Ability: Difference between revisions

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'''Abilities''' (Japanese: '''特性''' ''special characteristic'') are a game mechanic introduced in [[Generation III]]. Each Pokémon may have just one of these special attributes, which generally serve to assist them in battle. Not every ability is beneficial, though; some can actually hinder the user. Abilities are very similar to [[Pokémon Power]]s in the [[Trading Card Game]]; in fact, some abilities originally appeared as such.
'''Abilities''' (Japanese: '''特性''' ''special characteristic'') are a game mechanic introduced in [[Generation III]]. Each Pokémon may have just one of these special attributes, which generally serve to assist them in battle. Not every ability is beneficial, though; some can actually hinder the user. Abilities are very similar to [[Pokémon Power]]s in the [[Trading Card Game]]; in fact, some abilities originally appeared as such.


Some Pokémon may have the option of having more than one ability. In this case, the chances of obtaining a Pokémon with a particular ability are equally likely. These Pokémon are known as "dual ability" Pokémon; similarly those with only one are known as "single ability" Pokémon. Some single ability Pokémon may have abilities unique to themselves or their evolutionary lines: a signature ability.
Some Pokémon may have the option of having more than one ability. In this case, the chances of obtaining a Pokémon with a particular ability are equally likely. These Pokémon are known as "dual ability" Pokémon; similarly those with only one are known as "single ability" Pokémon. Some single ability Pokémon may have abilities unique to themselves or their evolutionary lines: a signature ability. However, in the Mystery Dungeon games, dual ability Pokémon literally have two abilities, which are both active.


Abilities were carried over into the [[Generation IV]] games, and some new abilities were added. Pokémon that debuted in the first three generations are able to learn these, becoming dual ability Pokémon. All Generation III abilities were maintained,with the exception of the unused {{a|Cacophony}}. The only ability listed after Cacophony in the game data, {{a|Air Lock}}, was renumbered, and the new abilities followed after.
Abilities were carried over into the [[Generation IV]] games, and some new abilities were added. Pokémon that debuted in the first three generations are able to learn these, becoming dual ability Pokémon. All Generation III abilities were maintained,with the exception of the unused {{a|Cacophony}}. The only ability listed after Cacophony in the game data, {{a|Air Lock}}, was renumbered, and the new abilities followed after.
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