Abyssal Ruins: Difference between revisions

m
no edit summary
No edit summary
mNo edit summary
(18 intermediate revisions by 11 users not shown)
Line 44: Line 44:
* Inside the eastern entrance
* Inside the eastern entrance
* Inside the southern entrance
* Inside the southern entrance
* Southwest of the western entrance|Bl=yes|W=yes|B2=yes|W2=yes|display={{DL|Valuable item|Relic Copper}} ×4}}
* Southeast of the western entrance|Bl=yes|W=yes|B2=yes|W2=yes|display={{DL|Valuable item|Relic Copper}} ×4}}
{{Itemlist|Relic Statue|Just north of the room's center|Bl=yes|W=yes|B2=yes|W2=yes|display={{DL|Valuable item|Relic Statue}}}}
{{Itemlist|Relic Statue|Just north of the room's center|Bl=yes|W=yes|B2=yes|W2=yes|display={{DL|Valuable item|Relic Statue}}}}
{{Itemlist|Relic Vase|Southeast quadrant|Bl=yes|W=yes|B2=yes|W2=yes|display={{DL|Valuable item|Relic Vase}}}}
{{Itemlist|Relic Vase|Southeast quadrant|Bl=yes|W=yes|B2=yes|W2=yes|display={{DL|Valuable item|Relic Vase}}}}
Line 58: Line 58:
* Northeast quadrant
* Northeast quadrant
* Southwest quadrant|Bl=yes|W=yes|B2=yes|W2=yes|display={{DL|Valuable item|Relic Silver}} ×2}}
* Southwest quadrant|Bl=yes|W=yes|B2=yes|W2=yes|display={{DL|Valuable item|Relic Silver}} ×2}}
{{Itemlist|Relic Copper|  
{{Itemlist|Relic Copper|
* Southwest quadrant
* Southwest quadrant
* Near the entrance from 1F|Bl=yes|W=yes|B2=yes|W2=yes|display={{DL|Valuable item|Relic Copper}} ×2}}
* Near the entrance from 1F|Bl=yes|W=yes|B2=yes|W2=yes|display={{DL|Valuable item|Relic Copper}} ×2}}
Line 90: Line 90:
{{Fan speculation|section}}
{{Fan speculation|section}}
====Pokémon Black and White====
====Pokémon Black and White====
Some of the pillars that comprise the corridors of the four floors of the abyssal ruins are colored purple and marked with mysterious letters. These letters can be transliterated into letters of the roman alphabet using the correct {{wp|cipher}}. When read the correct way (right to left, bottom to top) the sentences from each pillar can be gathered into a coherent message. The cipher changes slightly between floors: when one moves up a floor the symbols move "down" one in the roman alphabet; for example, if two separate symbols corresponded to the letters G and H on one floor, on the floor above they would correspond to F and G, and on the floor above that they would correspond to E and F, respectively. Two of the symbols used—[[File:AR Symbol 3.png|15px]] and [[File:AR Symbol 4.png|15px]]—do not appear to have a corresponding letter, though it is possible that they are {{wp|logogram}}s or numbers. The two of the unknown symbols swap positions between Pokémon Black and White.
Some of the pillars that comprise the corridors of the four floors of the abyssal ruins are colored purple and marked with mysterious letters. These letters can be transliterated into letters of the Roman alphabet using the correct {{wp|cipher}}. When read the correct way (right to left, bottom to top) the sentences from each pillar can be gathered into a coherent message. The cipher shifts between floors: when one moves up a floor the symbols move "down" one letter in the Roman alphabet; for example, if two separate symbols corresponded to the letters G and H on one floor, on the floor above they would correspond to F and G, and on the floor above that they would correspond to E and F, respectively.
 
Four of the symbols used—[[File:AR Symbol 1.png]], [[File:AR Symbol 2.png]], [[File:AR Symbol 3.png]], and [[File:AR Symbol 4.png]]—do not appear to have any corresponding letter; it is strongly speculated<!--as Zinzolin's docs appear to translate them into a whole word--> that they are {{wp|logogram}}s.


====Pokémon Black 2 and White 2====
====Pokémon Black 2 and White 2====
The messages are identical to the ones found in Pokémon Black and White.
The messages are identical to the ones found in Pokémon Black and White.


After defeating the Champion, if the player defeats [[Hugh]] at [[Undella Bay]] and receives {{HM|06|Dive}} from him, [[Zinzolin]] will approach the player after Hugh leaves. He gives the player documents which allow the decryption of the symbols in the ruins.
After defeating the Champion, if the player defeats [[Hugh]] at [[Undella Bay]] and receives {{HM|06|Dive}} from him, [[Zinzolin]] will approach the player after Hugh leaves. He gives the player documents which allow the deciphering of the symbols in the ruins.


While inspecting the symbol-inscribed blocks in the ruins, an additional text box containing the direct translation of the symbols will appear after the symbols are shown. The player still has to read the translation backwards—or if they are on the upper levels, further decrypt the translation—before getting a clear message. However, the unknown symbols still cannot be translated using Zinzolin's documents, and instead appear as several black circles in the direct translations provided by the game.
While inspecting the symbol-inscribed blocks in the ruins, an additional text box containing the direct transliteration of the symbols will appear after the symbols are shown. The player still has to read the transliteration backwards—or if they are on the upper levels, further decipher the translation—before getting a clear message. However, the unknown symbols still cannot be translated using Zinzolin's documents, and instead appear as several black circles in the direct translations provided by the game.


In other language versions, the decryptions provided by Zinzolin's documents are translated into the language of the game, and are still encrypted in the same manner. In Korean versions of Black 2 and White 2, Zinzolin's documents do not decrypt the symbols on any of the higher floors; this may be due to the unique structure of the written Korean language.  
In other language versions, the deciphers provided by Zinzolin's documents are translated into the language of the game, and are still enciphered in a similar manner.


===The message===
===The message===
In all languages, the inscriptions on the ruin's walls remain the same.
In all languages, the inscriptions on the ruin's walls remain the same.
{|
{| class="roundy" style="background: #{{locationcolor/med|underwater}}; border: 3px solid #{{locationcolor/dark|underwater}}"
| '''1F'''
|-
 
! style="background: #{{locationcolor/light|underwater}}; {{roundytl|5px}}" | Inscription
:Listen to King's words.
! style="background: #{{locationcolor/light|underwater}}" | Transliteration
:Primes lead to truth.
! style="background: #{{locationcolor/light|underwater}}" | Message
:King is brave.
! style="background: #{{locationcolor/light|underwater}}; {{roundytr|5px}}" | Notes
:King never loses hope.
|- style="background: #{{locationcolor/light|underwater}}"
:King is kind.
! colspan="4" | 1F
:King has a dream.
|- style="background: #fff"
:King is adventurous.
| [[File:Abyssal Ruins message 1F 01.png]]
:King accepts all.
| SDROWSGNIKOTNETSIL
:King turns 2nd corner.
| Listen to King's words.
:King turns 3rd corner.
|
:King turns 5th corner.
|- style="background: #fff"
:King turns 7th corner.
| [[File:Abyssal Ruins message 1F 02.png]]
:Have the heart of King.
| HTURTTODAELSEMIRP
:Here we praise King.
| {{wp|Prime number|Primes}} lead to truth.
:King's light shines.
|
:King moves his people.
|- style="background: #fff"
:King acts with love.
| [[File:Abyssal Ruins message 1F 03.png]]
:King fought hatred.
| EVARBSIGINK
:No king gets lost.{{tt|*|appears on the middle pillar if the player takes more than 190 steps to reach it}} / Go on, brave king.{{tt|*|appears on the middle pillar if the player takes fewer than 190 steps to reach it}}
| King is brave.
 
|
'''2F'''
|- style="background: #fff"
 
| [[File:Abyssal Ruins message 1F 04.png]]
:Life is gratitude.
| EPOHSESOLREVENGINK
:Eating is receiving life.
| King never loses hope.
:Good or evil isn't all.
|
:Do not be barbaric.
|- style="background: #fff"
:One must not waste.
| [[File:Abyssal Ruins message 1F 05.png]]
:All is precious.
| DNIKSIGNIK
:Wars create tears.
| King is kind.
:Shine if agreed.
|
 
|- style="background: #fff"
'''3F'''
| [[File:Abyssal Ruins message 1F 06.png]]
 
| MAERDASAHGNIK
:King talks to all beings.
| King has a dream.
:Saved all from waves.
|
:King is hope for all.
|- style="background: #fff"
:Think act with love.
| [[File:Abyssal Ruins message 1F 07.png]]
:Act strong if agreed.
| SUORUTNEVDASIGNIK
 
| King is adventurous.
'''4F'''
|
 
|- style="background: #fff"
:King defeated [[File:AR Symbol 3.png|15px]]{{sup/5|B}}{{sup/5|B2}} / [[File:AR Symbol 4.png|15px]]{{sup/5|W}}{{sup/5|W2}} alone.
| [[File:Abyssal Ruins message 1F 08.png]]
:[[File:AR Symbol 4.png|15px]]{{sup/5|B}}{{sup/5|B2}} / [[File:AR Symbol 3.png|15px]]{{sup/5|W}}{{sup/5|W2}} joined King in a day.
| LLASTPECCAGNIK
:King called [[File:AR Symbol 2.png|15px]] beings.
| King accepts all.
:King is hope and future.
|
:The great King [[File:AR Symbol 1.png|15px]].
|- style="background: #fff"
 
| [[File:Abyssal Ruins message 1F 09.png]]
| '''1F'''
| RENROCDNOCESSNRUTGNIK
 
| King turns 2nd corner.
:SDROWSGNIKOTNETSIL
| In the transliteration, "2nd" is spelled out as "second".
:HTURTTODAELSEMIRP
|- style="background: #fff"
:EVARBSIGINK
| [[File:Abyssal Ruins message 1F 10.png]]
:EPOHSESOLREVENGINK
| RENROCDRIHTSNRUTGNIK
:DNIKSIGNIK
| King turns 3rd corner.
:MAERDASAHGNIK
| In the transliteration, "3rd" is spelled out as "third".
:SUORUTNEVDASIGNIK
|- style="background: #fff"
:LLASTPECCAGNIK
| [[File:Abyssal Ruins message 1F 11.png]]
:RENROCDNOCESSNRUTGNIK
| RENROCHTFIFSNRUTGNIK
:RENROCDRIHTSNRUTGNIK
| King turns 5th corner.
:RENROCHTFIFSNRUTGNIK
| In the transliteration, "5th" is spelled out as "fifth".
:RENROCHTNEVESSNRUTGNIK
|- style="background: #fff"
:GNIKFOTRAEHEHTEVAH
| [[File:Abyssal Ruins message 1F 12.png]]
:GNIKESIARPEWEREH
| RENROCHTNEVESSNRUTGNIK
:SENIHSTHGILSGNIK
| King turns 7th corner.
:ELPOEPSIHSEVOMGNIK
| In the transliteration, "7th" is spelled out as "seventh".
:EVOLHTIWSTCAGNIK
|- style="background: #fff"
:DERTAHTHGUOFGNIK
| [[File:Abyssal Ruins message 1F 13.png]]
:TSOLSTEGGNIKON{{tt|*|appears on the middle pillar if the player takes more than 190 steps to reach it}} / GNIKEVARBNOOG{{tt|*|appears on the middle pillar if the player takes fewer than 190 steps to reach it}}
| GNIKFOTRAEHEHTEVAH
 
| Have the heart of King.
'''2F'''
|
 
|- style="background: #fff"
:FEVUJUBSHTJFGJM
| [[File:Abyssal Ruins message 1F 14.png]]
:FGJMHOJWJFDFSTJHOJUBF
| GNIKESIARPEWEREH
:MMBUOTJMJWFSPEPPH
| Here we praise King.
:DJSBCSBCFCUPOPE
|
:FUTBXUPOUTVNFOP
|- style="background: #fff"
:TVPJDFSQTJMMB
| [[File:Abyssal Ruins message 1F 15.png]]
:TSBFUFUBFSDTSBX
| SENIHSTHGILSGNIK
:EFFSHBGJFOJIT
| King's light shines.
 
|
'''3F'''
|- style="background: #fff"
 
| [[File:Abyssal Ruins message 1F 16.png]]
:UIPKGDNNCQVUMNCVIPKM
| ELPOEPSIHSEVOMGNIK
:UGXCYOQTHNNCFQXCU
| King moves his people.
:NNCTQHGRQJUKIPKM
|
:GXQNJFKYVEKMPKJV
|- style="background: #fff"
:FGGTICHKIPQTVUVEC
| [[File:Abyssal Ruins message 1F 17.png]]
 
| EVOLHTIWSTCAGNIK
'''4F'''
| King acts with love.
 
|
:HQROD●●●●●GHWDHIHGJQLN
|- style="background: #fff"
:BDGDQLJQLNGHQLRM●●●●●
| [[File:Abyssal Ruins message 1F 18.png]]
:VJQLHE●●●●●GHOODFJQLN
| DERTAHTHGUOFGNIK
:HUXWXIGQDHSRKVLJQLN
| King fought hatred.
:●●●●●●●●JQLNWDHUJHKW
|
|- style="background: #fff"
| [[File:Abyssal Ruins message 1F 19.png]]
| TSOLSTEGGNIKON
| No king gets lost.
| This message only appears on the middle pillar if the player takes more than 190 steps to reach it.
|- style="background: #fff"
| [[File:Abyssal Ruins message 1F 20.png]]
| GNIKEVARBNOOG
| Go on, brave king.
| This message only appears on the middle pillar if the player takes fewer than 190 steps to reach it.
|- style="background: #{{locationcolor/light|underwater}}"
! colspan="4" | 2F
|- style="background: #fff"
| [[File:Abyssal Ruins message 2F 01.png]]
| FEVUJUBSHTJFGJM
| Life is gratitude.
|
|- style="background: #fff"
| [[File:Abyssal Ruins message 2F 02.png]]
| FGJMHOJWJFDFSTJHOJUBF
| Eating is receiving life.
|
|- style="background: #fff"
| [[File:Abyssal Ruins message 2F 03.png]]
| MMBUOTJMJWFSPEPPH
| Good or evil isn't all.
|
|- style="background: #fff"
| [[File:Abyssal Ruins message 2F 04.png]]
| DJSBCSBCFCUPOPE
| Do not be barbaric.
|
|- style="background: #fff"
| [[File:Abyssal Ruins message 2F 05.png]]
| FUTBXUPOUTVNFOP
| One must not waste.
|
|- style="background: #fff"
| [[File:Abyssal Ruins message 2F 06.png]]
| TVPJDFSQTJMMB
| All is precious.
|
|- style="background: #fff"
| [[File:Abyssal Ruins message 2F 07.png]]
| TSBFUFUBFSDTSBX
| Wars create tears.
|
|- style="background: #fff"
| [[File:Abyssal Ruins message 2F 08.png]]
| EFFSHBGJFOJIT
| {{m|Flash|Shine}} if agreed.
|
|- style="background: #{{locationcolor/light|underwater}}"
! colspan="4" | 3F
|- style="background: #fff"
| [[File:Abyssal Ruins message 3F 01.png]]
| UIPKGDNNCQVUMNCVIPKM
| King talks to all beings.
|
|- style="background: #fff"
| [[File:Abyssal Ruins message 3F 02.png]]
| UGXCYOQTHNNCFQXCU
| Saved all from {{wp|Tsunami|waves}}.
|
|- style="background: #fff"
| [[File:Abyssal Ruins message 3F 03.png]]
| NNCTQHGRQJUKIPKM
| King is hope for all.
|
|- style="background: #fff"
| [[File:Abyssal Ruins message 3F 04.png]]
| GXQNJFKYVEKMPKJV
| Think, act with love.
|
|- style="background: #fff"
| [[File:Abyssal Ruins message 3F 05.png]]
| FGGTICHKIPQTVUVEC
| Act {{m|Strength|strong}} if agreed.
|
|- style="background: #{{locationcolor/light|underwater}}"
! colspan="4" | 4F
|- style="background: #fff"
| [[File:Abyssal Ruins message 4F 01.png]]
| HQROD●●●●●GHWDHIHGJQLN
| King defeated [[File:AR Symbol 3.png]] alone.
|
|- style="background: #fff"
| [[File:Abyssal Ruins message 4F 02.png]]
| BDGDQLJQLNGHQLRM●●●●●
| [[File:AR Symbol 4.png]] joined King in a day.
|
|- style="background: #fff"
| [[File:Abyssal Ruins message 4F 03.png]]
| VJQLHE●●●●●GHOODFJQLN
| King called [[File:AR Symbol 2.png]] beings.
|
|- style="background: #fff"
| [[File:Abyssal Ruins message 4F 04.png]]
| HUXWXIGQDHSRKVLJQLN
| King is hope and future.
|
|- style="background: #fff"
| [[File:Abyssal Ruins message 4F 05.png]]
| ●●●●●●●●JQLNWDHUJHKW
| The great King [[File:AR Symbol 1.png]].
|  
|}{{-}}
|}{{-}}


====Interpretation====
====Interpretation====
On 1F, the inscriptions talk about a brave king who fought hatred and pursued peace. In the middle of the lines, it states about the King turning on corners. These corners correspond with the intersections while entering the ruins. Every time the player comes to a choice in the path, either going straight or turning, can be considered a corner. Following this pattern, turning on the 2nd, 3rd, 5th and 7th intersects, and continuing straight on the others, will lead the player very close to the center of 1F, regardless of what entrance is taken.
On 1F, the inscriptions talk about a brave king who fought hatred and pursued peace. Some of the lines state that primes lead to truth and that the King turns on corners; these corners correspond with the intersections while entering the ruins. Every time the player comes to a choice in the path, either going straight or turning, can be considered a corner. Following this pattern, turning on the prime-numbered intersections, the 2nd, 3rd, 5th, and 7th, and continuing straight on the others, will lead the player very close to the center of 1F, regardless of which entrance is taken.


This key of 2nd, 3rd, 5th and 7th corners works on all floors (with the obvious exception of the last floor), and will lead the player to the [[Relic Crown]].
This key of 2nd, 3rd, 5th and 7th corners works on all floors (with the obvious exception of the last floor), and will lead the player to the {{DL|Valuable item|Relic Crown}}.


The inscriptions on the 2nd and 3rd floors tell the player to "shine light" and "act strong" if agreed, respectively. Both at the end of these floors, the player must use {{m|Flash}} and {{m|Strength}}, respectively.
The inscriptions on the 2nd and 3rd floors tell the player to "shine light" and "act strong" if agreed, respectively. Both at the end of these floors, the player must use {{m|Flash}} and {{m|Strength}}, respectively.


[[File:AR Symbol 3.png|15px]], [[File:AR Symbol 4.png|15px]], and [[File:AR Symbol 2.png|15px]] are represented using Zinzolin's documents by ●●●● in the Japanese version, ●●●●● in the English and Italian versions, ●●●●●●● in the French version, and **** in the Spanish version. <!-- No Pokémon has a Spanish name different from the English name, so it is not a Pokémon's name -->
[[File:AR Symbol 1.png]] is represented using Zinzolin's documents by ●●●●● in the Japanese and Korean versions; ●●●●●●●● in the English, French, and Italian versions; and ******* in the Spanish version. This symbol is speculated to stand for "Harmonia", the last name of [[N]] and [[Ghetsis]], as it has five characters in Japanese (ハルモニア); five in Korean (하르모니아); eight in English, French, and Italian (Harmonia); and seven in Spanish (Armonia).


[[File:AR Symbol 1.png|15px]] is represented using Zinzolin's documents by ●●●●● in the Japanese version; ●●●●●●●● in the English, French, and Italian versions; and ******* in the Spanish version. This symbol may stand for "Harmonia", the last name of [[N]] and [[Ghetsis]], as it has five characters in Japanese (ハルモニア); eight in English, French, and Italian (Harmonia); and seven in Spanish (Armonia).
[[File:AR Symbol 3.png]], [[File:AR Symbol 4.png]], and [[File:AR Symbol 2.png]] are all represented using Zinzolin's documents by ●●●● in the Japanese and Korean versions, ●●●●● in the English and Italian versions, ●●●●●●● in the French version, and **** in the Spanish version. There is currently no leading theory as to what these symbols stand for, though it is believed to not be any Pokémon's name as the number of letters in the Spanish and English versions are different (no Pokémon has a Spanish name different from its English name).


In the German version, all four symbols are represented as ########## in Zinzolin's documents.
In the German version, all four symbols are represented as ########## in Zinzolin's documents.


==Layout==
==Layout==
{{Bad picture|section|Custom images; maps should be from the games}}
{| class="roundy" style="margin:auto; background:#000; border:3px solid #{{locationcolor/dark|underwater}}"
{| class=roundy style="background: #000; border: 5px solid #{{Locationcolor/med|underwater}}; margin:auto"
! style="background:#{{locationcolor/light|underwater}}; {{roundytl|5px}}" | Version
|- style="background:#{{Locationcolor/light|underwater}}"
! style="background:#{{locationcolor/light|underwater}}" | 1F
! style="{{roundytl|5px}}" | Version
! style="background:#{{locationcolor/light|underwater}}" | 2F
! 1F
! style="background:#{{locationcolor/light|underwater}}" | 3F
! 2F
! style="background:#{{locationcolor/light|underwater}}; {{roundytr|5px}}" | 4F
! 3F
|-
! style="{{roundytr|5px}}" | 4F
! style="background:#{{black color}}" | {{color2|FFF|Pokémon Black and White Versions|Black}}
|- style="text-align:center;"
! style="background:#{{black color}}" | {{color2|000|Pokémon Black and White Versions|Black}}
| rowspan="4" | [[File:Abyssal Ruins 1F BWB2W2.png|180px]]
| rowspan="4" | [[File:Abyssal Ruins 1F BWB2W2.png|180px]]
| rowspan="4" | [[File:Abyssal Ruins 2F BWB2W2.png|180px]]
| rowspan="4" | [[File:Abyssal Ruins 2F BWB2W2.png|180px]]
Line 234: Line 340:
! style="background:#{{white color}}" | {{color2|000|Pokémon Black and White Versions|White}}
! style="background:#{{white color}}" | {{color2|000|Pokémon Black and White Versions|White}}
|-
|-
! style="background:#{{black 2 color}}" | {{color2|000|Pokémon Black and White Versions 2|Black 2}}
! style="background:#{{black 2 color}}" | {{color2|FFF|Pokémon Black and White Versions 2|Black 2}}
|-
|-
! style="background:#{{white 2 color}}" | {{color2|000|Pokémon Black and White Versions 2|White 2}}
! style="background:#{{white 2 color}}" | {{color2|000|Pokémon Black and White Versions 2|White 2}}
|-
|-
| colspan="5" style="background:#{{Locationcolor/light|underwater}}; {{roundybottom|5px}}" | &nbsp;
| colspan="5" style="background:#{{locationcolor/light|underwater}}; {{roundybottom|5px}}" | &nbsp;
|}
|}


Line 245: Line 351:
The Abyssal Ruins first appeared at the end of ''[[BW086|Piplup, Pansage, and a Meeting of the Times!]]'' as [[Jessie]], [[James]], {{MTR}} and [[Dr. Zager]] spoke about using {{an|Meloetta}}'s {{m|Relic Song|song}} to undo a seal inside the ruins. They later discovered the entrance to the ruins in ''[[BW093|Goodbye, Junior Cup - Hello Adventure!]]''.
The Abyssal Ruins first appeared at the end of ''[[BW086|Piplup, Pansage, and a Meeting of the Times!]]'' as [[Jessie]], [[James]], {{MTR}} and [[Dr. Zager]] spoke about using {{an|Meloetta}}'s {{m|Relic Song|song}} to undo a seal inside the ruins. They later discovered the entrance to the ruins in ''[[BW093|Goodbye, Junior Cup - Hello Adventure!]]''.


The Abyssal Ruins played a key role in the climax of Team Rocket's "Operation Tempest" in ''[[BW096|Meloetta and the Undersea Temple!]]'' and ''[[BW097|Unova's Survival Crisis!]]''. {{an|Giovanni}} brought Meloetta to the ruins to unlock the [[Reveal Glass]], allowing Giovanni to summon {{p|Tornadus}}, {{p|Thundurus}} and {{p|Landorus}} and take control of the three in their {{DL|Form differences|Forces of Nature|Therian Formes}}.
The Abyssal Ruins played a key role in the climax of Team Rocket's [[Operation Tempest]] in ''[[BW096|Meloetta and the Undersea Temple!]]'' and ''[[BW097|Unova's Survival Crisis!]]''. {{an|Giovanni}} brought Meloetta to the ruins to unlock the [[Reveal Glass]], allowing Giovanni to summon {{p|Tornadus}}, {{p|Thundurus}} and {{p|Landorus}} and take control of the three in their {{DL|List of Pokémon with form differences|Forces of Nature|Therian Formes}}.


==Trivia==
==Trivia==
Line 252: Line 358:
==In other languages==
==In other languages==
{{Langtable|color={{locationcolor/light|underwater}}|bordercolor={{locationcolor/dark|underwater}}
{{Langtable|color={{locationcolor/light|underwater}}|bordercolor={{locationcolor/dark|underwater}}
|zh_yue=海底遺跡 ''{{tt|Hóidái Wàihjīk|Underwater Ruins}}''
|zh_cmn=海底遺跡 ''{{tt|Hǎidǐ Yíjì|Underwater Ruins}}''
|fr_eu=Ruines des Abysses
|fr_eu=Ruines des Abysses
|de=Unterwasserruine
|de=Unterwasserruine
Line 267: Line 375:


[[de:Unterwasserruine]]
[[de:Unterwasserruine]]
[[es:Ruinas Submarinas]]
[[fr:Ruines des Abysses]]
[[fr:Ruines des Abysses]]
[[it:Rovine degli Abissi]]
[[it:Rovine degli Abissi]]