88
edits
m (→Game data) |
(I'm fairly certain that the glitchy sounds it causes are a result of memory corruption, and that its actual cry is just that of Raticate's.) |
||
Line 34: | Line 34: | ||
[[File:YGlitchNameC1.png|link=]] can be obtained by doing Method #3 of the [[Mew glitch]] with a Pokémon with a special stat of '''193''', by trading a [[ゥ (C1)]] from {{game3|Red and Blue|Red/Blue|s}} to Yellow, or via the [[Johto guard glitch]] with {{p|Meganium}}. | [[File:YGlitchNameC1.png|link=]] can be obtained by doing Method #3 of the [[Mew glitch]] with a Pokémon with a special stat of '''193''', by trading a [[ゥ (C1)]] from {{game3|Red and Blue|Red/Blue|s}} to Yellow, or via the [[Johto guard glitch]] with {{p|Meganium}}. | ||
The Pokédex number for [[File:YGlitchNameC1.png|link=]] is #205, which makes this glitch's National Pokédex equivalent {{p|Forretress}}. [[File:YGlitchNameC1.png|link=]] | The Pokédex number for [[File:YGlitchNameC1.png|link=]] is #205, which makes this glitch's National Pokédex equivalent {{p|Forretress}}. When encountered, [[File:YGlitchNameC1.png|link=]] seems to corrupt parts of the game's memory responsible | ||
for sound, as it will terminate the battle music and load for a considerable time (longer than [[Missingno.]]) before appearing. [[File:YGlitchNameC1.png|link=]] can also replace the battle music with never-ending glitchy sounds that don't allow its cry (which is identical to {{p|Raticate}}'s) to play, effectively locking up the game. | |||
[[File:YGlitchNameC1.png|link=]]'s Pokédex entry can be bypassed by having seen a {{p|Haunter}}. | [[File:YGlitchNameC1.png|link=]]'s Pokédex entry can be bypassed by having seen a {{p|Haunter}}. |
edits