Template:Spr

Revision as of 02:59, 16 January 2008 by TTEchidna (talk | contribs) (Protected "Template:Spr": Sprite link template. [edit=sysop:move=sysop])

Spr 4d 001.png

HOW TO USE THIS TEMPLATE:

Essentially, you can use it like this: Template:Code. Both qualifiers, as well as the file extension, are not required, and default to nothing entered. Spriteset code is the code which has been devised to organize the sprites. A chart to decipher the different codes is below:

Code Game
1g Red and Green
1b Red and Blue
1y Yellow
2g Gold and Silver
2c Crystal
3r Ruby and Sapphire
3f FireRed and LeafGreen
3e Emerald
4d Diamond and Pearl


Default for this is 4d, Diamond and Pearl sprites. Qualifier #1 and qualifier #2 are extras just for the shiny sprites, gender differences, and the like. The file extension defaults to png, but if it is a sprite from Yellow, Crystal, or Emerald, it will need to be a gif. For coding reasons, when a sprite from these games is called, it needs to have no entries for the two qualifiers, most often, though a shininess qualifier will be needed for Crystal and Emerald to call the shiny sprite. Pikachu's Yellow Version sprite is called with Template:Code, resulting in File:Spr 1y 025.gif.