User:Arima/Pokémon Rumble - Moves
Moves List - Pokémon Rumble World
Moves with 0 Stars
Moves which do not inflict damage but raise or lower stats, recover HP, or inflict a status effect instead.
Move Name | Element Type | Additional Effects |
---|---|---|
Confide | Normal | Lowers the foe's Attack. |
Double Team | Normal | Evasiveness goes up. |
Endure | Normal | The user endures and attack, leaving at least 1 HP. |
Growl | Normal | Lowers the foe's Attack. |
Helping Hand | Normal | The Power of allies' moves goes up. |
Harden | Normal | Defense goes up. |
Nature Pwoer | Normal | Uses a different move in different places. |
Safeguard | Normal | Protects the user and its allies from status changes. |
Scary Face | Normal | Lowers the foe's speed. |
Splash | Normal | None |
Substitute | Normal | The user makes a copy of itself by using some of its HP. |
Supersonic | Normal | Confuses the foe. |
Swagger | Normal | Confuses the foe, but makes it stronger. |
Wish | Normal | Restores HP. |
Counter | Fight | When the user is damaged, the attacker is damaged. |
Tailwind | Flying | Speed goes up for the user and its allies. |
Toxic | Poison | Badly poisons the foe. |
Ground | ||
Rock | ||
Rage Powder | Bug | The user becomes a decoy. |
String Shot | Bug | Lowers the foe's speed. |
Ghost | ||
Iron Defense | Steel | Defense goes up. |
Fire | ||
Water | ||
Stun Spore | Grass | Paralyzes the foe. |
Synthesis | Grass | Restores HP. |
Thunder Wave | Electric | Paralyzes the foe. |
Amnesia | Psychic | Defense goes up. |
Calm Mind | Psychic | Attack and Defense goes up. |
Gravity | Psychic | The Hit ratio of nearby Pokémon goes up. |
Light Screen | Psychic | Damage received by the user and its allies goes down. |
Rest | Psychic | Restores HP, but the user falls asleep. |
Haze | Ice | Restores the status of nearby Pokémon to normal. |
Dragon | ||
Torment | Dark | Keeps the foe from attacking. |
Fairy |
Moves with 1 Star
Move Name | Element Type | Additional Effects |
---|---|---|
Pound | Normal | None |
Quick Attack | Normal | None |
Tackle | Normal | None |
Fight | ||
Flying | ||
Poison | ||
Spikes | Ground | None |
Stealth Rock | Rock | Does a fixed amount of damage. |
Bug | ||
Ghost | ||
Steel | ||
Fire | ||
Water | ||
Vine Whip | Grass | None |
Electric | ||
Psychic | ||
Ice | ||
Dragon | ||
Beat Up | Dark | The more allies it has, the more times the move is repeated. |
Pursuit | Dark | Damage goes up when the user hits a foe from behind. |
Disarming Voice | Fairy | None |
Moves with 2 Stars
Move Name | Element Type | Additional Effects |
---|---|---|
Double Slap | Normal | None |
Facade | Normal | If poisoned, badly poisoned, or burned, damage goes up. |
Fury Attack | Normal | None |
Fury Swipes | Normal | None |
Round | Normal | Damage goes up when other Pokémon are using it. |
Slam | Normal | None |
Power-Up Punch | Fight | Attack goes up. |
Rock Smash | Fight | May lower the foe's Defense. |
Aerial Ace | Flying | None |
Pluck | Flying | The P dropped by foes increases. |
Acid | Poison | May lower the foe's Defense. |
Poison Sting | Poison | May poison the foe. |
Ground | ||
Smack Down | Rock | Lowers the foe's Speed. |
Bug Bite | Bug | The Ⓟ dropped by foes increases. |
Fury Cutter | Bug | None |
Leech Life | Bug | Absorbs the foe's HP. |
Astonish | Ghost | May make the foe flinch. |
Lick | Ghost | May paralyze the foe. |
Night Shade | Ghost | The user's Power determines the damage. |
Shadow Sneak | Ghost | None |
Steel | ||
Ember | Fire | May burn the foe. |
Flame Burst | Fire | None |
Bubble Beam | Water | May lower the foe's Speed. |
Bullet Seed | Grass | None |
Leaf Tornado | Grass | May lower the foe's Hit Ratio. |
Mega Drain | Grass | Absorbs the foe's HP. |
Shock Wave | Electric | None |
Psychic | ||
Ice | ||
Dragon Rage | Dragon | Does a fixed amount of damage. |
Dark | ||
Bite | Dark | May make the foe flinch. |
Fairy |
Moves with 3 Stars
The Element Type for Hidden Power is randomly assigned.
Move Name | Element Type | Additional Effects |
---|---|---|
Covet | Normal | The Ⓟ dropped by foes increases. |
Double Hit | Normal | None |
Flail | Normal | The lower the user's HP, the greater the damage. |
Headbutt | Normal | May make the foe flinch. |
Secret Power | Normal | May have different effcts depending on where it's used. |
Stomp | Normal | May make the foe flinch. |
Super Fang | Normal | Halves the foe's HP. |
Swift | Normal | None |
Brick Break | Fight | Ignoes Reflect and Light Screen. |
Double Kick | Fight | None |
Acrobatics | Flying | Damage goes up when the user doesn't have any Ⓟ. |
Air Cutter | Flying | None |
Poison Fang | Poison | May badly poison the foe. |
Bulldoze | Ground | Lower's the foe's Speed. |
Ancient Power | Rock | Attack, Defense, and Speed may go up. |
Rollout | Rock | Attacks continuously until it misses. |
Bug | ||
Ghost | ||
Metal Claw | Steel | Attack may go up. |
Steel Wing | Steel | Defense may go up. |
Fire Fang | Fire | May burn the foe or make it flinch. |
Flame Wheel | Fire | May burn the foe. |
Brine | Water | The lower the foe's HP, the greater the damage. |
Water Pulse | Water | May confuse the foe. |
Grass Knot | Grass | The heavier the foe, the greater the damage. |
Magical Leaf | Grass | None |
Needle Arm | Grass | May make the foe flinch. |
Razor Leaf | Grass | None |
Charge Beam | Electric | Attack may go up. |
Spark | Electric | May paralyze the foe. |
Psybeam | Psychic | May confuse the foe. |
Psywave | Psychic | The user's Power determines the damage. |
Stored Power | Psychic | The more stat boosts the user has, the greater the damage. |
Ice Fang | Ice | May freeze the foe or make it flinch. |
Icy Wind | Ice | Lowers the foe's Speed. |
Dragon | ||
Assurance | Dark | Damage goes up when the user hits a blown-back foe. |
Fling | Dark | Attacks by throwing Ⓟ. |
Knock Off | Dark | The Ⓟ dropped by foes increases. Damage goes up when the user hits a blown-back foe. |
Payback | Dark | Damage goes up when the user is hit while charging. |
Snarl | Dark | Lowers the foe's Attack. |
Fairy | ||
Hidden Power | Randomly Assigned | The effect depends on the Pokémon using it. |
Moves with 4 Stars
These moves are very strong but very rare as well.
Move Name | Element Type | Additional Effects |
---|---|---|
Endeavor | Normal | Brings the foe's HP down to the user's. |
Hyper Voice | Normal | None |
Retaliate | Normal | Damage goes up after an ally is defeated. |
Slash | Normal | None |
Take Down | Normal | Damages the user as well. |
Uproar | Normal | Wakes a sleeping foe. |
Fight | ||
Flying | ||
Venoshock | Poison | Does more damage to a poisoned foe. |
Dig | Ground | None |
Rock | ||
Signal Beam | Bug | May confuse the foe. |
Shadow Ball | Ghost | May lower the foe's Defense. |
Steel | ||
Fire | ||
Water | ||
Giga Drain | Grass | Absorbs the foe's HP. |
Petal Blizzard | Grass | None |
Seed Bomb | Grass | None |
Thunder Punch | Electric | May paralyze the foe. |
Wild Charge | Electric | Damages the user as well. |
Psyshock | Psychic | None |
Ice | ||
Dragon Claw | Dragon | None |
Crunch | Dark | May lower the foe's defense. |
Fairy |
Moves with 5 Stars
These moves are the strongest available but are also the rarest.
Move Name | Element Type | Additional Effects |
---|---|---|
Normal | ||
Fight | ||
Flying | ||
Poison | ||
Ground | ||
Rock | ||
Bug | ||
Ghost | ||
Steel | ||
Fire | ||
Water | ||
Grass | ||
Electric | ||
Psychic | ||
Ice | ||
Dragon | ||
Dark | ||
Fairy |