Pokémon Red and Green Versions: Difference between revisions

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Red and Green begin the Pokémon series in the region of [[Kanto]], where {{player}}s play the role of {{ga|Red}}, an eleven-year-old boy who has just started his journey as a [[Pokémon Trainer]] from [[Pallet Town]], on the same day as his {{ga|Blue}}, who is Red's rival and the grandson of the local authority on Pokémon, [[Professor Oak]]. Oak lets the two boys choose a [[starter Pokémon]], a choice of the {{type|Grass}} {{p|Bulbasaur}}, the {{type|Fire}} {{p|Charmander}}, or the {{type|Water}} {{p|Squirtle}} (and with the player's rival choosing the Pokémon that has a type advantage over the player's Pokémon). Oak also gives them a [[Pokédex]] and asks them to catch all the Pokémon in the region.
Red and Green begin the Pokémon series in the region of [[Kanto]], where {{player}}s play the role of {{ga|Red}}, an eleven-year-old boy who has just started his journey as a [[Pokémon Trainer]] from [[Pallet Town]], on the same day as his {{ga|Blue}}, who is Red's rival and the grandson of the local authority on Pokémon, [[Professor Oak]]. Oak lets the two boys choose a [[starter Pokémon]], a choice of the {{type|Grass}} {{p|Bulbasaur}}, the {{type|Fire}} {{p|Charmander}}, or the {{type|Water}} {{p|Squirtle}} (and with the player's rival choosing the Pokémon that has a type advantage over the player's Pokémon). Oak also gives them a [[Pokédex]] and asks them to catch all the Pokémon in the region.


During their travels, the player will encounter the villainous [[Team Rocket]] and their boss [[Giovanni]], a criminal gang that treat Pokémon as tools, rather than train them as friends and partners. The player must defeat them to put a stop to their crimes, which include killing a {{p|Marowak}} while keeping [[Mr. Fuji]] hostage, and taking control of [[Silph Co.]] to obtain plans for the [[Master Ball]]. The rival will also continuously challenge the player to a {{pkmn|battle}}, with an increasingly powerful team. As the player's own Pokémon become more powerful, they draw closer to the [[Indigo Plateau]].
During their travels, the player will encounter the villainous [[Team Rocket]] and their boss [[Giovanni]], a criminal gang that treats Pokémon as tools, rather than train them as friends and partners. The player must defeat them to put a stop to their crimes, which include killing a {{p|Marowak}} while keeping [[Mr. Fuji]] hostage, and taking control of [[Silph Co.]] to obtain plans for the [[Master Ball]]. The rival will also continuously challenge the player to a {{pkmn|battle}}, with an increasingly powerful team. As the player's own Pokémon become more powerful, they draw closer to the [[Indigo Plateau]].


Between the battles with Team Rocket, their rival, and other trainers, the player journeys across the region, defeating all the [[Gym Leader]]s: [[Brock]], [[Misty]], [[Lt. Surge]], [[Erika]], [[Koga]], [[Sabrina]] and [[Blaine]]. The eighth and final Gym Leader is Team Rocket's boss, Giovanni, who disbands the team after his final defeat within his Gym. After defeating all eight Gym Leaders, the player goes on to challenge the [[Elite Four]]: [[Lorelei]], [[Bruno]], [[Agatha]], and [[Lance]], and finally, in the last battle, the current Champion, the player's {{ga|Blue|rival}}.
Between the battles with Team Rocket, their rival, and other trainers, the player journeys across the region, defeating all the [[Gym Leader]]s: [[Brock]], [[Misty]], [[Lt. Surge]], [[Erika]], [[Koga]], [[Sabrina]] and [[Blaine]]. The eighth and final Gym Leader is Team Rocket's boss, Giovanni, who disbands the team after his final defeat within his Gym. After defeating all eight Gym Leaders, the player goes on to challenge the [[Elite Four]]: [[Lorelei]], [[Bruno]], [[Agatha]], and [[Lance]], and finally, in the last battle, the current Champion, the player's {{ga|Blue|rival}}.
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