Volt Tackle (move): Difference between revisions

→‎In other games: added masters ex section
(→‎In other games: added masters ex section)
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====Trophy information====
====Trophy information====
''"Pikachu, transformed into a ball of light that can slam into foes. It can also fly to chase down those who try to jump out of range. Sparks get stronger when you press the attack button. However, its increased inertia makes midair movement tough. If you get carried away flying, the effect will end, and you'll destroy yourself. Be careful it doesn't happen to you."''
''"Pikachu, transformed into a ball of light that can slam into foes. It can also fly to chase down those who try to jump out of range. Sparks get stronger when you press the attack button. However, its increased inertia makes midair movement tough. If you get carried away flying, the effect will end, and you'll destroy yourself. Be careful it doesn't happen to you."''
===[[Pokémon Masters EX]]===
{| class="roundy" style="margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center; width:80%"
|- style="background: #{{electric color light}}"
! style="{{roundytl|5px}}" | Name
! {{color2|000|Damage category|Category}}
! <small>Cost in move-gauge slots</small>
! MP<br>(uses)
! Base {{color2|000|power}}
! Max {{color2|000|power}}
! {{color2|000|Accuracy}}
! Target
! Effect tag
! Description
! style="{{roundytr|5px}}" | Playable {{color2|000|Sync pair|sync pair(s)}}
|- style="background:#{{electric color light}}"
! colspan=12 |{{color2|000|List of moves (Masters)#Buddy moves|Buddy move}}
|- style="background:#fff"
|Origin Volt Tackle
{{statustable|Physical}}
|2
|—
|150
|180
|100%
|All opponents
|—
|'''Activation Condition:''' When the field of play's terrain turns into Electric Terrain.
'''Deactivation Condition:''' When the field of play's terrain is no longer Electric Terrain.
Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. The power of this move is not lowered even if there are multiple targets. Lowers the target's Defense and Sp. Def by 1 stat rank when the target is paralyzed.
|{{sync|Red|Pikachu|Thunderbolt|sygna=y}}
|- style="background:#{{electric color dark}}"
! colspan=12 |{{color2|fff|Sync move}}
|- style="background: #{{electric color light}}"
!Name
!{{color2|000|Damage category|Category}}
!colspan="2" |State
!Base {{color2|000|power}}
!Max {{color2|000|power}}
!colspan="2" |Target
!Effect tag
!Description
!Playable {{color2|000|sync pair}}
|- style="background:#fff"
| style="{{roundybl|5px}}" rowspan=3 | Lightning-Fast Volt Tackle
| rowspan=3 align="center" style="background:#{{physical color}}"|{{color2|{{physical textcolor}}|Physical move|Physical}}
| colspan=2 | Default
| 200
| 240
| rowspan=3 colspan=2 | An opponent
| rowspan=3 | —
| rowspan=2 | This attack's power increases when the terrain is Electric Terrain.
| style="{{roundybr|5px}}" rowspan=3 | {{sync|Red|Pikachu|Thunderbolt|sygna=y}}
|- style="background:#fff"
| colspan=2 | '''6★ EX'''
| rowspan=2 | '''300'''
| rowspan=2 | '''360'''
|- style="background:#fff"
| colspan=2 | '''6★ EX with EX role'''
| '''Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.<br>• Electric Terrain'''
|}
Notes:
* '''Origin Volt Tackle:'''
** This buddy move was known as B Volt Tackle prior to version 2.38.0.
==={{g|UNITE}}===
==={{g|UNITE}}===
In Pokémon UNITE, Volt Tackle is {{p|Pikachu}}'s second move obtained at level 6 by upgrading {{m|Electroweb}} into it instead of {{m|Thunderbolt}}. The user charges the targeted enemy, becoming unstoppable, damaging and throwing the target in the air for 1.4s. At level 13, its cooldown is reduced by 2s.  
In Pokémon UNITE, Volt Tackle is {{p|Pikachu}}'s second move obtained at level 6 by upgrading {{m|Electroweb}} into it instead of {{m|Thunderbolt}}. The user charges the targeted enemy, becoming unstoppable, damaging and throwing the target in the air for 1.4s. At level 13, its cooldown is reduced by 2s.