Sinnoh: Difference between revisions

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Much like [[Hoenn]] before it, Sinnoh's routes are numbered so that they don't follow sequence directly from previously-known regions' routes. Routes in Sinnoh are numbered from {{rtn|201}} to {{rtn|230}}. Compared to previous generations, there aren't many sea routes; there are many land routes and mountains. The idea of routes with differing [[weather conditions]] was also brought ahead from [[Generation III]]. For the first time ever in a Pokémon game, some of Sinnoh's routes have snow covering them.
Much like [[Hoenn]] before it, Sinnoh's routes are numbered so that they don't follow sequence directly from previously-known regions' routes. Routes in Sinnoh are numbered from {{rtn|201}} to {{rtn|230}}. Compared to previous generations, there aren't many sea routes; there are many land routes and mountains. The idea of routes with differing [[weather conditions]] was also brought ahead from [[Generation III]]. For the first time ever in a Pokémon game, some of Sinnoh's routes have snow covering them.


Another quirk about the routes in Sinnoh is that some of them do not go directly east/west or north/south, but actually turn before reaching their destination, most notably {{rt|212}}, which has two limbs of equal length. While Hoenn's {{rt|114}} did this on the [[Game Boy Advance]], it was not to this scale, so one may presume that the GBA was limited in this sense.
Another quirk about the routes in Sinnoh is that some of them do not go directly east/west or north/south, but actually turn before reaching their destination, most notably {{rt|212}} and {{rt|210}}, which both have two limbs of equal length. While Hoenn's {{rt|114}} did this on the [[Game Boy Advance]], it was not to this scale, so one may presume that the GBA was limited in this sense.


==League==
==League==
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