Stat: Difference between revisions

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(- sorry for the numerous edits; previously I alphabetically arranged thing; all known abilities and moves should now be there)
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:'''''HP''' redirects here. For the move commonly referred to in competitive battling as "HP", see {{m|Hidden Power}}.  For the [[Pokémon Trading Card Game]] set commonly abbreviated as "HP," see {{TCG| EX Holon Phantoms}}.''
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'''Stats''', short for '''statistics''', determine certain aspects of {{pkmn|battle}}s in the {{pkmn|games}}. More specifically, stats may also refer to the numerical values of each field in regards to individual Pokémon.


==List of stats==
===Permanent stats===
====Hit Points====
'''Hit Points''', or '''HP''' for short, determine how much damage a Pokémon can receive before [[faint]]ing. It is the most visible of the stats in battle, appearing both graphically (as a bar that is green, yellow, or red depending on how much HP is left) and as a current/total amount below the bar.
====Attack====
The '''Attack''' stat determines how much damage a Pokémon can deal using a [[physical move]].
====Defense====
The '''Defense''' stat determines how much damage a Pokémon receives when it is hit with a physical move.
====Special====
The '''Special''' stat determines how much damage a Pokémon both receives and deals in regards to [[special move]]s. The Special stat was divided into Special Attack and Special Defense in terms of [[base stats]] in [[Generation II]], and further divided in terms of [[IV]]s and [[EV]]s in [[Generation III]].
=====Special Attack=====
The '''Special Attack''' stat determines how much damage a Pokémon can deal using a [[special move]].
=====Special Defense=====
The '''Special Defense''' stat determines how much damage a Pokémon receives when it is hit with a special move.
====Speed====
The '''Speed''' stat determines how quickly a Pokémon can act in battle. Pokémon with higher speed will make a [[move]] before ones with lower speed under normal conditions.
===In-battle Stats===
====Evasion====
The '''Evasion''' stat determines how much percent chance an opponent's move will have of missing. Initial value at the start of any battle is 0%.
====Accuracy====
The '''Accuracy''' stat determines how much percent chance an attacker's move will have of hitting. Initial value at the start of any battle is 100%.<!--Multiplied by the move's accuracy?-->
==Determination of stats==
===Base stats===
A Pokémon's [[base stats]] will most often have the greatest influence over their specific stats at any level. Disregarding individual values, effort values, and Nature, a level 50 Pokémon's stats in Attack, Defense, Speed, Special Attack, and Special Defense will be exactly 5 more than its base stats in each, while the HP stat will be 10 more than the Pokémon's level plus the base stat (except in the case of {{p|Shedinja}}, whose HP is always 1).
For a list of Pokémon by their base stat values, see the [[list of Pokémon by base stats]].
===Level===
{{main|Level}}
When a Pokémon grows a level, its stats will increase. For each level gained (ignoring nature), stats will increase by 1/50 the base stat value, and 1/100 combined individual value and effort value. This means that there is no possible way, through leveling up, for a Pokémon to ever ''lose'' points in a stat unless it evolves into a Pokémon with a lower base stat value for that specific stat.
===Nature===
{{main|Nature}}
Most natures enhance the growth of one stat, while hindering the growth of another. After all other calculations are finished, the stat that the nature enhances will be 110% of what it would be without the nature, and the stat hindered will be 90% of its normal value.
===Individual values===
{{main|Individual values}}
Individual values cause two Pokémon of the same species to have different stats. Between generations there are different manners of determining them.
===Effort values===
{{main|Effort values}}
Effort values are what cause a trained Pokémon to have higher stats than an untrained counterpart of the same level. For every 4 EVs gained, a level 100 Pokémon will have 1 extra point in its stats.
===Formula===
'''HP Stat''' = <font color="#009900"><big>'''('''</big></font><font color="#0000FF">'''('''</font>IV + 2 * Base + <font color="#FFCC00">(</font>EV/4<font color="#FFCC00">)</font><font color="#0000FF">''')'''</font> * Level/100<font color="#009900"><big>''')'''</big></font> + 10 + Level
'''Other Stats''' = <font color="#CC0000"><big><big>[</big></big></font><font color="#009900"><big>'''('''</big></font><font color="#0000FF">'''('''</font>IV + 2 * Base + <font color="#FFCC00">(</font>EV/4<font color="#FFCC00">)</font><font color="#0000FF">''')'''</font> * Level/100<font color="#009900"><big>''')'''</big></font> + 5<font color="#CC0000"><big><big>]</big></big></font> * Nature
When calculating the stats, (EV/4) is always rounded down.
==Stat modifiers==
Some [[move]]s and [[Ability|abilities]] can change stats during battle, raising them and lowering them as part of the effect. Some [[items]] are made that will also do this.
All stat modifiers listed below except the [[vitamin]]s will increase the corresponding stats only for the battle that they are used in. Vitamins increase the corresponding stats permanently.
{| border="1" style="border: 1px solid #88a; border-collapse: collapse;" cellspacing="1" cellpadding="2" align=center
|- style="background: #ccf;"
! rowspan="2" | Stat
! colspan="4" | Increasers
! colspan="2" | Reducers
|- style="background: #ccf;"
! [[Vitamin]]
! [[Move]]s
! [[Ability|Abilities]]
! [[Item]]s
! [[Move]]s
! [[Ability|Abilities]]
|- align=center
! [[Stat#Attack|Attack]]
| [[Vitamin#Protein|Protein]]
| {{m|Acupressure}}{{tt|*|Acupressure greatly boosts a random stat.}}<br>{{m|AncientPower}}<br>{{m|Belly Drum}}<br>{{m|Bulk Up}}<br>{{m|Curse}}<br>{{m|Dragon Dance}}<br>{{m|Howl}}<br>{{m|Meditate}}<br>{{m|Metal Claw}}<br>{{m|Meteor Mash}}<br>{{m|Ominous Wind}}<br>{{m|Sharpen}}<br>{{m|Silver Wind}}<br>{{m|Swagger}}<br>{{m|Swords Dance}}
| {{a|Anger Point}}<br>{{a|Download}}<br>{{a|Flower Gift}}<br>{{a|Guts}}<br>{{a|Huge Power}}<br>{{a|Hustle}}<br>{{a|Pure Power}}<br>{{a|Rivalry}}
|{{b|Liechi}}<br>{{b|Starf}}<br>[[X Attack]]
| {{m|Aurora Beam}}<br>{{m|Charm}}<br>{{m|FeatherDance}}<br>{{m|Growl}}<br>{{m|Memento}}<br>{{m|Superpower}}<br>{{m|Tickle}}
| {{a|Intimidate}}<br>{{a|Slow Start}}<br>{{a|Rivalry}}
|- align=center
! [[Stat#Defense|Defense]]
| [[Vitamin#Iron|Iron]]
| {{m|Acid Armor}}<br>{{m|Acupressure}}{{tt|*|Acupressure greatly boosts a random stat.}}<br>{{m|AncientPower}}<br>{{m|Barrier}}<br>{{m|Bulk Up}}<br>{{m|Cosmic Power}}<br>{{m|Curse}}<br>{{m|Defend Order}}<br>{{m|Defense Curl}}<br>{{m|Harden}}<br>{{m|Iron Defense}}<br>{{m|Ominous Wind}}<br>{{m|Silver Wind}}<br>{{m|Skull Bash}}<br>{{m|Steel Wing}}<br>{{m|Stockpile}}<br>{{m|Withdraw}}
| {{a|Marvel Scale}}
| {{b|Ganlon}}<br>{{b|Starf}}<br>[[X Defend]]
|{{m|Crunch}}<br>{{m|Crush Claw}}<br>{{m|Iron Tail}}<br>{{m|Leer}}<br>{{m|Rock Smash}}<br>{{m|Screech}}<br>{{m|Superpower}}<br>{{m|Tail Whip}}<br>{{m|Tickle}}
| --
|- align=center
! [[Stat#Special Attack|Special<br>Attack]]
| [[Vitamin#Calcium|Calcium]]
| {{m|Acupressure}}{{tt|*|Acupressure greatly boosts a random stat.}}<br>{{m|AncientPower}}<br>{{m|Calm Mind}}<br>{{m|Charge Beam}}<br>{{m|Flatter}}<br>{{m|Growth}}<br>{{m|Nasty Plot}}<br>{{m|Ominous Wind}}<br>{{m|Silver Wind}}<br>{{m|Tail Glow}}
| {{a|Download}}<br>{{a|Flower Gift}}<br>{{a|Minus}}<br>{{a|Plus}}<br>{{a|Solar Power}}
| {{b|Petaya}}<br>{{b|Starf}}<br>[[X Special]]
| {{m|Captivate}}<br>{{m|Draco Meteor}}<br>{{m|Leaf Storm}}<br>{{m|Memento}}<br>{{m|Mist Ball}}<br>{{m|Overheat}}<br>{{m|Psycho Boost}}
| --
|- align=center
! [[Stat#Special Defense|Special<br>Defense]]
| [[Vitamin#Zinc|Zinc]]
| {{m|Acupressure}}{{tt|*|Acupressure greatly boosts a random stat.}}<br>{{m|Amnesia}}<br>{{m|AncientPower}}<br>{{m|Calm Mind}}<br>{{m|Charge}}<br>{{m|Cosmic Power}}<br>{{m|Defend Order}}<br>{{m|Ominous Wind}}<br>{{m|Silver Wind}}<br>{{m|Stockpile}}
| --
| {{b|Apicot}}<br>{{b|Starf}}<br>[[X Sp. Def]]
|{{m|Acid}}<br>{{m|Bug Buzz}}<br>{{m|Earth Power}}<br>{{m|Energy Ball}}<br>{{m|Fake Tears}}<br>{{m|Flash Cannon}}<br>{{m|Focus Blast}}<br>{{m|Luster Purge}}<br>{{m|Metal Sound}}<br>{{m|Psychic}}<br>{{m|Seed Flare}}<br>{{m|Shadow Ball}}
| --
|- align=center
! [[Stat#Speed|Speed]]
| [[Vitamin#Carbos|Carbos]]
| {{m|Acupressure}}{{tt|*|Acupressure greatly boosts a random stat.}}<br>{{m|Agility}}<br>{{m|AncientPower}}<br>{{m|Dragon Dance}}<br>{{m|Ominous Wind}}<br>{{m|Rock Polish}}<br>{{m|Silver Wind}}
| {{a|Chlorophyll}}<br>{{a|Motor Drive}}<br>{{a|Quick Feet}}<br>{{a|Speed Boost}}<br>{{a|Steadfast}}<br>{{a|Swift Swim}}<br>{{a|Unburden}}
| {{b|Salac}}<br>{{b|Starf}}<br>[[X Speed]]
| {{m|Bubble}}<br>{{m|BubbleBeam}}<br>{{m|Constrict}}<br>{{m|Cotton Spore}}<br>{{m|Curse}}<br>{{m|Hammer Arm}}<br>{{m|Icy Wind}}<br>{{m|Mud Shot}}<br>{{m|Rock Tomb}}<br>{{m|Scary Face}}<br>{{m|Secret Power}}<br>{{m|String Shot}}
| {{a|Slow Start}}<br>{{a|Stall}}
|- align=center
! [[Stat#Evasion|Evasion]]
| --
| {{m|Acupressure}}{{tt|*|Acupressure greatly boosts a random stat.}}<br>{{m|Double Team}}<br>{{m|Minimize}}
| {{a|Sand Veil}}<br>{{a|Snow Cloak}}<br>{{a|Tangled Feet}}
| --
| {{m|Defog}}<br>{{m|Sweet Scent}}
| --
|- align=center
! [[Stat#Accuracy|Accuracy]]
| --
| {{m|Acupressure}}{{tt|*|Acupressure greatly boosts a random stat.}}
| {{a|Compoundeyes}}
| [[X Accuracy]]
|{{m|Flash}}<br>{{m|Kinesis}}<br>{{m|Mirror Shot}}<br>{{m|Mud Bomb}}<br>{{m|Mud-Slap}}<br>{{m|Muddy Water}}<br>{{m|Octazooka}}<br>{{m|Sand-Attack}}<br>{{m|SmokeScreen}}
| {{a|Hustle}}
|- align=center
| colspan="7" | ''This list is a [[Bulbapedia:Find or fix a stub|stub]]. You can [[Bulbapedia:Find or fix a stub|help]] Bulbapedia by [http://bulbapedia.bulbagarden.net/w/index.php?title=Stats&action=edit expanding it].''
|}
<!--Future editors, please, add more of the stat-raising and lowering moves.-->
[[Category:Game mechanics]]
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