ゥ (C1): Difference between revisions

Moved glitch type links to glitch types
(Moved glitch type links to glitch types)
 
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{{cleanup}}
{{GlitchPkmnInfobox
{{GlitchPkmnInfobox|
| name=ゥ
name=ゥ |
| jname=ふイ゙ ヂ
image= |
| tmname=Fuiji
imgsize=80|
| image=RBGlitch205.png
caption=ゥ |
| size=56px
ndex=205 |
| caption=ゥ's sprite
typen=2|
| ndex=205
type1=Normal |
| species=HG  .
type2=Ground |
| typen=2
Versions=Red, Blue|
| type1=Normal (8D)
HexID=C1|
| type1link=no
Mew#= 193|
| disptype1=normal
Oldman#= N/A|
| type2=Ground (84)
gender=none |
| type2link=no
female=0 |
| disptype2=ground
male=0 |
| height-ftin=23'0"
catchrate=0 |
| height-m=7.0
| weight-lbs=880.6
| weight-kg=399.4
| games={{game|Red and Blue|s}}
| hex=C1
| lv100exp=1000000
| mewspecial=193
| johtoguard={{p|Meganium}}
| catchrate=145
| gen1equivexists=yes
| gen1equivname=♀ .
| gen1equiv=Y
| generation=1
| expyield=245
}}
}}
'''ゥ''', ([[List of Japanese Pokémon names|Japanese]]: '''ふイヂ''' ''Fuiji'') <!-- I have encountered the Green equivalent of this glitch and transcribed the hiragana and katakana in the name. If this needs to go after the text following this comment, please put it there ~User:Gawaxay --> the small [[wp:katakana|katakana]] for '''u''', is a dual-type {{t|Normal}}/{{t|Ground}} [[Glitch Pokémon]] in {{game|Red and Blue|s}}. It is also often refered to as the "Japanese symbol" Pokémon by those unfamiliar with Katakana writing system. Little is known about it except that it can only be encountered by either using the [[Mew Glitch]] or by using a [[GameShark]] device. It will freeze the game upon encounter.
==Details==
It has an identification number of 205, and is of the {{t|Normal}}- and {{type2|Ground}}s. It evolves into {{p|Spearow}} at Level 9, but if its Pokédex entry is viewed after capture, it reverts to {{p|Rhydon}}. It is known to cause graphical glitches upon capture, and sending it into battle will cause the game to freeze. When traded to {{game|Yellow}}, it will become [[♀]], the female symbol Glitch Pokémon. It can learn the glitch move TM08, and the real move contained in TM08, {{m|Body Slam}}. It can only be obtained in the wild through method #3 of the [[Mew Glitch]] and having a Pokémon with a [[Stat|special stat]] of '''193'''.


==Biology==
'''ゥ''' is a dual-type [[List of glitch types (Generation I)#Normal (8D)|Normal]] (hex 8D)/[[List of glitch types (Generation I)#Ground (84)|Ground]] (hex 84) [[glitch Pokémon]] in {{game|Red and Blue|s}}. As this was one of the first glitch Pokémon documented in the English Pokémon glitch community that contained Japanese text in its name, it was sometimes called "Japanese Symbol" by those unfamiliar with {{wp|katakana}} writing system.
===Habitat===
[[Image:GlitchHabitat.png|thumb|right|[[Glitch Pokémon]]]]
Chiisai-u has no specific habitat because it was never programmed to be in a specific area, nor was it ever programmed for the player to find it. Since it only exists in Generation I, it exists in only the [[Kanto]] region. Its habitat is confirmed to exist in any location where a trainer in the Red/Blue/Yellow versions can escape from before being seen (see [[Mew glitch]]).


==Game statistics==
ゥ is in the same [[glitch Pokémon family]] as [[PC4SH]], [[Glitch (DB)]], [[ゥ ']], [[♀Pゥ ゥゥT]], [[PkMnaPkMnゥ ♂ fPkMnk]], [[Pゥ ゥ ゥ]], and [[PokéWTrainer]]. As a result, it shares several characteristics with them, including its Pokédex number of #205, base stats, types, starting moves, and TM/HM learnset.
===Game Locations===
 
{{AvailabilityGlitch|
ゥ evolves into {{p|Spearow}} at Level 9. Its {{game|Yellow}} counterpart is [[♀ .]] It can be obtained through the [[Time Capsule exploit]] with {{p|Meganium}}, or by trading [[♀ .]] from Yellow.
type=Normal |
 
type2=Ground |
It will always freeze the game upon encountering in the wild, so it cannot be obtained through the [[Mew glitch]]. Its cry is a slowed-down version of {{p|Psyduck}}'s.
gen=1 |
 
rbrarity=[[Glitch Pokémon|Glitch]] |
==Game data==
rbarea=[[Mew glitch]] (special stat 193) |
 
yrarity=None |
===Pokédex entry===
yarea=Becomes [[♀]] in {{v2|Yellow}}|
[[File:RBGlitchDexC1.png|thumb|center|ゥ's Pokédex entry]]
}}
 
===Game locations===
{{Availability/Header|type=normal|type2=ground}}
{{Availability/Gen|gen=I}}
{{Availability/Entry2|v=Red|v2=Blue|t2=FFF|area=Trade [[♀ .]] from {{v2|Yellow}}<br>[[Time Capsule exploit]] ({{p|Meganium}})}}
{{Availability/Entry1/None|v=Yellow|area=Becomes [[♀ .]] in {{v2|Yellow}}}}
|}
|}
{{Availability/Footer}}


===Base stats===
===Base stats===
{{stats/GenI |
{{stats/GenI
HP=232 |
|HP=232
Attack=147 |
|Attack=147
Defense=145 |
|Defense=145
Special=128 |
|Special=128
Speed=136 |
|Speed=136
type=normal |
|type=normal
type2=ground }}
|type2=ground
 
}}
Since ゥ does not exist in any game that uses the Special Attack and Special Defense stats, only its Special stat is listed.


===Type effectiveness===
===Type effectiveness===
{{RBY type effectiveness|
{{RBY type effectiveness
type1=normal|
|type1=normal
type2=ground|
|type2=ground
Normal= 100 |
|Normal=100
Fighting=200 |
|Fighting=100
Flying= 100 |
|Flying=100
Poison= 50 |
|Poison=100
Ground= 100 |
|Ground=100
Rock=   50 |
|Rock=100
Bug=     100 |
|Bug=100
Ghost=   0 |
|Ghost=100
Steel=  100 |
|Fire=100
 
|Water=100
Fire=   100 |
|Grass=100
Water=   200 |
|Electric=100
Grass=   200 |
|Psychic=100
Electric=0 |
|Ice=100
Psychic= 100 |
|Dragon=100
Ice=     200 |
}}
Dragon= 100 |
Dark=    100 }}


===Moveset===
===Moveset===
====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{movelistglitch|Normal|Ground|1}}
{{learnlist/levelh|ゥ|Normal|Ground|1|0}}
{{mlentry1|Start|Barrage|Normal|15|85|20||'''}}
{{learnlist/level1|Start|Barrage|Normal|15|85|20||'''}}
{{mlentry1|Start|Clamp|Water|35|75|10}}
{{learnlist/level1|Start|Clamp|Water|35|75|10}}
{{mlentry1|Start|Leech Life|Bug|20|100|15}}
{{learnlist/level1|Start|Leech Life|Bug|20|100|15}}
{{mlentry1|Start|Hi Jump Kick|Fighting|85|90|20}}
{{learnlist/level1|Start|Hi Jump Kick|Fighting|85|90|20}}
{{mlentry1|1|Gust|Normal|40|100|35||'''}}
{{learnlist/level1|1|Gust|Normal|40|100|35||'''}}
{{mlentry1|8|Comet Punch|Normal|18|85|15||'''}}
{{learnlist/level1|8|Comet Punch|Normal|18|85|15||'''}}
{{mlentry1|9|Mega Punch|Normal|80|85|20||'''}}
{{learnlist/level1|9|Mega Punch|Normal|80|85|20||'''}}
{{mlentry1|10|Pay Day|Normal|40|100|20||'''}}
{{learnlist/level1|10|Pay Day|Normal|40|100|20||'''}}
{{mlentry1|11|Fire Punch|Fire|75|100|15}}
{{learnlist/level1|11|Fire Punch|Fire|75|100|15}}
{{mlentry1|12|Karate Chop|Normal|50|100|25||'''}}
{{learnlist/level1|12|Karate Chop|Normal|50|100|25||'''}}
{{mlentry1|12|Pay Day|Normal|40|100|20||'''}}
{{learnlist/level1|13|DoubleSlap|Normal|15|85|10||'''}}
{{mlentry1|13|DoubleSlap|Normal|15|85|10||'''}}
{{learnlist/level1|14|Pound|Normal|40|100|35||'''}}
{{mlentry1|14|Pound|Normal|40|100|35||'''}}
{{learnlist/level1|15|TM05|Glitch|&mdash;|&mdash;|33}}
{{mlentry1|15|Mega Punch|Normal|80|85|20||'''}}
{{learnlist/level1|33|--|Cooltrainer♀|&mdash;|&mdash;|13|}}
{{mlentry1|15|DoubleSlap|Normal|15|85|10||'''}}
{{learnlist/level1|35|Mist|Ice|&mdash;|&mdash;|30}}
{{mlentry1|15|Fire Punch|Fire|75|100|15}}
{{learnlist/level1|38|TM05|Glitch|&mdash;|&mdash;|33}}
{{mlentry1|15|TM05|???|&mdash;|&mdash;|21}}
{{learnlist/level1|39|Bone Club|Ground|65|85|20||'''}}
{{mlentry1|33|Super Glitch|???|&mdash;|&mdash;|&mdash;}}
{{learnlist/level1|60|Wrap|Normal|15|85|20||'''}}
{{mlentry1|35|Mist|Ice|&mdash;|&mdash;|30}}
{{learnlist/level1|62|Pound|Normal|40|100|35||'''}}
{{mlentry1|15|TM05|???|&mdash;|&mdash;|21}}
{{learnlist/level1|64|TM01|Normal|37|0|3||'''}}
{{mlentry1|39|Bone Club|Ground|85|65|20||'''}}
{{learnlist/level1|65|Poison Sting|Poison|15|100|35}}
{{mlentry1|64|TM01|Normal|37|0|3}}
{{learnlist/level1|124|TM34|Normal|0|9|10}}
{{mlentry1|65|Poison Sting|Poison|15|100|35}}
{{learnlist/level1|170|TM08|Glitch|30|17|20}}
{{mlentry1|124|TM34|???|&mdash;|&mdash;|&mdash;}}
{{learnlist/level1|174|TM08|Glitch|30|17|20}}
{{mlentry1|170|TM08|???|&mdash;|&mdash;|&mdash;}}
{{learnlist/level1|175|TM34|Normal|0|9|10}}
{{mlentry1|174|TM08|???|&mdash;|&mdash;|&mdash;}}
{{learnlist/level1|193|TM05|Glitch|&mdash;|&mdash;|33}}
{{mlentry1|175|TM34|???|&mdash;|&mdash;|&mdash;}}
{{learnlist/level1|194|TM05|Glitch|&mdash;|&mdash;|33}}
{{mlentry1|193|TM05|???|&mdash;|&mdash;|21}}
{{learnlist/level1|195|HM04|Glitch|58|50|12}}
{{mlentry1|194|TM05|???|&mdash;|&mdash;|21}}
{{learnlist/level1|196|Poison Sting|Poison|15|100|35}}
{{mlentry1|195|HM04|???|&mdash;|&mdash;|&mdash;}}
{{learnlist/level1|205|TM12|Normal|0|4|7}}
{{mlentry1|196|Poison Sting|Poison|15|100|35}}
{{learnlist/level1|208|TM45|8 8 9 5|18|31|18}}
{{mlentry1|250|Mist|Ice|&mdash;|&mdash;|30}}
{{learnlist/level1|234|Super Glitch|Glitch|&mdash;|&mdash;|&mdash;}}
{{mlentry1|250|Wrap|Normal|85|15|20||'''}}
{{learnlist/level1|241|TM34|Normal|0|9|10}}
{{mlentry1|250|TM01|Normal|37|0|3}}
{{learnlist/level1|250|Super Glitch|Glitch|&mdash;|&mdash;|&mdash;}}
{{mlentry1|250|Gust|Normal|40|100|35||'''}}
{{learnlist/level1|255|Mega Punch|Normal|80|85|20||'''}}
{{movelist/note|1|normal|ground}}
{{learnlist/levelf|ゥ|Normal|Ground|1|5}}


====By [[TM]]/[[HM]]====
====By [[TM]]/[[HM]]====
{| border="1" style="background: #f8f8f8; border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;" cellspacing="1" cellpadding="2"
{{learnlist/tmh|ゥ|Normal|Ground|1|0}}
|- style="background: #{{normal color}};"
{{learnlist/tm1|TM02|Razor Wind|Normal|80|75|10||'''}}
! colspan="3" | [[Generation I]]
{{learnlist/tm1|TM08|Body Slam|Normal|85|100|15||'''}}
|- style="background: #{{ground color}};"
{{learnlist/tm1|TM13|Ice Beam|Ice|95|100|10}}
! [[TM|#]]
{{learnlist/tm1|TM15|Hyper Beam|Normal|150|90|5||'''}}
! [[Move]]
{{learnlist/tm1|TM18|Counter|Fighting|&mdash;|100|20}}
! [[Type]]
{{learnlist/tm1|TM21|Mega Drain|Grass|40|100|15}}
|-
{{learnlist/tm1|TM24|Thunderbolt|Electric|95|100|15}}
| TM02 || '''{{m|Razor Wind}}''' || {{ic|Normal}}
{{learnlist/tm1|TM27|Fissure|Ground|&mdash;|30|5}}
|-
{{learnlist/tm1|TM29|Psychic|Psychic|90|100|10}}
| TM08 || '''{{m|Body Slam}}''' || {{ic|Normal}}
{{learnlist/tm1|TM32|Double Team|Normal|&mdash;|&mdash;|15}}
|-
{{learnlist/tm1|TM33|Reflect|Psychic|&mdash;|&mdash;|20}}
| TM13 || {{m|Ice Beam}} || {{ic|Ice}}
{{learnlist/tm1|TM34|Bide|Normal|&mdash;|100|10}}
|-
{{learnlist/tm1|TM36|Selfdestruct|Normal|130|100|5||'''}}
| TM15 || '''{{m|Hyper Beam}}''' || {{ic|Normal}}
{{learnlist/tm1|TM40|Skull Bash|Normal|100|100|15||'''}}
|-
{{learnlist/tm1|TM43|Sky Attack|Flying|140|90|5||''}}
| TM18 || {{m|Counter}} || {{ic|Fighting}}
{{learnlist/tm1|TM48|Rock Slide|Rock|75|90|10}}
|-
{{learnlist/tm1|TM49|Tri Attack|Normal|80|100|10||'''}}
| TM21 || {{m|Mega Drain}} || {{ic|Grass}}
{{learnlist/tm1|HM03|Surf|Water|95|100|15}}
|-
{{learnlist/tmf|ゥ|Normal|Ground|1|5}}
| TM24 || {{m|Thunderbolt}} || {{ic|Electric}}
|-
| TM27 || {{m|Fissure}} || {{ic|Ground}}
|-
| TM29 || {{m|Psychic}} || {{ic|Psychic}}
|-
| TM32 || {{m|Double Team}} || {{ic|Normal}}
|-
| TM33 || {{m|Reflect}} || {{ic|Normal}}
|-
| TM34 || '''{{m|Bide}}''' || {{ic|Normal}}
|-
| TM35 || {{m|Metronome}} || {{ic|Normal}}
|-
| TM36 || '''{{m|Selfdestruct}}''' || {{ic|Normal}}
|-
| TM40 || '''{{m|Skull Bash}}''' || {{ic|Normal}}
|-
| TM43 || ''{{m|Sky Attack}}'' || {{ic|Flying}}
|-
| TM48 || {{m|Rock Slide}} || {{ic|Rock}}
|-
| TM49 || '''{{m|Tri Attack}}''' || {{ic|Normal}}
|-
| HM03 || {{m|Surf}} || {{ic|Water}}
|}


==Evolution==
==Evolution==
{{evobox/2|000|Chiisai-u|2|Normal|Ground|[[Level|Level 9]]|021|Spearow|2|Normal|Flying|[[Level|Level 20]]|022|Fearow|2|Normal|Flying}}
{{GlitchEvobox
|family=Normal
|sprite1=RBGlitch205
|name1=ゥ (C1)
|displayname1=ゥ
|type1-1=Normal
|type2-1=Ground
|evotype1=Level
|level1=9
|sprite2=Spr 1b 021
|name2=Spearow
|type1-2=Normal
|type2-2=Flying
|evotype2=Level
|level2=20
|sprite3=Spr 1b 022
|name3=Fearow
|type1-3=Normal
|type2-3=Flying}}
 
==Sprites==
{{GlitchSpriteBox
|fimage=RBGlitch205.png
|fsize=56px
|bimage=RBGlitch095 b.png
|bsize=56px
|mimage=MS Bird I.png
|msize=16px
|typen=2
|type1=Normal
|type2=Ground
}}
<center> The back sprite is volatile the first few times it is sent out and will likely crash the game until it becomes constant. However, the result is random.</center>
{{youtubevid|juUJLV53Jyk|GlitchedPokeStudent|Glitch}}
<center> The video above showcases the back sprite's behavior.</center>
 
==Trivia==
* By setting addresses $A70F and $B30F to 0x08 will prevent the game from crashing, but instead it will load a glitched trainer.
** This glitched trainer will send out a level 0 [['M (00)]], but flipped.
* By viewing its front sprite by setting addresses $A70F and $B30F to 0x08 will overwrite the item, Pokémon. Also, during a glitched trainer battle, using fight will take you to a glitched room resembling a robbed house from [[Cerulean City]] then crash the game.
 
==External links==
* [http://glitchcity.info/wiki/index.php/GlitchDex/RB:193 On Glitch City Laboratories]
* [https://www.youtube.com/watch?v=3ISPbnih9Yk On TheZZAZZGlitch's video (6:15)]
 
{{-}}
{{GlitchPkmn}}<br>
{{Project Glitchdex notice}}


<br clear="all">
{{GlitchPkmn}}
[[Category:Game mechanics]]
[[Category:Glitches]]
[[Category:Glitches]]
{{Project Glitchdex notice}}
[[Category:Glitch Pokémon]]
[[Category:Glitch Pokémon]]
[[fr:Ö ゥ]]
[[it:ゥ (C1)]]
[[zh:ゥ (C1)(错误宝可梦)]]
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