Neutralizing Gas (Ability): Difference between revisions

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(→‎Effect: As One is unaffected)
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Once Neutralizing Gas is no longer applying, Abilities that activate when gained (i.e. {{cat|Abilities that activate upon entering battle|Abilities that activate when a Pokémon is switched in}}, such as {{a|Intimidate}}, except {{a|Imposter}}) immediately activate regardless of whether they have already activated (except {{a|Unnerve}}, which applies without displaying a message). If Neutralizing Gas stops applying because the Pokémon with Neutralizing Gas would switch out, those Abilities activate before the switch occurs (e.g. if Intimidate is activated this way, it will decrease the Attack of the Pokémon with Neutralizing Gas before it switches out).
Once Neutralizing Gas is no longer applying, Abilities that activate when gained (i.e. {{cat|Abilities that activate upon entering battle|Abilities that activate when a Pokémon is switched in}}, such as {{a|Intimidate}}, except {{a|Imposter}}) immediately activate regardless of whether they have already activated (except {{a|Unnerve}}, which applies without displaying a message). If Neutralizing Gas stops applying because the Pokémon with Neutralizing Gas would switch out, those Abilities activate before the switch occurs (e.g. if Intimidate is activated this way, it will decrease the Attack of the Pokémon with Neutralizing Gas before it switches out).


Neutralizing Gas cannot suppress itself, {{a|Multitype}}, {{a|Stance Change}}, {{a|Schooling}}, {{a|Comatose}}, {{a|Shields Down}}, {{a|Disguise}}, {{a|RKS System}}, {{a|Battle Bond}}, {{a|Power Construct}}, or {{a|As One}}..  
Neutralizing Gas cannot suppress itself, {{a|Multitype}}, {{a|Stance Change}}, {{a|Schooling}}, {{a|Comatose}}, {{a|Shields Down}}, {{a|Disguise}}, {{a|RKS System}}, {{a|Battle Bond}}, {{a|Power Construct}}, or {{a|As One}}.


Neutralizing Gas cannot be copied by {{a|Trace}} or {{m|Role Play}}. Neutralizing Gas cannot be swapped by {{m|Skill Swap}} or {{a|Wandering Spirit}}. {{m|Entrainment}} fails if the user has Neutralizing Gas, but can succeed even if the target has Neutralizing Gas. However, Neutralizing Gas can be replaced (e.g. by {{m|Worry Seed}}) or suppressed (e.g. by {{m|Gastro Acid}}) like any other Ability, except that it cannot be suppressed by Neutralizing Gas.
Neutralizing Gas cannot be copied by {{a|Trace}} or {{m|Role Play}}. Neutralizing Gas cannot be swapped by {{m|Skill Swap}} or {{a|Wandering Spirit}}. {{m|Entrainment}} fails if the user has Neutralizing Gas, but can succeed even if the target has Neutralizing Gas. However, Neutralizing Gas can be replaced (e.g. by {{m|Worry Seed}}) or suppressed (e.g. by {{m|Gastro Acid}}) like any other Ability, except that it cannot be suppressed by Neutralizing Gas.
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