Bad Egg: Difference between revisions

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===Action Replay===
===Action Replay===
It is also possible to encounter a bad egg in the wild with the use of an Action Replay in {{game2|Diamond|Pearl|Platinum}}, with a wild pokemon modifier code on, and the wild Pokémon having an index number of [[495]]. Upon capture, the game will freeze when it tries to show the Pokédex entry. A normal egg can be made to appear using the above method and an index number of [[494]]. The normal egg will hatch into either a random Pokémon (even a {{pkmn2|legendary}}), [[DPBox]], or another egg (which will ''always'' hatch into a [[DPBox]]).  In {{v|Diamond|Pearl|s}}, this can be done by using a code to have 999 of an item in the first bag slot, discarding the right number of items, and activating a code which makes a Pokémon with the index number that is the same as the number of the first item in the bag appear.  In {{v|Platinum}}, the index number 494 or 495 can be entered in the calculator with particular codes to acheive this effect.
It is also possible to encounter a bad egg in the wild with the use of an Action Replay in {{game2|Diamond|Pearl|Platinum}}, with a wild pokemon modifier code on, and the wild Pokémon having an index number of [[495]]. Upon capture, the game will freeze when it tries to show the Pokédex entry. A normal egg can be made to appear using the above method and an index number of [[494]]. The normal egg will hatch into either a random Pokémon (even a {{pkmn2|legendary}}), [[DPBox]], or another egg (which will ''always'' hatch into a [[DPBox]]).  In {{2v|Diamond|Pearl}}, this can be done by using a code to have 999 of an item in the first bag slot, discarding the right number of items, and activating a code which makes a Pokémon with the index number that is the same as the number of the first item in the bag appear.  In {{v|Platinum}}, the index number 494 or 495 can be entered in the calculator with particular codes to achieve this effect.


Another code that has the possibility of triggering a bad egg is by using the "Capture other Trainer's Pokémon" code. Specific Pokémon caught using this method may turn into bad eggs. Some remain as they are, but receive the name "bad egg" when the game asks the player if they want to nickname it: ''(Do you want to give a nickname to the caught bad egg?)''. These may eventually turn themselves into [[DPBox]], and then possibly into bad eggs. Also, this method may also cause other trainers to send bad eggs out to battle. If these are captured, they may freeze the game. If not, these bad eggs will hatch into either a DPBox, another bad egg, a regular egg (Which will ''always'' hatch into a DPBox anyway) or, less commonly, a completely random Pokémon (whatever hatches will still be referred to as a bad egg, however). Whatever hatches may turn back into a bad egg randomly, which will, after a long time, hatch again.
Another code that has the possibility of triggering a bad egg is by using the "Capture other Trainer's Pokémon" code. Specific Pokémon caught using this method may turn into bad eggs. Some remain as they are, but receive the name "bad egg" when the game asks the player if they want to nickname it: ''(Do you want to give a nickname to the caught bad egg?)''. These may eventually turn themselves into [[DPBox]], and then possibly into bad eggs. Also, this method may also cause other trainers to send bad eggs out to battle. If these are captured, they may freeze the game. If not, these bad eggs will hatch into either a DPBox, another bad egg, a regular egg (Which will ''always'' hatch into a DPBox anyway) or, less commonly, a completely random Pokémon (whatever hatches will still be referred to as a bad egg, however). Whatever hatches may turn back into a bad egg randomly, which will, after a long time, hatch again.
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