Catch rate: Difference between revisions

676 bytes added ,  24 December 2009
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When a [[Poké Ball]] is thrown at a wild [[Pokémon]], the game uses a formula based on the wild Pokémon's current health, any status effect it may have, and that Pokémon's '''catch rate''', to determine the chances of catching that Pokémon. The formula is as follows:
Each species of [[Pokémon]] has a '''catch rate''' inherent to all its members.  Catch rates are out of a maximum of 255.  When a [[Poké Ball]] is thrown at a wild Pokémon, the game uses a formula based on its current health, any status effect it may have, and that Pokémon's catch rate, to determine the chances of catching that Pokémon.
 
Approximately, the probability of catching a Pokémon starts with the species' catch rate divided by 255.  Then it is multiplied with the following factors:
* The health of the Pokémon (relative to full health), which can create a penalty of up to {{tt|⅓|one third}}×.
* The type of [[Poké Ball]], which can multiply up the probability by some ×.
* The status of the wild Pokémon, i.e. 2× for sleep or freeze, and 1.5× for others.
 
(If the multiplications cause this calculation to become greater than 1, then the wild Pokémon is assured to be caught.)
 
== Exact formula ==
The exact formula:


: [[Image:Catch formula 1.png]]
: [[Image:Catch formula 1.png]]
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