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Much like [[Hoenn]] before it, Sinnoh's routes are numbered so that they don't follow sequence directly from previously-known regions' routes. Routes in Sinnoh are numbered from {{rtn|201}} to {{rtn|230}}. Compared to previous generations, there aren't many sea routes; there are many land routes and mountains. The idea of routes with differing [[weather conditions]] was also brought ahead from [[Generation III]]. For the first time ever in a Pokémon game, some of Sinnoh's routes have snow covering them. | Much like [[Hoenn]] before it, Sinnoh's routes are numbered so that they don't follow sequence directly from previously-known regions' routes. Routes in Sinnoh are numbered from {{rtn|201}} to {{rtn|230}}. Compared to previous generations, there aren't many sea routes; there are many land routes and mountains. The idea of routes with differing [[weather conditions]] was also brought ahead from [[Generation III]]. For the first time ever in a Pokémon game, some of Sinnoh's routes have snow covering them. | ||
Another quirk about the routes in Sinnoh is that some of them do not go directly east/west or north/south, but actually turn before reaching their destination, most notably {{rt|212}}, which | Another quirk about the routes in Sinnoh is that some of them do not go directly east/west or north/south, but actually turn before reaching their destination, most notably {{rt|212}} and {{rt|210}}, which both have two limbs of equal length. While Hoenn's {{rt|114}} did this on the [[Game Boy Advance]], it was not to this scale, so one may presume that the GBA was limited in this sense. | ||
==League== | ==League== |
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