← Aerodactyl Aerodactyl

By leveling up

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
011 Wing Attack Flying 03535 100}}100% 35
011 Agility Psychic 0000 —}}—% 30
3333 Supersonic Normal 0000 055}}55% 20
3838 Bite Normal 06060 100}}100% 25
4545 Take Down Normal 09090 085}}85% 20
5454 Hyper Beam Normal 150150 090}}90% 5
  • Bold indicates a move that gets STAB when used by Aerodactyl
  • Italic indicates a move that gets STAB only when used by an evolution of Aerodactyl
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
  TM02 Razor Wind Normal 80 75% 10
  TM04 Whirlwind Normal 85% 20
  TM06 Toxic Poison 85% 10
  TM09 Take Down Normal 90 85% 20
  TM10 Double-Edge Normal 100 100% 15
  TM15 Hyper Beam Normal 150 90% 5
  TM20 Rage Normal 20 100% 20
  TM23 Dragon Rage Dragon 100% 10
  TM31 Mimic Normal 100% 10
  TM32 Double Team Normal —% 15
  TM33 Reflect Psychic —% 20
  TM34 Bide Normal —% 10
  TM38 Fire Blast Fire 120 85% 5
  TM39 Swift Normal 60 —% 20
  TM43 Sky Attack Flying 140 90% 5
  TM44 Rest Psychic —% 10
  TM50 Substitute Normal —% 10
  HM02 Fly Flying 70 95% 15
  • Bold indicates a move that gets STAB when used by Aerodactyl
  • Italic indicates a move that gets STAB only when used by an evolution of Aerodactyl
  • Click on the generation numbers at the top to see TM moves from other generations