Drasna (Masters): Difference between revisions

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===Sync Grid===
===Sync Grid===
The [[sync grid]] for Drasna and Dragalge is an expanded grid, made available since the pair first released.
The [[sync grid]] for Drasna and Dragalge is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; text-align:center"
|- style="background: #{{dragon color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +20
| HP +20
| 4
| 48
| 2
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +10
| Defense +10
| 4
| 48
| 2
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Draco Meteor: Power +3
| Draco Meteor: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Draco Meteor: Power +3
| Draco Meteor: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Draco Meteor: Power +3
| Draco Meteor: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Draco Meteor: Power +3
| Draco Meteor: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Draco Meteor: Power +3
| Draco Meteor: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Draco Meteor: Accuracy +5
| Draco Meteor: Accuracy ↑ +5
| 3
| 36
| 2
|-style="background:#fff"
| Draco Meteor: Accuracy +5
| Draco Meteor: Accuracy ↑ +5
| 3
| 36
| 2
|-style="background:#fff"
| Draco Meteor: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Sludge Bomb: Power +3
| Sludge Bomb: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Sludge Bomb: Power +3
| Sludge Bomb: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Sludge Bomb: Power +3
| Sludge Bomb: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Sludge Bomb: Power +3
| Sludge Bomb: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Sludge Bomb: Power +3
| Sludge Bomb: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Sludge Bomb: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Toxic: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Toxic: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Toxic: BOGO 9
| Applies the Free Move Next effect to the user when its move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Toxic: Ramp Up 2
| Raises the user’s Sp. Atk by 2 stat ranks when its move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Simply Charming!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Simply Charming!: Hit and Heal 9
| Applies the Gradual Healing effect to the user when its move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Simply Charming!: Brain Gain 9
| Increases the user’s Special Moves ↑ Next effect by 1 rank when its move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Antitoxin
| Prevents the user from getting poisoned or badly poisoned.
| 5
| 60
| 1
|-style="background:#fff"
| Quick Cure
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Toxic Power 3
| Powers up the user’s moves when the target is poisoned or badly poisoned.
| 10
| 120
| 3
|-style="background:#fff"
| Adrenaline 1
| Reduces the sync move countdown by 1 the first time the user’s sync move is used each battle.
| 10
| 120
| 3
|-style="background:#fff"
| Virulent Toxin 5
| Powers up the user’s sync move when the target is poisoned or badly poisoned.
| 10
| 120
| 3
|-style="background:#fff"
| Sharp Entry 1
| Raises the user’s critical-hit rate by 1 stat rank when it enters a battle.
| 10
| 120
| 3
|-style="background:#fff"
| Hit Poisoned Opp: Stat ↓ 9
| Lowers one of the target’s following stats by 1 stat rank at random when the user’s attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
| 10
| 120
| 3
|-style="background:#fff"
| Infinite Smile Dragon Pulse: Power +25
| Infinite Smile Dragon Pulse: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Infinite Smile Dragon Pulse: Power +25
| Infinite Smile Dragon Pulse: Power ↑ +25
| 5
| 60
| 3
|}


==Availability==
==Availability==
2,724

edits