Underground: Difference between revisions

→‎Mining: Added clarity (and removed some as a side effect -- sorry!), corrected spelling, and improved link structure
(→‎Mining: Added clarity (and removed some as a side effect -- sorry!), corrected spelling, and improved link structure)
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One of the main attractions of the Underground is the mining minigame.  To mine, the player must find a spot where the wall 'pings' by touching the screen and looking for sparkles.  These spots will appear randomly in the underground (although more will tend to appear near buried spheres), usually in clusters, and can be located by looking for sparkles marked on the radar screen.  They appear more frequently near buried spheres, and so one way players can ensure they always have a lot of mining spots available to them is to make a "sphere garden" by burying many spheres in the same area.
One of the main attractions of the Underground is the mining minigame.  To mine, the player must find a spot where the wall 'pings' by touching the screen and looking for sparkles.  These spots will appear randomly in the underground (although more will tend to appear near buried spheres), usually in clusters, and can be located by looking for sparkles marked on the radar screen.  They appear more frequently near buried spheres, and so one way players can ensure they always have a lot of mining spots available to them is to make a "sphere garden" by burying many spheres in the same area.


The game itself is similar to [[wp:Battleship (game)|Battleship]] or [[wp:Minesweeper (computer game)|Minesweeper]].  At the start, the cave wall is shown, represented by a grid full of squares.  There are three depths of wall: the tan soil, which can be broken through in one hit, the darker soil, which needs two hits to be broken through, and the large rocks, which each need three hits to be broken through.  The player digs into the wall with a pick, which chips away small areas of rock, and a hammer, which breaks a larger area of the rock.  Each spot will hide one to four [[item]]s, including [[sphere]]s, [[fossil]]s, [[Revive]]s, [[Heart Scale]]s, [[shard]]s, [[evolutionary stone]]s, [[plate]]s, and a few [[held item]]s.  Dark stones are also in the wall, which cannot be dug out and hinder mining.  Each hit will bring the wall closer to collapsing; if the wall collapses before everything is dug up, the game ends and the player is rewarded with what they dug up before the wall collapsed.
The game itself is similar to [[wp:Battleship (game)|Battleship]] or [[wp:Minesweeper (computer game)|Minesweeper]].  At the start, the cave wall is shown, represented by a grid full of squares.  There are three depths of wall: the tan soil, which can be broken through in one hit, the darker soil, which needs two hits to be broken through, and the large rocks, which each need three hits to be broken through.  The player digs into the wall with a pick, which chips away small areas of rock, and a hammer, which breaks a larger area of the rock.  Each spot will hide one to four [[Item|items]], including [[Sphere|spheres]], [[Fossil|fossils]], [[Revive|Revives]], [[Heart Scale|Heart Scales]], [[Shard|shards]], [[Evolutionary Stone|evolutionary stones]], [[Plate|plates]], and a few [[Held Item|held items]].  Dark stones are also in the wall, which cannot be dug out and prevent further mining upon discovery . (That is, when they are uncovered on a direct hit, no other spaces are revealed until the next hit.).  Each hit will bring the wall closer to collapsing; if the wall collapses before everything is dug up, the game ends and the player is rewarded with what they dug up before the wall collapsed.


In addition, if anyone else is mining nearby, a pickaxe will appear on the player's screen wherever the other player hits on their screen. This helps clear the wall without contributing to the wall's collapse.
In addition, if anyone else is mining nearby, a pickaxe will appear on the player's screen wherever the other player hits on their screen. This helps clear the wall without contributing to the wall's collapse.


At first, only [[Skull and Armor Fossils|Skull or Armor Fossils]] can be found depending on the game version.  After obtaining the [[National Dex]], however, the game will also yield [[Helix and Dome Fossils|Helix Fossils, Dome Fossils]], [[Old Amber]]s, [[Claw and Root Fossils|Root Fossils, and Claw Fossils]].
At first, only [[Skull and Armor Fossils|Skull or Armor Fossils]] can be found depending on the game version.  After obtaining the [[National Dex]], however, the game will also yield [[Helix and Dome Fossils|Helix Fossils, Dome Fossils]], [[Old Amber|Old Ambers]], [[Claw and Root Fossils|Root Fossils, and Claw Fossils]].


====Item shapes====
====Item shapes====
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