Let's Go!

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This article is about the game mechanic in Pokémon Scarlet and Violet. For other uses, see Let's Go (disambiguation).

The Let's Go[1] mechanic is a feature introduced in Pokémon Scarlet and Violet. It is when the player allows the lead Pokémon in their party to follow them in the overworld.

Example of Sprigatito during the Let's Go mechanic.

At any point after obtaining their starter Pokémon, the player can press ZR to throw a Poké Ball containing the lead Pokémon in their party. In this mode, the Pokémon will attempt to follow the player, with their speed being dependent on the species. If the player moves too far away from the Pokémon, or begins an important dialogue sequence or cutscene, it will return back to its Poké Ball. When standing still, the Pokémon will happily circle the player, indicated by musical notes above their head. A Pokémon can be commanded in a straight line with R, and will automatically warp to the player to continue with this action if they are not nearby.

Passive Mechanics

Evolutions

Certain Pokémon will evolve after having walked over 1000 total steps during any amount of Let's Go sessions. The Pokémon does not need to level up from Experience gained as a result of an Auto Battle, and can be evolved through an item such as a Rare Candy so long as it is outside of it's Poké Ball when doing so.

Items

When in range of any items, a Pokémon during Let's Go will automatically add them to the player's bag, including hidden items.

Friendship

  This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Needs exact data on how Friendship is raised on a per-step basis during Let's Go.

A Pokémon during Let's Go will gain additional Friendship when following the player.

Auto Battles

  This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: How is the Experience gain calculated? What is the data on how "winning" an auto battle is determined?

When a Pokémon is commanded using the R button, an Auto Battle will be initiated on any nearby wild Pokémon during Let's Go. When this occurs, one of four things will happen:

  • The wild Pokémon will faint, then the player's party will receive a fraction of Experience Points as well as the TM Materials from the family of the defeated Pokémon.
  • The wild Pokémon will faint and damage the player's Pokémon, then the player's party will receive a handful of Experience Points.
  • The wild Pokémon will damage the player's Pokémon and will not faint, forcing the player's Pokémon to give up.
  • The the player's Pokémon will give up and refuse to attack the wild Pokémon.

If the player's Pokémon does not give up, they will continue to Auto Battle any wild Pokémon within a certain range, until there are no more wild Pokémon left, or the player's Pokémon gives up.

See also

References