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM29  TM29 Psychic Psychic Special 09090 100}}100% 10
TM30  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM32  TM32 Double Team Normal Status 0000 —}}—% 15
TM33  TM33 Reflect Psychic Status 0000 —}}—% 20
TM41  TM41 Torment Dark Status 0000 100}}100% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 —}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM46  TM46 Thief Dark Physical 06060 100}}100% 25
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM52  TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM53  TM53 Energy Ball Grass Special 09090 100}}100% 10
TM56  TM56 Fling Dark Physical 0000 100}}100% 10
TM57  TM57 Charge Beam Electric Special 05050 090}}90% 10
TM63  TM63 Embargo Dark Status 0000 100}}100% 15
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM73  TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM77  TM77 Psych Up Normal Status 0000 —}}—% 10
TM85  TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM86  TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 —}}—% 10
TM90  TM90 Substitute Normal Status 0000 —}}—% 10
TM92  TM92 Trick Room Psychic Status 0000 —}}—% 5
TM99  TM99 Dazzling Gleam Fairy Special 08080 100}}100% 10
XTM100  TM100 Confide Normal Status 0000 —}}—% 20
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an evolution of Alakazam
  • Click on the generation numbers at the top to see TM moves from other generations
By breeding
Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Ally Switch Psychic Status —% 15
Barrier Psychic Status —% 20
Encore Normal Status 100% 5
Fire Punch Fire Physical 75 100% 15
Guard Split Psychic Status —% 10
Guard Swap Psychic Status —% 10
Ice Punch Ice Physical 75 100% 15
Knock Off Dark Physical 65 100% 20
Psychic TerrainUSUM Psychic Status —% 10
Power Trick Psychic Status —% 10
Psycho Shift* Psychic Status 100% 10
Skill Swap* Psychic Status —% 10
Thunder Punch Electric Physical 75 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Alakazam in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Alakazam in that game.
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an evolution of Alakazam
  • Click on the generation numbers at the top to see Egg moves from other generations
By tutoring
Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Ally Switch Psychic Status —% 15
S M US UM Drain Punch Fighting Physical 75 100% 10
S M US UM Fire Punch Fire Physical 75 100% 15
S M US UM Focus Punch Fighting Physical 150 100% 20
S M US UM Foul Play Dark Physical 95 100% 15
S M US UM Gravity Psychic Status —% 5
S M US UM Ice Punch Ice Physical 75 100% 15
S M US UM Iron Tail Steel Physical 100 75% 15
S M US UM Knock Off Dark Physical 65 100% 20
S M US UM Laser Focus Normal Status —% 30
S M US UM Magic Coat Psychic Status —% 15
S M US UM Magic Room Psychic Status —% 10
S M US UM Recycle Normal Status —% 10
S M US UM Role Play Psychic Status —% 10
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Signal Beam Bug Special 75 100% 15
S M US UM Skill Swap Psychic Status —% 10
S M US UM Snatch Dark Status —% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Telekinesis Psychic Status —% 15
S M US UM Thunder Punch Electric Physical 75 100% 15
S M US UM Trick Psychic Status 100% 10
S M US UM Wonder Room Psychic Status —% 10
S M US UM Zen Headbutt Psychic Physical 80 90% 15
  • A black or white abbreviation in a colored box indicates that Alakazam can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Alakazam cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an evolution of Alakazam
  • Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior evolution
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  Role Play Psychic Status —% 10
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an evolution of Alakazam
  • Click on the generation numbers at the top to see moves from other generations

TCG-only moves

Move Card
Confuse Ray Alakazam (Base Set 1)

Side game data

Pokémon Pinball
 
Acquisition: Evolve
Pokémon Pinball RS
 
Acquisition: Evolve
Pokémon Trozei!
 
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: 0%
Friend Area: Decrepit Lab
Phrases
51%-100% HP Do not believe in only what the eyes see!
26%-50% HP My health has been cut to half. I must beware.
1%-25% HP I failed to foresee this... I am done for...
Level up Hm! My level has gone up!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
  Body size: 1
Recruit rate: -12%
IQ group: F
Pokémon Ranger: Shadows of Almia
Group:
Psychic
Poké Assist:  
Psychic
Field move:  
(Teleport ×-)
Browser entry R-184
It warps around to move. It attacks by letting loose strange orbs.
Pokémon Rumble
Attack ●●●●●
Defense ●●●
Speed ●●●●
Pokémon Rumble Blast
Attack ●●●●●
Defense ●●●
Speed ●●●●
Pokémon Conquest
  HP: ★★ Move: Psychic
Attack: ★★★★★ Ability 1: Instinct
Ability 2: Life Force
Ability 3: Inner Focus
Defense: ★★
Speed: ★★★★★
Evolves from Kadabra when it has a link of 55% or higher, after knocking out a Warrior's Pokémon in a manner that allows recruitment
Range: 3 Perfect Links: Kanetsugu and Takahiro
Pokémon Battle Trozei
Psychic
Attack Power: ★★★★★

 

Builder
Repairs damage done to the walls of the Trozei Box.
Pokémon Shuffle
 
Psychic
  Attack Power: 70 - 110   5

#486
 
 

Risk-Taker
Increases damage randomly.
Mega Effects   9
Erases unbreakable-block and rock disruptions (max 10) and damages the foe.
Pokémon GO
  Base HP: 110 Base Attack: 271 Base Defense: 194
Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement: N/A
Fast Attacks: Psycho Cut, Confusion
Charged Attacks: Psychic*, Future Sight*, Dazzling Gleam*, Focus Blast*, Shadow Ball, Fire Punch*

Evolution

 
Unevolved
Abra
 Psychic 
 
Level 16
 
First evolution
Kadabra
 Psychic 
 
Trade
 
Second evolution
Alakazam
 Psychic 


Sprites

Generation I
Red Green Red Blue Yellow
           
Front Back Front Back Front Back
Generation II
Gold Silver Crystal
           
           
Front Back Front Back Front Back
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
           
           
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
           
           
           
           
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
       
       
       
       
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
Front Back Front Back
  For other sprites and images, please see Alakazam images on the Bulbagarden Archives.


Trivia

  • Alakazam could be seen as a counterpart to Machamp. They are both the last stage of a three-part evolutionary family, they reach their final stage by trading, level up at a Medium Slow rate, and they both have a 75% male gender ratio. Also, Alakazam excels at the Special Attack stat, while Machamp excels at Attack. They are both in all regional Pokédexes (excluding the Unova dex). Their evolutionary families are also next to each other in the National Pokédex. Moreover, a girl in Oreburgh City will trade her Abra for a Machop. Additionally, their base friendship is the same at 70, and all Pokémon in both of their respective evolutionary lines are in the Human-Like egg group.
    • Alakazam could also be seen as a counterpart to Gengar. They are both the last stage of a three-part evolutionary family, which can only be achieved by trading, both have Mega Evolutions, Gengar is weak against Psychic moves and Alakazam is weak against Ghost moves, so they are weak and at the same time strong against each other. They have the same length, and both get smaller when they Mega Evolve. Their base friendship is also the same, with 70. In The Ancient Puzzle of Pokémopolis, there are a Gengar and an Alakazam put against each other. Since Generation VI, they both have a Base stat total of 500. Both are weak to Dark-type Pokémon. They also have the same stat structure throughout their evolutions, always having high Speed and Special Attack, and being very low in Physical Defense and still relatively low in Special Defense, HP, and Physical Attack.
  • Mega Alakazam has the highest Special Attack of all non-legendary Pokémon.
  • In Generation VI, Alakazam is the only Pokémon whose base stat total does not increase by exactly 100 points upon Mega Evolution, instead gaining only 90 points overall.
    • Mega Alakazam received another 10 points in Generation VII, making it the only alternate form Pokémon to receive a boost to its base stats.
    • Because some form of Alakazam had its Special Defense raised in both Generation VI and Generation VII, Alakazam is the only Pokémon whose base stats changed more than once after Generation II
  • Alakazam has the lowest average Performance of any fully-evolved Pokémon.
  • In Red and Blue, an Alakazam sent out by an opponent while the player's Pokémon has low health will have the cry of a Gastly.
  • In HeartGold and SoulSilver, Alakazam is the same height as Ethan.

Origin

Alakazam is based on a magician and also a spoon bender. It also shares similarities to goats and foxes, both animals with ties to magic.

Mega Alakazam is based on a sorcerer or wizard, or possibly sadhus with psychic powers.

Name origin

Alakazam is an incantation used in stage magic, similar to Abracadabra.

Foodin can be spelled Houdin and is probably a reference to Jean Eugène Robert-Houdin or Harry Houdini, who were both famous magicians, as the Japanese names of the Abra line are based on famous mystics.

In other languages

Language Title Meaning
  Japanese フーディン Foodin A reference to Jean Eugène Robert-Houdin or Harry Houdini
  French Alakazam Same as English name
  Spanish Alakazam Same as English name
  German Simsala From Simsalabim
  Italian Alakazam Same as English name
  Korean 후딘 Fudin Transliteration of Japanese name
  Mandarin Chinese 胡地 Húdì Transliteration of its Japanese name. Also similar to 胡迪尼.
  Cantonese Chinese 富迪 Fudihk Transliteration of its Japanese name. Also similar to 胡迪尼.


Related articles

Notes


External links

  #064: Kadabra
Pokémon
#066: Machop  


  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.