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(→Trivia: Removing the Gengar's cry trivia, as far as I've checked that would be incorrect) |
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* In {{game|Red and Blue|s}}, when a player's Pokémon has low HP in battle, its cry will be distorted. This is likely due to the game performing two simultaneous processes: one for the alarm sound of low HP and another to play the Pokémon's cry. This problem was fixed in {{game|Yellow}}. | * In {{game|Red and Blue|s}}, when a player's Pokémon has low HP in battle, its cry will be distorted. This is likely due to the game performing two simultaneous processes: one for the alarm sound of low HP and another to play the Pokémon's cry. This problem was fixed in {{game|Yellow}}. | ||
** This situation occurs both when the Pokémon is sent out into battle and when its information is checked. | ** This situation occurs both when the Pokémon is sent out into battle and when its information is checked. | ||
* In Generation IV, if the Nintendo DS is put into sleep mode in the middle of a Pokémon's cry, the cry will start over when the DS is opened again. This happens both when a Pokémon is coming into battle and fainting. | * In Generation IV, if the Nintendo DS is put into sleep mode in the middle of a Pokémon's cry, the cry will start over when the DS is opened again. This happens both when a Pokémon is coming into battle and fainting. | ||
* Despite not being a Pokémon, [[Dark Rust]] has its own cry in {{g|Rumble Blast}}. | * Despite not being a Pokémon, [[Dark Rust]] has its own cry in {{g|Rumble Blast}}. |