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| {{Moveentry|151|Mew|1|Psychic||--}} | | {{Moveentry|151|Mew|1|Psychic||--}} |
| {{Learnlist/footer}} | | {{Learnlist/footer}} |
| ==Example== | | ==Effects== |
| When exploiting the transform glitch on the Swimmer with two Horsea in the water right under [[Fuchsia City]], some odd and Super Glitch-like effects were found to happen. The discovering user reported the following:
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| *Ditto Transformed into the Horsea and swapped the first and second moves.
| | The is known to activate the [[TMTRAINER effect]]. |
| *Ditto was called back and replaced with a Pidgeot, which proceeded to faint the Horsea.
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| *When the Swimmer was about to send out his second Horsea, Pidgeot was switched for the Ditto.
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| *When Ditto's moves were checked, -- was occupying the first slot and the cursor couldn't be moved beyond it.
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| *If down on the D-Pad was pressed enough, "[Glitchy tile]Y99[Glitchy tile]99 to" appeared in the second and fourth move slots.
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| *When -- was used, the menu's processing speed slowed and Horsea's name changes to two glitchy tiles and it suddenly sustained a burn.
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| *The music slowly faded out then stopped altogether, and a sound like "Kssh" could be heard occasionally.
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| *The game stated that Horsea was frozen solid, then hurt by the burn, which slowly depleted its now wrapped-around-the-screen HP bar, much like with Super Glitch.
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| *Even when Horsea was fainted by its burn, the Swimmer sent out the Horsea again.
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| *Ditto was then switched out and Pidgeot was sent back out.
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| *Horsea's sprite then changed to that of Arcanine.
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| *"Arcanine" fainted due to its burn, and strangely, the same Horsea was sent out again.
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| *At that point, processing speeds, text, and sprites were back to normal.
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| *Then Ditto was switched in.
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| *Everything messed up again, and the burn fainted the Horsea.
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| *Another Horsea was sent out, so Ditto was switched out for Pidgeot.
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| *Pidgeot defeated Horsea with Gust, and the battle finally ended.
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| *The game then froze.
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| {{Glitches}} | | {{Glitches}} |