List of moves by range (Mystery Dungeon): Difference between revisions

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(→‎List of moves: Most of GTI done)
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{{incomplete|needs=information from GTI and WiiWare series}}
{{incomplete|needs=information from WiiWare series}}
In the '''{{g|Mystery Dungeon series}}''', '''[[move]]s''' function differently from the [[core series]] games. Moves have various '''ranges''' that determine what [[Dungeon tile|tiles]] they affect.  
In the '''{{g|Mystery Dungeon series}}''', '''[[move]]s''' function differently from the [[core series]] games. Moves have various '''ranges''' that determine what [[Dungeon tile|tiles]] they affect.  


Most moves can only affect the target directly in front of the user, while other moves are able to reach targets further away. For example, some moves are able to reach enemies further away in the direction that the user is facing. Moves which are able to reach 2 tiles in front of the user can pass through teammates, allowing partners to support the leader even in hallways. These moves are mostly made up of [[Priority|priority moves]] from the core series games. However, prior to {{g|Super Mystery Dungeon}}<!--GTI?-->, moves such as {{m|Shadow Ball}} which could reach further than 2 tiles would hit a teammate rather than passing through them. In Pokémon Super Mystery Dungeon, all moves regardless of range no longer hit allies unless the move is designed to target allies, or if the user is affected by a [[Status ailments in Mystery Dungeon|status condition]] which affects the way a move is executed.  
Most moves can only affect the target directly in front of the user, while other moves are able to reach targets further away. Moves which are able to reach 2 tiles in front of the user can pass through teammates, allowing partners to support the leader even in hallways. These moves are mostly made up of [[Priority|priority moves]] from the core series games. However, prior to {{g|Super Mystery Dungeon}}, moves such as {{m|Shadow Ball}} which could reach further than 2 tiles would hit a teammate rather than passing through them. In Pokémon Super Mystery Dungeon, all moves regardless of range no longer hit allies unless the move is designed to target allies, or if the user is affected by a [[Status ailments in Mystery Dungeon|status condition]] which affects the way a move is executed.  


Moves may also affect enemies in an entire room. These moves can also hit enemies in hallways within the user's visibility{{tt|*|2 or 3 tile range depending on the dungeon. 2 tile range for enemies in Rescue Team and Explorers series, 1 tile range for enemies in Super Mystery Dungeon}}, including Ghost-type Pokémon in walls.  
Moves may also affect enemies in an entire room. These moves can also hit enemies in hallways within the user's visibility{{tt|*|2 or 3 tile range depending on the dungeon. 2 tile range for enemies in Rescue Team and Explorers series, 1 tile range for enemies in Super Mystery Dungeon}}, including Ghost-type Pokémon in walls.  
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! style="width: 100px"|Range
! style="width: 100px"|Range
! style="width: 90px"|Target
! style="width: 90px"|Target
! style="width: 80px"|Cuts corners
! style="width: 80px"|Cuts corners [[File:IconCutsCornersSMD.png]]
|-
|-
|1
|1
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{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Physical}}
|Front{{sup/md|RB}}{{sup/md|TDS}}<br>2 tiles away{{sup/md|SMD}}
|Front{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}<br>2 tiles away{{sup/md|SMD}}
|Enemy
|Enemy
|✓
|✓
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{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
|Front{{sup/md|RB}}{{sup/md|TDS}}<br>2 tiles away{{sup/md|SMD}}
|Front{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}<br>2 tiles away{{sup/md|SMD}}
|Enemy
|Enemy
|✓
|✓
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{{typetable|Water}}
{{typetable|Water}}
{{statustable|Special}}
{{statustable|Special}}
|Front{{sup/md|RB}}{{sup/md|TDS}}<br>2 tiles away{{sup/md|SMD}}
|Front{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}<br>2 tiles away{{sup/md|SMD}}
|Enemy
|Enemy
|✓
|✓
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{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
|User
|User{{tt|*|User gains the Counter status and will attack a target in a 1-tile range around the user}}
|User
|User
|&mdash;
|&mdash;
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{{typetable|Dragon}}
{{typetable|Dragon}}
{{statustable|Special}}
{{statustable|Special}}
|Front{{sup/md|RB}}{{sup/md|TDS}}<br>Other{{tt|*|Reaches farther as the user's level goes up}}{{sup/md|SMD}}
|Front{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}<br>Other{{tt|*|Reaches farther as the user's level goes up}}{{sup/md|SMD}}
|Enemy
|Enemy
|✓
|✓
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{{typetable|Ice}}
{{typetable|Ice}}
{{statustable|Special}}
{{statustable|Special}}
|Entire room{{sup/md|RB}}{{sup/md|TDS}}<br>Front{{sup/md|SMD}}
|Entire room{{sup/md|RB}}{{sup/md|TDS}}<br>Front{{sup/md|GTI}}{{sup/md|SMD}}
|Enemy
|Enemy
|✓
|✓
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{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
|User
|User{{tt|*|User gains the Mirror Coat status and will attack a target in a 1-tile range around the user}}
|User
|User
|&mdash;
|&mdash;
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{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
|User{{sup/md|RB}}{{sup/md|TDS}}<br>Front{{sup/md|SMD}}
|User{{sup/md|RB}}{{sup/md|TDS}}<br>Front{{sup/md|GTI}}{{sup/md|SMD}}
|User{{sup/md|RB}}{{sup/md|TDS}}<br>Enemy{{sup/md|SMD}}
|User{{sup/md|RB}}{{sup/md|TDS}}<br>Enemy{{sup/md|GTI}}{{sup/md|SMD}}
|✗
|✗
|-
|-
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{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Status}}
{{statustable|Status}}
|1 tile around user{{sup/md|SMD}}
|User{{sup/md|RB}}{{sup/md|TDS}}<br>1 tile around user{{sup/md|SMD}}
|Teammate(s)
|User{{sup/md|RB}}{{sup/md|TDS}}<br>Teammate(s){{sup/md|SMD}}
|&mdash;
|&mdash;
|-
|-
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{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
|1 tile around user{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}br>Entire room{{sup/md|SMD}}
|1 tile around user{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}<br>Entire room{{sup/md|SMD}}
|Enemy
|Enemy
|✓
|✓
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{{typetable|Steel}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Physical}}
|Front
|User{{tt|*|User gains the Metal Burst status and will attack a target in a 1-tile range around the user}}
|Enemy
|Enemy
|✗
|✗
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{{typetable|Dark}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
|Front
|User{{tt|*|User gains the Metal Burst status and will attack the target in front}}
|Enemy
|Enemy
|✗
|✗
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{{statustable|Status}}
{{statustable|Status}}
|Line of sight{{sup/md|TDS}}<br>4 tiles away{{sup/md|SMD}}
|Line of sight{{sup/md|TDS}}<br>4 tiles away{{sup/md|SMD}}
|Enemy{{sup/md|TDS}}<br>All{{sup/md|SMD}}
|All
|✓
|✓
|-
|-
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