Acupressure (move)

Acupressure
つぼをつく Point Strike
[[File:|center]]
Type  Normal
Category  Status
PP  30 (max. 48)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect the user or an adjacent ally
Availability
Introduced  Generation IV
Condition  Cool
Appeal  0  
Jam  0  
Points of next appeal doubles
Condition  Cool
Appeal  0  
Earn double the score in the next turn.
Condition  Cool
Appeal  0  
Jamming  0  

Acupressure (Japanese: つぼをつく Point Strike) is a non-damaging Normal-type move introduced in Generation IV.

Effect

Generation IV

Acupressure chooses one of the target's stats at random and raises it by two stages. It can raise either the target's Attack, Defense, Special Attack, Special Defense, Speed, Accuracy or Evasion stat but will not attempt to raise a stat that is already maximized, meaning that the move will fail if all stats are maximized. Acupressure will also fail if the target is under the effects of Substitute.

In a Double Battle, Acupressure can target an adjacent ally or the user itself, unlike in a Single Battle where it will always target the user.

Generation V

Acupressure will no longer fail if the target is under the effects of Substitute, as long as the user targets itself. It will still fail if targeting an adjacent ally behind a Substitute.

Description

Games Description
The user applies pressure to stress points, sharply boosting one of its stats.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
084   Doduo Normal Flying 28 28 '
085   Dodrio Normal Flying 28 28 '
307   Meditite Fighting Psychic   39 '
308   Medicham Fighting Psychic   42 '
451   Skorupi Poison Bug 17 17 13 '
452   Drapion Poison Dark 17 17 13 '
556   Maractus Grass Grass   29 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
072   Tentacool Water Poison      
213   Shuckle Bug Rock      
453   Croagunk Poison Fighting no   
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation V

#   Pokémon Type Obtained with
0072   Tentacool Water Poison Dream World - Sparkling Sea
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other generations

In other languages

Language Title
Mandarin Chinese 點穴 Diǎnxué
  French Acupression
  German Akupressur
  Greek Πιεσοθεραπεία
  Italian Acupressione
  Korean 경혈찌르기 Gyeonghyeol Jjireugi
  Serbian Akupritisak
  Spanish Acupresión
  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.