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==In other games== | ==In other games== | ||
===[[Pokémon Mystery Dungeon series]]=== | ===[[Pokémon Mystery Dungeon series]]=== | ||
Facade deals damage. Its power is increased if the user has a bad status condition that does not prevent it from using moves (prior to [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], only burn and poison status conditions will power up Facade). Its power is doubled in the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]] and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] series, and increased by 50% in {{pkmn|Super Mystery Dungeon}}. In Super Mystery Dungeon, Facade also ignores the Attack drop from the {{DL|Status condition (Mystery Dungeon)|Burned}} status condition. | |||
{{Template:MDMoveheader|type=normal}} | |||
{{Template:MDMoveRow|game=RB|pow=14|pp=12|acc=84%|range=Front|target=Enemy|cuts=No}} | |||
{{Template:MDMoveRow|game=TDS|pow=14|pp=12|acc=84%|range=Front|target=Enemy|cuts=No}} | |||
{{Template:MDMoveRow|game=BSL|pow=14|pp=12|acc=84%|range=Front|target=Enemy|cuts=No}} | |||
{{Template:MDMoveRow|game=GTI|pow=12|powmax=99|pp=17|ppmax=50|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}} | |||
{{Template:MDMoveRow|game=SMD|pow=12|powmax=99|pp=17|ppmax=40|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}} | |||
{{Template:MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}} | |||
==={{g|Rumble Rush}}=== | ==={{g|Rumble Rush}}=== |