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{{ | {{merge|Invisible Shiny Bulbasaur}} | ||
{{ | {{search|glitch Pokémon|other uses of -|-}} | ||
{{GlitchPkmnInfobox | {{GlitchPkmnInfobox | ||
| name= | | name=----- | ||
| image=DP Box.png | | image=DP Box.png | ||
| generation=4 | | generation=4 | ||
| ndex=000 | | ndex=000 | ||
| hex=0000 | |||
| species=----- | |||
| typen=1 | | typen=1 | ||
| type1= | | type1=Normal | ||
| | | height-ftin=0'0" | ||
| games={{ | | weight-lbs=0.0 | ||
| abilityn=1 | |||
| ability1=------- | |||
| egggroupn=1 | |||
| egggroup1=No eggs | |||
| gendercode=0 | |||
| games={{game|Diamond and Pearl|s}} | |||
}} | }} | ||
''' | '''-----''', also known as '''DPBox''' is a {{type2|Normal}} [[Glitch Pokémon]] in {{game|Diamond and Pearl|s}}. It has been dubbed "DPBox" by gamers due to its appearance, a white box with two vertical black lines on it. It is occasionally called the [[Generation IV]] [[Missingno.]] due to its blocky appearance. | ||
[[File:DPBox.png|frame|left|----- in Pokémon Diamond]] | |||
It will appear in a player's party if they attempt to enter a [[double battle]] with two [[faint]]ed Pokémon, an {{pkmn|egg}}, and a healthy Pokémon in that order in their [[party]]. The glitch does not work when using a [[Vs. Seeker]] to enter the double battle. When sent out, it will have {{p|Bulbasaur}}'s cry and will sparkle as if it were a [[Shiny Pokémon]]. In the Japanese version, it is also obtainable in the wild by using a Japanese [[Action Replay]]. | |||
It can also appear when one "recruits" a partner {{pkmn|Trainer}} (such as [[Riley]]) and leaves the area the partner is "supposed" to be in using a Walk Through Walls cheat; from there, the player must trigger a wild battle (a common method is to walk on water). This results in the partner (who was replaced by a placeholder partner when the player left the "recruitment area") sending out ----- as a placeholder Pokémon. In double battles, ----- copies the speed of its partner and changes all Pokémon's cries to Bulbasaur's cry. After every attack animation, its [[HP]] bar disappears. It has no usable attacks (although it may have glitch attacks) and it doesn't show up on the Pokémon screen. | |||
To get rid of this glitch, place a Pokémon where it appears to be, that Pokémon will be deleted and ----- will become selectable (if another Pokémon is selected or even pointed ----- will become unselectable again), after that it can be released or placed in a box. If placed in the box, it will disappear when the PC is closed. Be cautious because if it isn't in the last slot when the party is full, the Pokémon that's placed where ----- is will be deleted and ----- will not be selectable. Also, if it is in the first slot, the game will freeze whenever the party is displayed. | |||
Interestingly, when using the infamous [[Cheating|walk through anything]] code and going into a {{Pkmn2|wild}} [[double battle]], a variant of ----- called [[invisible Shiny Bulbasaur]] will be one of the two wild Pokémon. | |||
It is also possible to | It is also possible to clone items with -----. | ||
==Japanese version== | |||
On very early versions of the Japanese {{game|Diamond and Pearl|s}} this [[glitch Pokémon]] could be seen without an Action Replay; the player had to have an {{pkmn|egg}} as the first [[Pokémon]] in their party and any ordinary Pokémon in the second slot and enter a double battle. | |||
When the battle started ----- would be visible and when attacked the game would give the message "But there was no target..." | |||
==Other versions== | |||
In all versions of {{game|Diamond and Pearl|s}} and {{game|Platinum}}, ----- can be sent into battle by battling a trainer while the player's only Pokémon is [[fainted]]. This is possible through use of the [[Pomeg glitch]]. | |||
{{youtubevid|xBgXbAErIRI|blahperson15|spicy}} | |||
==Glitched partner Trainer== | |||
As was mentioned above, when one leaves the area where one "recruited" a partner Trainer, that Trainer is replaced by placeholder data. The reason is because when the player leaves the area, the game assumes that the player is no longer traveling with the partner and it changes all of the partner's data back to placeholder data. However, the game doesn't know that the player is still traveling with them, so when the player gets in a wild battle, the placeholder Trainer appears to assist the player. | |||
The placeholder's Trainer back sprite is identical to the player's, and their only Pokémon is -----. | |||
== | |||
{{ | ==Invisible Shiny Bulbasaur== | ||
{{main|Invisible Shiny Bulbasaur}} | |||
'''Invisible {{Shiny}} {{p|Bulbasaur}}''' is a variant of -----. It is usually found in [[Sinnoh]]'s [[Oreburgh Mine]] with the use of an Action Replay. It can also be encountered using the ----- double battle method described above. | |||
Invisible Shiny Bulbasaur always appears at Lv.0 with 0 Max HP, similarly to [[Ten question marks|??????????]] in [[Generation III]]. It is apparently invisible, although it may have a sprite resembling -----'s (when it uses {{m|Struggle}} in a double battle, or its animation occurs when it enters battle, the bottom of a sprite resembling -----'s is visible at the top of the screen). If the player attempts to attack it, the game will assume there is no target and end the battle immediately. | |||
When encountered using the double battle method, it is likely to faint; if the player does not run, then after both real Pokémon have taken their turns, one of the glitches will attack the other with {{m|Struggle}}, causing both to faint (one from damage, the other from recoil). From this method, it can also be seen that its sprite is a duplicate of -----'s, only placed higher for some reason. | |||
}} | |||
=== | ==Trivia== | ||
*In the American version of the game, ----- appears in {{si|Victory Road}} when the player walks over water with [[Marley]]. | |||
*----- has been found to display a long name, repeating the last letter that appeared and overlapping three times as its name, before the player's Pokémon is sent out. | |||
*Walking with a Pokémon in [[Amity Square]] is also read by the game as having a partner trainer, and can therefore be used to find ----- in wild double battles. | |||
*When a Pokémon is used in battle, there is usually a message saying 'What will (Pokémon's name) do?' but when ----- is in battle, the message is 'Wh t ll do?' with small bits of glitched characters in the first two spaces. | |||
*If ----- is the last Pokémon in the [[party]], and the player tries to add a Pokémon to said party, the Pokémon from the box will have a party sprite with a different color palette. Then when the box is exited, the Pokémon will loom over the box and disappear from the party. | |||
*If the player goes to [[Sandgem Town]] using the ‘Walk anywhere' cheat on an Action Replay DS without receiving their [[starter Pokémon]] from [[Professor Rowan|Professor Rowan's]] briefcase, ----- will appear in the player's party as their starter Pokémon when the Professor asks you if you would like to nickname it. The game will freeze if the player encounters a wild Pokémon with ----- as the first Pokémon in the player's party. | |||
*----- can be found in the wild on a Japanese Platinum using the ‘Modifier' calculator cheat if the player does not write a number in the calculator, presses L, and runs in a Pokémon area (water, grass, cave floors, etc.). ----- cannot be caught though since it has no HP and it is at lv. 0 and the screen will display many Kanji and faint. It will look like this: {{Pokémon | |||
|gen=4 | |||
|ndex=DP_Box | |||
|pokemon=----- | |||
|gender=male | |||
|type1=??? | |||
|ability=None | |||
|level=0 | |||
|move1= | |||
|move1type=??? | |||
|move1cat=--- | |||
|move2= | |||
|move2type=??? | |||
|move2cat=--- | |||
|move3= | |||
|move3type=??? | |||
|move3cat=--- | |||
|move4= | |||
|move4type=??? | |||
|move4cat=---}} | |||
{{GlitchPkmn}} | {{GlitchPkmn}} | ||
{{Project Glitchdex notice}} | {{Project Glitchdex notice}} | ||
[[Category | [[Category:Glitches]] | ||
[[fr: | [[fr:DPbox]] |
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