Aipom (Pokémon)/Generation II learnset

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By leveling up

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
00Start Scratch Normal 04040 100}}100% 35
00Start Tail Whip Normal 0000 100}}100% 30
066 Sand-Attack Ground 0000 100}}100% 15
1212 Baton Pass Normal 0000 —}}—% 40
1919 Fury Swipes Normal 01818 080}}80% 15
2727 Swift Normal 06060 —}}—% 20
3636 Screech Normal 0000 085}}85% 40
4646 Agility Psychic 0000 —}}—% 30
  • Bold indicates a move that gets STAB when used by Aipom
  • Italic indicates a move that gets STAB only when used by an evolution of Aipom
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
  TM01 DynamicPunch Fighting 100 50% 5
  TM02 Headbutt Normal 70 100% 15
  TM03 Curse ??? —% 10
  TM06 Toxic Poison 85% 10
  TM07 Zap Cannon Electric 100 50% 5
  TM08 Rock Smash Fighting 20 100% 15
  TM10 Hidden Power Normal 100% 15
  TM13 Snore Normal 40 100% 15
  TM17 Protect Normal —% 10
  TM20 Endure Normal —% 10
  TM21 Frustration Normal 100% 20
  TM23 Iron Tail Steel 100 75% 15
  TM25 Thunder Electric 120 70% 10
  TM27 Return Normal 100% 20
  TM30 Shadow Ball Ghost 80 100% 15
  TM31 Mud-Slap Ground 20 100% 10
  TM32 Double Team Normal —% 15
  TM33 Ice Punch Ice 75 100% 15
  TM34 Swagger Normal 90% 15
  TM35 Sleep Talk Normal —% 10
  TM39 Swift Normal 60 —% 20
  TM40 Defense Curl Normal —% 40
  TM41 ThunderPunch Electric 75 100% 15
  TM42 Dream Eater Psychic 100 100% 15
  TM43 Detect Fighting —% 5
  TM44 Rest Psychic —% 10
  TM45 Attract Normal 100% 15
  TM46 Thief Dark 40 100% 10
  TM48 Fire Punch Fire 75 100% 15
  TM49 Fury Cutter Bug 10 95% 20
  TM50 Nightmare Ghost 100% 15
  HM01 Cut Normal 50 95% 30
  HM04 Strength Normal 80 100% 15
  • Bold indicates a move that gets STAB when used by Aipom
  • Italic indicates a move that gets STAB only when used by an evolution of Aipom
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
Agility Psychic —% 30
Beat Up Dark 10 100% 10
Counter Fighting 100% 20
DoubleSlap* Normal 15 85% 10
Pursuit Dark 40 100% 20
Slam Normal 80 75% 20
Spite Ghost 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Aipom in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Aipom in that game.
  • Bold indicates a move that gets STAB when used by Aipom
  • Italic indicates a move that gets STAB only when used by an evolution of Aipom
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
C Thunderbolt Electric 95 100% 15
  • A black abbreviation in a colored box indicates that Aipom can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Aipom cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Aipom
  • Italic indicates a move that gets STAB only when used by an evolution of Aipom
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By events

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Event   Move   Type   Power   Accuracy   PP 
New York City Pokémon Center Mimic Normal —% 10
  • A superscript level indicates that Aipom can learn this move normally in Generation II at that level
  • Bold indicates a move that gets STAB when used by Aipom
  • Italic indicates a move that gets STAB only when used by an evolution of Aipom
  • Click on the generation numbers at the top to see event moves from other generations