Stat: Difference between revisions

1,382 bytes added ,  12 December 2018
→‎In Pokémon Conquest: Greatly expanded/corrected the Conquest section; most findings are my own
(→‎Formula: added LGPE)
(→‎In Pokémon Conquest: Greatly expanded/corrected the Conquest section; most findings are my own)
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===In Pokémon Conquest===
===In Pokémon Conquest===
{{incomplete|section|Formulas for determining stats}}
{{incomplete|section|Formula for Strength}}
 
In [[Pokémon Conquest]], Pokémon have HP, Range, Attack, Defense, and Speed stats, as well as a non-numeric Energy stat, and a derived stat called Strength.
In [[Pokémon Conquest]], Pokémon have HP, Range, Attack, Defense, and Speed stats, as well as a non-numeric Energy stat, and a derived stat called Strength.


While Range remains a fixed value, HP, Attack, Defense, and Speed are influenced by the Pokémon's Energy, and will also increase when the [[link]] with their Warrior increases. Also, since a Warrior's {{DL|Warrior|Stats|stat}}s influence the Pokémon's Attack, Defense, and Speed, ranking up a [[Warlord]] will raise their Warrior stats along with their Pokémon's stats.
While Range remains a fixed value, HP, Attack, Defense, and Speed are influenced by the Pokémon's Energy, and will also increase when the [[link]] with their Warrior increases.
 
====Determination of stats====
Much like in the core series, a Pokémon has base stat values for its species, and individual values that range from 0 to 31. Base stats in Pokémon Conquest are derived from the stats of a Level 100 Pokémon in a core series game with no EVs or IVs and a neutral nature. Attack is derived from either Attack or Special Attack depending on the category of that Pokémon's move in the core series, but often breaking from this if its other offensive stat is much higher. Defense is derived from the average of Defense and Special Defense in the core series, while HP and Speed are simply taken at face value.
 
HP, Attack, Defense, and Speed are all calculated from one formula:
 
[[File:Conquest_stat_formula.png]]
 
Attack, Defense, and Speed can all increase and decrease in stages; these work like they do [[#Stat modifiers|in the core series]], but generally only last a certain number of turns in battle. For example, the Adrenaline [[Warrior Skill]] raises a Pokémon's Attack by 1 stage, corresponding to a x1.5 increase with no prior modifiers, but the boost only lasts three turns.


====Range====
====Range====
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'''Energy''' (Japanese: '''テンション''' ''Tension'') affects a Pokémon's performance in battle and their [[link]] with their Warrior. A Pokémon's Energy can fluctuate between 5 levels, indicated by an arrow icon next to the Pokémon. A neutral state is indicated by a yellow arrow pointing straight right, while a higher state is indicated by the arrow angling upwards and turning more orange and a lower state is indicated by the arrow angling downwards and turning blue.
'''Energy''' (Japanese: '''テンション''' ''Tension'') affects a Pokémon's performance in battle and their [[link]] with their Warrior. A Pokémon's Energy can fluctuate between 5 levels, indicated by an arrow icon next to the Pokémon. A neutral state is indicated by a yellow arrow pointing straight right, while a higher state is indicated by the arrow angling upwards and turning more orange and a lower state is indicated by the arrow angling downwards and turning blue.


A Pokémon with maximum Energy will have slightly higher stats (except Range) and will gain slightly more link percentage after a battle; a Pokémon with minimum Energy will have slightly lower stats (except Range) and will gain less link percentage. Regardless of its Energy level or how often it is used in battle, a Pokémon's Energy will drop by one level after three months.
A Pokémon's stats are given a multiplier based on its Energy level:
 
{| class="roundy" style="background: #d32c3e; {{roundy|10px}}; border: 3px solid #090809"
|-
! style="background:#ed6374; {{roundytl|5px}}" |Energy level
! style="background:#ed6374; {{roundytr|5px}}" |Multiplier
|- style="background:#ffa64d"
|Highest
|1.1
|- style="background:#ffcc99"
|High
|1.05
|- style="background:#ffeecc"
|Neutral
|1
|- style="background:#cce6ff"
|Low
|0.95
|- style="background:#80c1ff"
| style="{{roundybl|5px}}" |Lowest
| style="{{roundybr|5px}}" |0.9
|}
 
In addition, a Pokémon with maximum Energy will gain slightly more link percentage after a battle, while a Pokémon with minimum Energy will gain less link percentage. Once every three months, every Pokémon in the army may have its Energy randomly increased or decreased by one stage.


The main way to recover Energy is by visiting {{DL|Kingdom location|Ponigiri Shop}}s, where buying [[Ponigiri]] will recover Energy for all Pokémon visiting the shop. Upgrading a Ponigiri shop allows for more expensive Ponigiri to be purchased which recover more Energy at once. Sometimes, the shop owner will offer a free second helping; accepting will either raise the Pokémon's Energy to a maximum, or cause it to drop. Energy can also be increased with certain {{DL|Pokémon Conquest|kingdom events}}. Energy can also be recovered during battle by using [[List of Pokémon Conquest items|items]], or by using certain [[Warrior Skill]]s. However, Energy boosts granted by a Warrior Skill only last the duration of the current battle, and the Pokémon's Energy will return to its pre-battle value afterward. On occasions, at the start of a battle, a cutscene may show the player's Warlord talking about not wanting to lose to a certain enemy Warlord. The Warlord's Pokémon will then have their Energy raised.
The main way to recover Energy is by visiting {{DL|Kingdom location|Ponigiri Shop}}s, where buying [[Ponigiri]] will recover Energy for all Pokémon visiting the shop. Upgrading a Ponigiri shop allows for more expensive Ponigiri to be purchased which recover more Energy at once. Sometimes, the shop owner will offer a free second helping; accepting will either raise the Pokémon's Energy to a maximum, cause it to drop, or do nothing at all. Energy can also be increased with certain {{DL|Pokémon Conquest|kingdom events}}. Energy can also be recovered during battle by using [[List of Pokémon Conquest items|items]], or by using certain [[Warrior Skill]]s. However, Energy boosts granted in these ways only last a number of turns, and the Pokémon's Energy will return to its prior value afterward. On occasions, at the start of a battle, a cutscene may show the player's Warlord talking about not wanting to lose to a certain enemy Warlord. The Warlord's Pokémon will then have their Energy raised for the battle.


====Strength====
====Strength====
'''Strength''' (Japanese: '''せんりょく''' ''battle ability'') is a derived value of the overall power of the Pokémon written as a number displayed next to the Pokémon. It increases when a Pokémon's link with its Warrior increases. It is also influenced by the Pokémon's Energy. A Warrior's army has a Strength equal to the combined Strength of their Pokémon. The strength of a Warrior's army may influence the behavior of other Warriors and the Strength of their armies.
'''Strength''' (Japanese: '''せんりょく''' ''battle ability'') is a derived value of the overall power of the Pokémon written as a number displayed next to the Pokémon. It increases when a Pokémon's link with its Warrior increases. It is not influenced by the Pokémon's Energy. A Warrior's army has a Strength equal to the combined Strength of their Pokémon. The strength of a Warrior's army may influence the behavior of other Warriors and the Strength of their armies.


====Warrior stats====
====Warrior stats====
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