Aipom (Pokémon)/Generation VII learnset

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← Aipom Aipom

By leveling up

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Scratch Normal Physical 04040 100100% 35
011 Tail Whip Normal Status 0000 100100% 30
044 Sand Attack Ground Status 0000 100100% 15
088 Astonish Ghost Physical 03030 100100% 15
1111 Baton Pass Normal Status 0000 —% 40
1515 Tickle Normal Status 0000 100100% 20
1818 Fury Swipes Normal Physical 01818 08080% 15
2222 Swift Normal Special 06060 —% 20
2525 Screech Normal Status 0000 08585% 40
2929 Agility Psychic Status 0000 —% 30
3232 Double Hit Normal Physical 03535 09090% 10
3636 Fling Dark Physical 0000 100100% 10
3939 Nasty Plot Dark Status 0000 —% 20
4343 Last Resort Normal Physical 140140 100100% 5
  • Bold indicates a move that gets STAB when used by Aipom
  • Italic indicates a move that gets STAB only when used by an evolution of Aipom
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01  TM01 Work Up Normal Status 0000 —}}—% 30
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11  TM11 Sunny Day Fire Status 0000 —}}—% 5
TM12  TM12 Taunt Dark Status 0000 100}}100% 20
TM17  TM17 Protect Normal Status 0000 —}}—% 10
TM18  TM18 Rain Dance Water Status 0000 —}}—% 5
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM22  TM22 Solar Beam Grass Special 120120 100}}100% 10
TM24  TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25  TM25 Thunder Electric Special 110110 070}}70% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM30  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM31  TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32  TM32 Double Team Normal Status 0000 —}}—% 15
TM40  TM40 Aerial Ace Flying Physical 06060 —}}—% 20
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 —}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM46  TM46 Thief Dark Physical 06060 100}}100% 25
TM47  TM47 Low Sweep Fighting Physical 06565 100}}100% 20
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM56  TM56 Fling Dark Physical 0000 100}}100% 10
TM62  TM62 Acrobatics Flying Physical 05555 100}}100% 15
TM65  TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM66  TM66 Payback Dark Physical 05050 100}}100% 10
TM73  TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM85  TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM86  TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 —}}—% 10
TM89  TM89 U-turn Bug Physical 07070 100}}100% 20
TM90  TM90 Substitute Normal Status 0000 —}}—% 10
XTM100  TM100 Confide Normal Status 0000 —}}—% 20
  • Bold indicates a move that gets STAB when used by Aipom
  • Italic indicates a move that gets STAB only when used by an evolution of Aipom
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Agility Psychic Status —% 30
Beat Up Dark Physical 100% 10
Bounce Flying Physical 85 85% 5
Counter Fighting Physical 100% 20
Covet Normal Physical 60 100% 25
Double Slap Normal Physical 15 85% 10
Fake Out Normal Physical 40 100% 10
Pursuit Dark Physical 40 100% 20
Quick Guard Fighting Status —% 15
Revenge Fighting Physical 60 100% 10
Screech Normal Status 85% 40
Slam Normal Physical 80 75% 20
Spite Ghost Status 100% 10
Switcheroo Dark Status 100% 10
Tail SlapUSUM Normal Physical 25 85% 10
  • Moves marked with an asterisk (*) must be chain bred onto Aipom in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Aipom in that game.
  • Bold indicates a move that gets STAB when used by Aipom
  • Italic indicates a move that gets STAB only when used by an evolution of Aipom
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Bounce Flying Physical 85 85% 5
S M US UM Covet Normal Physical 60 100% 25
S M US UM Fire Punch Fire Physical 75 100% 15
S M US UM Focus Punch Fighting Physical 150 100% 20
S M US UM Foul Play Dark Physical 95 100% 15
S M US UM Gunk Shot Poison Physical 120 80% 5
S M US UM Ice Punch Ice Physical 75 100% 15
S M US UM Iron Tail Steel Physical 100 75% 15
S M US UM Knock Off Dark Physical 65 100% 20
S M US UM Last Resort Normal Physical 140 100% 5
S M US UM Low Kick Fighting Physical 100% 20
S M US UM Role Play Psychic Status —% 10
S M US UM Seed Bomb Grass Physical 80 100% 15
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Snatch Dark Status —% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Spite Ghost Status 100% 10
S M US UM Thunder Punch Electric Physical 75 100% 15
S M US UM Uproar Normal Special 90 100% 10
S M US UM Water Pulse Water Special 60 100% 20
  • A black or white abbreviation in a colored box indicates that Aipom can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Aipom cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Aipom
  • Italic indicates a move that gets STAB only when used by an evolution of Aipom
  • Click on the generation numbers at the top to see Move Tutor moves from other generations