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'''Ability''' (Japanese: '''{{tt|特性|とくせい}}''' ''ability'') is a special mechanics in the [[Pokémon Trading Card Game]], named after [[Ability|the analogous element]] in the main series games. It may be held by any type of {{TCG|Pokémon}} cards | '''Ability''' (Japanese: '''{{tt|特性|とくせい}}''' ''ability'') is a special mechanics in the [[Pokémon Trading Card Game]], named after [[Ability|the analogous element]] in the main series games. It may be held by any type of {{TCG|Pokémon}} cards | ||
Abilities are additional effects that the card's player can trigger once or multiple times during their turn, before they attack, or that are always active during the game. For example: {{TCG ID|Boundaries Crossed|Keldeo-EX|49}} has an Ability that allows the player to switch Keldeo-EX with the Active Pokémon, once per turn; {{TCG ID|Sun & Moon|Alolan Muk|58}} has an Ability that blocks other Pokémon's Abilities and is active always, until Alolan | Abilities are additional effects that the card's player can trigger once or multiple times during their turn, before they attack, or that are always active during the game. For example: {{TCG ID|Boundaries Crossed|Keldeo-EX|49}} has an Ability that allows the player to switch Keldeo-EX with the Active Pokémon, once per turn; {{TCG ID|Sun & Moon|Alolan Muk|58}} has an Ability that blocks other Pokémon's Abilities and is active always, until Alolan Muk is no longer in play. | ||
With the release of {{TCG|Black & White}}, Abilities replaced {{TCG|Pokémon Power}}s and their successors {{TCG|Poké-Power}}s and {{TCG|Poké-Body|Poké-Bodies}} as well. | With the release of {{TCG|Black & White}}, Abilities replaced {{TCG|Pokémon Power}}s and their successors {{TCG|Poké-Power}}s and {{TCG|Poké-Body|Poké-Bodies}} as well. |
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