Talk:Move variations: Difference between revisions

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Variations of Brine- doubling damage under 50% HP is totally different from doubling damage on opponents with a status condition (as Hex and Venoshock do). There are plenty of moves that double damage under some condition, Brine should not be grouped with these two just because it happens to also be 65BP. Variations of Stomping Tantrum I have a similar issue with
Variations of Brine- doubling damage under 50% HP is totally different from doubling damage on opponents with a status condition (as Hex and Venoshock do). There are plenty of moves that double damage under some condition, Brine should not be grouped with these two just because it happens to also be 65BP. Variations of Stomping Tantrum I have a similar issue with
Variations of Earthquake- this one is awful. Calling "hits all adjacent Pokemon" a special effect is very silly, and even if it weren't, Judgement's type-changing function meaningfully sets it apart from any move that doesn't do that regardless
Variations of Earthquake- this one is awful. Calling "hits all adjacent Pokemon" a special effect is very silly, and even if it weren't, Judgement's type-changing function meaningfully sets it apart from any move that doesn't do that regardless
Variations of Sacred Fire- these secondary effects are just too different, Diamond Storm and Sacred Fire being some of the only moves that happens to have a 50% chance to have their effect does not automatically make them variations
Variations of Sacred Fire- these secondary effects are just too different, Diamond Storm and Sacred Fire being some of the only moves that happens to have a 50% chance to have their effect does not automatically make them variations
Variations of Leaf Blade- ok this one is actually fine but the fact that it lists "signature move (at any point in time)" as a commonality factor is unnecessary and frustrating because it reveals the level of arbitraryness in some of these grouping decisions. The fact that the Sceptile line was the only one that could learn Leaf Blade in Gen III and Vespiquen still has Attack Order as a signature move is just not a meaningful similarity at all
Variations of Leaf Blade- ok this one is actually fine but the fact that it lists "signature move (at any point in time)" as a commonality factor is unnecessary and frustrating because it reveals the level of arbitraryness in some of these grouping decisions. The fact that the Sceptile line was the only one that could learn Leaf Blade in Gen III and Vespiquen still has Attack Order as a signature move is just not a meaningful similarity at all
Variations of Acid Armor/Bulk Up/Charm etc- Boosting a stat by two stages or two stats by one stage are not grounds to consider a move a variation in my opinion. Agility and Swords Dance are completely different things, as are Bulk Up and Dragon Dance. at most you might consider moves whose stat changing effects are mirrored in the physical/special realm to be variations, a la Bulk Up and Calm Mind
Variations of Acid Armor/Bulk Up/Charm etc- Boosting a stat by two stages or two stats by one stage are not grounds to consider a move a variation in my opinion. Agility and Swords Dance are completely different things, as are Bulk Up and Dragon Dance. at most you might consider moves whose stat changing effects are mirrored in the physical/special realm to be variations, a la Bulk Up and Calm Mind
Variations of Destiny Bond- the fact that Grudge and Destiny Bond both require the user to faint is a surface level similarity, they have completely different effects
Variations of Destiny Bond- the fact that Grudge and Destiny Bond both require the user to faint is a surface level similarity, they have completely different effects


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