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1,668 bytes removed ,  8 March 2010
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{{Moveentry|151|Mew|1|Psychic||--}}
{{Moveentry|151|Mew|1|Psychic||--}}
{{Learnlist/footer}}
{{Learnlist/footer}}
==Example==
==Effects==
When exploiting the transform glitch on the Swimmer with two Horsea in the water right under [[Fuchsia City]], some odd and Super Glitch-like effects were found to happen. The discovering user reported the following:
 
*Ditto Transformed into the Horsea and swapped the first and second moves.
The is known to activate the [[TMTRAINER effect]].
*Ditto was called back and replaced with a Pidgeot, which proceeded to faint the Horsea.
*When the Swimmer was about to send out his second Horsea, Pidgeot was switched for the Ditto.
*When Ditto's moves were checked, -- was occupying the first slot and the cursor couldn't be moved beyond it.
*If down on the D-Pad was pressed enough, "[Glitchy tile]Y99[Glitchy tile]99 to" appeared in the second and fourth move slots.
*When -- was used, the menu's processing speed slowed and Horsea's name changes to two glitchy tiles and it suddenly sustained a burn.
*The music slowly faded out then stopped altogether, and a sound like "Kssh" could be heard occasionally.
*The game stated that Horsea was frozen solid, then hurt by the burn, which slowly depleted its now wrapped-around-the-screen HP bar, much like with Super Glitch.
*Even when Horsea was fainted by its burn, the Swimmer sent out the Horsea again.
*Ditto was then switched out and Pidgeot was sent back out.
*Horsea's sprite then changed to that of Arcanine.
*"Arcanine" fainted due to its burn, and strangely, the same Horsea was sent out again.
*At that point, processing speeds, text, and sprites were back to normal.
*Then Ditto was switched in.
*Everything messed up again, and the burn fainted the Horsea.
*Another Horsea was sent out, so Ditto was switched out for Pidgeot.
*Pidgeot defeated Horsea with Gust, and the battle finally ended.
*The game then froze.


{{Glitches}}
{{Glitches}}
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