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Zorua (Pokémon)/Generation VII learnset
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Revision as of 06:29, 16 February 2020 by
BulbaBot
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← Zorua
By
leveling up
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Scratch
Normal
Physical
040
40
100
100%
35
01
1
Leer
Normal
Status
0000
—
100
100%
30
05
5
Pursuit
Dark
Physical
040
40
100
100%
20
09
9
Fake Tears
Dark
Status
0000
—
100
100%
20
13
13
Fury Swipes
Normal
Physical
018
18
080
80%
15
17
17
Feint Attack
Dark
Physical
060
60
—
—%
20
21
21
Scary Face
Normal
Status
0000
—
100
100%
10
25
25
Taunt
Dark
Status
0000
—
100
100%
20
29
29
Foul Play
Dark
Physical
095
95
100
100%
15
33
33
Torment
Dark
Status
0000
—
100
100%
15
37
37
Agility
Psychic
Status
0000
—
—
—%
30
41
41
Embargo
Dark
Status
0000
—
100
100%
15
45
45
Punishment
Dark
Physical
0000
—
100
100%
5
49
49
Nasty Plot
Dark
Status
0000
—
—
—%
20
53
53
Imprison
Psychic
Status
0000
—
—
—%
10
57
57
Night Daze
Dark
Special
085
85
095
95%
10
Bold
indicates a move that gets
STAB
when used by Zorua
Italic
indicates a move that gets STAB only when used by an Evolution of Zorua
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM04
TM04
Calm Mind
Psychic
Status
0000
—
—}}
—%
20
TM05
TM05
Roar
Normal
Status
0000
—
—}}
—%
20
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
—}}
—%
5
TM12
TM12
Taunt
Dark
Status
0000
—
100}}
100%
20
TM17
TM17
Protect
Normal
Status
0000
—
—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
—}}
—%
5
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
TM32
TM32
Double Team
Normal
Status
0000
—
—}}
—%
15
TM40
TM40
Aerial Ace
Flying
Physical
060
60
—}}
—%
20
TM41
TM41
Torment
Dark
Status
0000
—
100}}
100%
15
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM56
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
TM63
TM63
Embargo
Dark
Status
0000
—
100}}
100%
15
TM66
TM66
Payback
Dark
Physical
050
50
100}}
100%
10
TM75
TM75
Swords Dance
Normal
Status
0000
—
—}}
—%
20
TM77
TM77
Psych Up
Normal
Status
0000
—
—}}
—%
10
TM86
TM86
Grass Knot
Grass
Special
0000
—
100}}
100%
20
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
—}}
—%
10
TM89
TM89
U-turn
Bug
Physical
070
70
100}}
100%
20
TM90
TM90
Substitute
Normal
Status
0000
—
—}}
—%
10
TM95
TM95
Snarl
Dark
Special
055
55
095}}
95%
15
TM97
TM97
Dark Pulse
Dark
Special
080
80
100}}
100%
15
XTM100
TM100
Confide
Normal
Status
0000
—
—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Zorua
Italic
indicates a move that gets STAB only when used by an Evolution of Zorua
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Captivate
Normal
Status
—
100%
20
Copycat
Normal
Status
—
—%
20
Counter
Fighting
Physical
—
100%
20
Dark Pulse
Dark
Special
80
100%
15
Detect
Fighting
Status
—
—%
5
Extrasensory
Psychic
Special
80
100%
20
Memento
Dark
Status
—
100%
10
Snatch
Dark
Status
—
—%
10
Sucker Punch
Dark
Physical
70
100%
5
Moves marked with an asterisk (*) must be
chain bred
onto Zorua in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Zorua in that game.
Bold
indicates a move that gets
STAB
when used by Zorua
Italic
indicates a move that gets STAB only when used by an Evolution of Zorua
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Bounce
Flying
Physical
85
85%
5
S
M
US
UM
Covet
Normal
Physical
60
100%
25
S
M
US
UM
Foul Play
Dark
Physical
95
100%
15
S
M
US
UM
Hyper Voice
Normal
Special
90
100%
10
S
M
US
UM
Knock Off
Dark
Physical
65
100%
20
S
M
US
UM
Snatch
Dark
Status
—
—%
10
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Spite
Ghost
Status
—
100%
10
S
M
US
UM
Trick
Psychic
Status
—
100%
10
S
M
US
UM
Uproar
Normal
Special
90
100%
10
A black or white abbreviation in a colored box indicates that Zorua can be tutored the move in that game
A colored abbreviation in a white box indicates that Zorua cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Zorua
Italic
indicates a move that gets STAB only when used by an Evolution of Zorua
Click on the generation numbers at the top to see Move Tutor moves from other generations